Damn, sorry about that. I'll have to get into Magus' room in my test ROM -- is there a savestate repository anywhere for this sort of thing? Found it!
Just to be sure, the names of the patched and unpatched ROMs used as references in Lunar IPS don't matter, do they?
EDIT: Nevermind about the need for testing savestates. I see the problem on my end -- in my test ROM, the lower L1/2 subtiles for Magus' castle, Ozzie's fort, etc., have been overwritten with parts of the ending pic. Hell if I know how that happened -- looks like I did a bad recompress at some point along the way in my test ROM without realizing it. The subtiles in Magus' castle and the subtiles in the court room are not automatically linked in some way, are they? If not, Chrono'99, what I'd urge you to do is to lift all the subtile data for Magus' castle from a pristine unheadered ROM and recompress it into your own test ROM after the ending pic patch is applied.
Waitaminute, even better, I'll try it out for ya if someone -- calling Vehek! -- can tell me where the subtiles for Magus' castle are located. It'll take me a bit to sift through Geiger's NA offsets notes to figure it out on my own.
Oh. My. It looks as if the subtile sets *may* be related between the two locations. I'll have to think on this a bit more. Daaaamn... But if someone could help me figure out the offsets for the Magus' castle graphics packets, it would be a major help.
EDIT: Waitaminute, now it seems Flux isn't showing a change in the Magus' Castle tile packets. It appears that, if I look at one subtile collection in Flux and then switch to another, the subtile list still retains the previous graphics packet. Bah, I'll have to see what's up. But obviously there's a problem with the subtiles in Magus' Castle. I'll explore.