Author Topic: Scoring the game  (Read 1186 times)

Vehek

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Re: Scoring the game
« Reply #30 on: December 22, 2007, 06:34:53 pm »
Patch for Far Promise ~ Dream Shore and Grieve. I pasted right over the songs, is that OK?
Far Promise replaced ($23) The Hidden Truth and Grieve replaced A Shot of Crisis.

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ZeaLitY

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Re: Scoring the game
« Reply #31 on: December 22, 2007, 07:21:57 pm »
Works great. I've collected the SPCs so far and here's my sample folder for the EP release. There's an empty slot for Final Confrontation, and I'm going to have to stick whatever generic Battle themes we use in there, plus Battle with Magus for the credits later on. So it's not done by any means. All the ID666 information's filled out for each SPC; it's really cool. I gave them all fancy names so it looks like some bona fide OST release.

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« Last Edit: December 22, 2007, 07:23:34 pm by ZeaLitY »

Vehek

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Re: Scoring the game
« Reply #32 on: December 23, 2007, 11:01:33 pm »
I'm having a hard time getting the sound glitches out of Final Confrontation and picking the instruments. So much unidentified percussion...

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ZeaLitY

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Re: Scoring the game
« Reply #33 on: December 23, 2007, 11:09:58 pm »
Damn...I wonder if we should find an alternate or just put Battle with Magus there. Or if perhaps Final Confrontation can be tweaked to work...

Vehek

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Re: Scoring the game
« Reply #34 on: December 25, 2007, 01:54:26 pm »
So, what are the final plans for the Golem fight?

ZeaLitY

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Re: Scoring the game
« Reply #35 on: December 25, 2007, 01:57:55 pm »
I'll let Chrono'99 decide. I think Battle with Magus would be pretty cool as credits music, because it forecasts everything that's going to happen and that Magus's real story is just getting started. But we don't really have a replacement unless we branch out to Romancing SaGa 3. The problem with FF6 is that its tunes are so friggin' recognizable that it might break the player's "suspension of belief" or whatever.

ZeaLitY

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Re: Scoring the game
« Reply #36 on: December 25, 2007, 02:13:54 pm »
Wait, I've got it. Why not the Tyrano Lair beta battle music from the Prerelease? It might work. After the opening, it picks up speed.

Any other suggestions? I went through RS3, but wasn't sure what to pick.

Chrono'99

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Re: Scoring the game
« Reply #37 on: December 25, 2007, 06:40:10 pm »
I guess the Tyrano Lair beta sounds best.

I have two questions about the other tracks:

-Did we find a replacement for Good Night, or is it supposed to be Grieve? If it is, it should probably be played during the Janus/Schala dream in addition to the black screen, since it would very short otherwise and we wouldn't hear much.
-Which one of the Corridors of Time remixes corresponds to Enhasa and which one to Kajar?

Also if anyone wants to try remixing a remaining track, there's Brink of Time which could perhaps be altered (though it's okay as is, of course).

ZeaLitY

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Re: Scoring the game
« Reply #38 on: December 25, 2007, 07:11:45 pm »
Yep, Grieve should do it. Enhasa starts with the spacy bells; Kajar begins with the pizzicato strings.

I messed around and produced something that just might work for the Brink of Time. Don't hesitate to replace the organ with the harpsichord if it sounds weird.

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Vehek

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Re: Scoring the game
« Reply #39 on: December 25, 2007, 08:18:08 pm »
One of the instruments in the Tyrano Lair beta music doesn't seem to have a direct equivalent in the Chrono Trigger final.
I've attached Morning Sunlight using the instrument.

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« Last Edit: December 25, 2007, 08:20:11 pm by Vehek »

Vehek

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Re: Scoring the game
« Reply #40 on: December 26, 2007, 02:42:11 pm »
So, what should I do? Choose a good substitute instrument, try to replace one of CT's instruments with the pre-release's instrument?
Hm, should we just use music box for Far Promise?
What's the final decision on this?

ZeaLitY

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Re: Scoring the game
« Reply #41 on: December 26, 2007, 03:02:26 pm »
Would electric bass work?

Yeah, music box sounds better.

Vehek

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Re: Scoring the game
« Reply #42 on: December 26, 2007, 09:22:43 pm »
Here's the patch for the beta Tyrano Lair music. Apply it to an expanded rom. It takes up space at 501000.

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Chrono'99

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Re: Scoring the game
« Reply #43 on: December 27, 2007, 05:20:25 am »
Thanks! I take it it replaces Kingdom Trial given the electric bass presence.