We don't really have a way to contact Kato directly, but SE will surely be aware of this at some point after its release. It would be awesome if some pro or fan journalist could ask them (mainly Tanaka and Mitsuda, I guess) what they think about this fangame, in an interview. Tanaka did got asked a bunch of Chrono-related questions earlier this year, even though the interviews he was in were supposed to be on the FFIII remake...
That scares me a bit. I don't want us to get in trouble for having completed something before they were able to issue a C&D, you know? I mean, I know I'm not really that involved in this, but still... I suppose you could argue it a form of 'fanart', much like a drawing or a fanfiction would be. Yet still, I don't know if they'd see it as such. However, wouldn't bit be cool if Kato liked it? I mean, it's very detailed, and though there's still lots of dialogue missing, it seems very much to be based of the Compendium analysis, and as such follows through as a bridge between Trigger and Cross much more than I think any other fan game would be able to.
Actually, the only criticism I think I can give of it it seems to move a little too quickly and linearly. Belthesar is basically sending you on missions (which is fine), but it seems to pass quickly (maybe because I'm prone to that bad habit of using the 'tab' button on my emulater, heh, but I did that often in Trigger, too.) Don't know what can be done about it, but as I see it, other than the rough spots (which are existent because it's not yet finished), that's about the only complaint I might have. Uh... for example, the ruins of the Ocean palace. There are only three or so screens there. Why? Is that a constraint of the emulator? To me the area seems too linear (just go straight up), when you could have some side passages, or make it meander. Or might some places, like Sargon's house, have an extra room just for show? Just little things like that. I suppose to make it feel 'bigger'. Some parts are like that. Zeal, for example, was dead on wonderful. Brilliant. So... those are my thoughts. Overall, a wonderflul work.
Anyway, I believe the weapon/armour lists are all still up in the air... I don't think anything has really been finalized. The names we came up with are definitely a good basis though. We'll probably keep a majority of them (or all of them, why not) in the end. Some items may depend on what we do with the side quests, etc, though.
Yeah, exactly. And though I like all the names on the 'final' list, there might end up being some conflicts. We wouldn't want Lucca's Zonker8000 ending up in a box in prehistory, after all.
However, now that I think about it, I don't know if we resolved the problem of the fixed item types. If I recall correctly, if we change the type of a weapon, it won't change its battle animation, meaning Crono could be shooting arrows from his sword if he uses what was supposed to be a bow in CT... Magus would be stuck with only 4 scythes, etc. Does anyone remember this problem and knows if we found a way to resolve it?
I wasn't aware of this problem. Since I don't know coding type things in CT/TF, I have neither seen it nor know how to resolve it.