That clarifies things for me, Luminaire. If FileStripper did chuck data into .BIK files by itself, it didn't change any of the file data as far as I can see in hexadecimal though. To complicate things further, I'd like to point out as well that the .BIK files don't seem to have a consistent header -- the ascii reads "BIK" and a bunch of random gobbledegook after that.
Though on the other hand, there's lots of instances where "BIK" appeared in ascii within the iso and FileStripper *didn't* shove the following data into a fresh .BIK file.
I'll show you the beginning and ending .BIK hex and see if you can make more sense of what's going on than I can:
BIK1:
BIK2:
BIK3:
FileStripper is literally trained to look out for .BIK files -- well, Bink & Smacker files, which I assume includes .BIKs. This could be taken either way though -- maybe FileStripper got "trigger happy" when it saw the BIK code and said, "This is a .BIK!" when it really wasn't. Ah, so confusing.
Should we forget about the whole .BIK matter and focus on finding .TMD and other data such as pre-rendered backgrounds in the iso, you think? It seems things are progressing beyond the need to open the .BIKs anyway since the data inside is uncompressed -- I hope it stays that way. We'll have to see if we can extract another .TMD or other file from somewhere else in the iso to be sure.
Thanks again for your wisdom, Luminaire!
Oh, Zeality -- maybe Terminus Traductions would know the offsets of the game text and "accent" files within the iso? If so, that would be good to know in case the Compendium really needs to map out the entire iso to get at the good stuff. Did they use the American version of Chrono Cross for translation? Not that I know whether it would make any difference.
And another question for ya -- I imagine people have done PSF and perhaps FMV movie rips (.str?) from Chrono Cross. Do you know of anyone who might know where
that data is located? If not, I'd still be ecstatic if I could get my hands on whatever file type the movies and music were in their "natural" state, since we could easily locate its position from the hex signature. If we could get that stuff mapped out it would eliminate quite a large chunk of the iso that we have to worry about.