Termina Esplanade - Special Events and Feedback > Dream Splash I - Zeal [2007]

Nightmare's 3D Project

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nightmare975:
Well, I've started work on trying to make a 3D Image of Zeal, but it's going to take me a while to finish. So I've decided to show you guys the progress of my work. :D

Right now, I haven't finished all the kinks in the model and I have yet to texture it.

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Magus:
Hmm...as one modeler to another, I would rather do it with a height map rather than manual modeling.

Plus, if you use the method of the heightmap, you can use a ambient occlusion and get self shadowing for your texture taken care of as well. Plus, a heightmap provides more precision and in the end, less polygons and better results.

But good start either way. Hope to see more  :D

nightmare975:

--- Quote from: Magus on August 25, 2007, 01:02:56 am ---Hmm...as one modeler to another, I would rather do it with a height map rather than manual modeling.

Plus, if you use the method of the heightmap, you can use a ambient occlusion and get self shadowing for your texture taken care of as well. Plus, a heightmap provides more precision and in the end, less polygons and better results.

But good start either way. Hope to see more  :D

--- End quote ---

I don't think Maya can use heightmaps. Not sure, I'll have to check that out. Thanks for the advice though!

Magus:
I'm 100% positive Maya can use Heightmaps, it is a professional program and should support it. In most cases, it might be called  "Noise" or the "Noise" effect that takes a black and white image and applies noise to the mesh. That is what Blender does.

nightmare975:
Eh I like the way I work. No offense.

Update, made Zeal Palace, and some of the caves.

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