Author Topic: Final Playable Push  (Read 6008 times)

ZeaLitY

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Final Playable Push
« on: August 21, 2007, 04:02:08 am »
This here's the meeting site for the secret retranslation project, which hopefully won't take that long to complete. My PMs to those of you joining us should be enough to explain the process. Just post your completed .Flux files as attachments. I'll keep my work on my computer.

Completed Events

* 000 Loading Screen (no dialogue)
* 001 Crono's Kitchen
* 002 Crono's Room
* 003 Lucca's Kitchen
* 004 Lucca's Workshop
* 005 Millennial Fair
* 006 Gato's Exhibit
* 007 Prehistoric Exhibit
* 008 Telepod Exhibit
* 009 Lara's Room
* 00A Lucca's Room
* 00B Ending Selector (no dialogue)
* 00C Truce Inn
* 00D Truce Manor 1
* 00E Truce Manor 2
* 00F Single woman residence
* 010 Truce Happy Screaming Couple Residence
* 011 Truce Market
* 012 Truce Ticket Office
* 013 Guardia Forest Present
* 014 Guardia Forest Dead End
* 015 Guardia Castle Throneroom
* 016 Guardia Castle King's Room
* 017 Guardia Castle Queen's Room
* 018 Guardia Kitchen
* 019 Guardia Barracks
* 01A Guardia Basement
* 01B Courtroom
* 01C Prison Catwalks
* 01D Prison Supervisor Office
* 01F Medina Square
* 020 Zenan Bridge Present
* 021 Medina Elder's House 1F
* 022 Medina Elder's House 2F
* 023 Medina Inn
* 024 Medina Portal
* 025 Legendary Hero (no dialogue)
* 026 Guardia Throneroom ending (no dialogue)
* 027 Medina Market
* 028 Melchior's Kitchen
* 029 Melchior's Workshop
* 02A Forest Ruins
* 02B Cursed Woods Ending(no dialogue)
* 02C Leene Square Future Ending(no dialogue)
* 02D Denadoro Vista Ending(no dialogue)
* 02E Castle Magus Throne of Defense Ending
* 02F Heckran Cave Passageways
* 030 Heckran Cave Entrance
* 031 Heckran Cave Underground River (no dialogue)
* 032 Porre Mayor's Manor 1F
* 033 Porre Mayor's Manor 2F
* 034 Porre Residence
* 035 Snail Stop
* 036 Porre Market (no dialogue)
* 037 Porre Inn
* 038 Porre Ticket Office
* 039 Fiona's Shrine
* 03A Choras Mayors Manor 1F
* 03B Choras Mayors Manor 2F
* 03C Castle Magus Ending (no dialogue)
* 03D Choras Carpenter
* 03E Choras Inn
* 03F West Cape
* 040 Sun Keep Present
* 041 Northern Ruins Entrance
* 042 Northern Ruins (no dialogue)
* 043 Northern Ruins (no dialogue)
* 044 Northern Ruins
* 045 Northern Ruins (no dialogue)
* 046 Northern Ruins
* 047 Guardia Prison Cells
* 048 Prison Stairwells
* 049 Northern Ruins Grave
* 04A Unknown (no dialogue)
* 04B Prison Exterior (no dialogue)
* 04C Lavos Spawn (no dialogue)
* 04D Lavos Spawn (no dialogue)
* 04E Lavos Spawn (no dialogue)
* 04F Guardia Throneroom Parade Ending
* 050 Millennial Fair Moonlight Ending
* 051 Leene Square Moonlight Ending
* 052 Ending Selector (no dialogue)
* 053 Fiona's Forest Recriminations
* 054 End of Time Ending
* 055 Telepod Ending
* 056 Death Peak Summit Moonlight (no dialogue)
* 057 Manoria Sanctuary Successor of Guardia Ending
* 058 The End (no dialogue)
* 059 Zenan Bridge Ending (no dialogue)
* 05A Prison Catwalks Ending (no dialogue)
* 05B People of the Eras Ending (no dialogue)
* 05C People of the Eras Ending (no dialogue)
* 05D People of the Eras Ending (no dialogue)
* 05E People of the Eras Ending (no dialogue)
* 05F People of the Eras Ending (no dialogue)
* 060 Black Omen (no dialogue)
* 061 Black Omen (no dialogue)
* 062 Black Omen (no dialogue)
* 063 Black Omen (no dialogue)
* 064 Black Omen (no dialogue)
* 065 Black Omen (no dialogue)
* 066 Black Omen (no dialogue)
* 067 Black Omen (no dialogue)
* 068 Black Omen (no dialogue)
* 069 Black Omen (no dialogue)
* 06A Black Omen (no dialogue)
* 06B Black Omen Celestial Gate
* 06C Lucca Explains Paradoxes
* 06D Ancient Tyrano Lair (no dialogue)
* 06E Ancient Tyrano Lair (no dialogue)
* 06F Ancient Tyrano Lair (no dialogue)
* 070 Truce Canyon (no dialogue)
* 071 Truce Canyon Portal
* 072 Truce Couple's Residence
* 073 Truce Smithy's Residence
* 080 Geno Dome Long Corridor
* 081 Manoria Sanctuary
* 082 Manoria Main Hall
* 083 Manoria HQ
* 084 Manoria Royal Guard Hall (no dialogue)
* 085 Zenan Bridge Wrecked
* 086 Zenan Bridge (no dialogue)
* 087 Zenan Bridge 600 A.D.
* 088 Dorino Pervert
* 089 Dorino Elder
* 08A Dorino Inn
* 08B Dorino Market
* 08C Cursed Woods
* 08D Frog's Burrow
* 08E Denadoro Southface
* 08F Denadoro Exterior
* 090 Denadoro
* 091 Denadoro
* 092 Denadoro (no dialogue)
* 093 Denadoro (no dialogue)
* 094 Denadoro Vista
* 095 Denadoro (no dialogue)
* 096 Denadoro (no dialogue)
* 097 Denadoro Masamune
* 098 Tata's House 1F
* 099 Tata's House 2F
* 09A Porre Elder's House 1F
* 09B Porre Elder's House 2F
* 09C Porre Inn
* 09D Porre Market
* 09E Fiona's Villa
* 09F Sunken Desert Entrance
* 0A0 Sunken Desert (no dialogue)
* 0A1 Sunken Desert
* 0A2 Ozzie's Fort (no dialogue)
* 0A3 Magic Cave Exterior
* 0A4 Magic Cave Interior
* 0A5 Castle Magus Exterior
* 0A6 Castle Magus Entrance
* 0A7 Castle Magus Chamber of Guillotines
* 0A8 Castle Magus Chamber of Pits
* 0A9 Castle Magus Throne of Strength
* 0AA Castle Magus Hall of Aggression
* 0AB Castle Magus Hall of Deceit
* 0AC Castle Magus Inner Sanctum
* 0AD Castle Magus Throne of Magic
* 0AE Castle Magus Throne of Defense
* 0AF Castle Magus Hall of Apprehension
* 0B0 Castle Magus Lower Battlements
* 0B1 Ozzie's Fort Entrance
* 0B2 Ozzie's Fort Hall of Disregard
* 0B3 Ozzie's Fort Chamber of Kitchen Knives
* 0B4 Ozzie's Fort Last Stand
* 0B5 Ozzie's Fort Throne of Incompetence
* 0B6 Ozzie's Fort Throne of Impertinence (wrong map) (no dialogue)
* 0B7 Ozzie's Fort Throne of Impertinence
* 0B8 Ozzie's Fort Throne of Ineptitude
* 0B9 Choras Old Couple Residence (Middle Ages)
* 0BA Choras Carpenter's Residence 1F (Middle Ages)
* 0BB Choras Carpenter's Residence 2F (Middle Ages)
* 0BC Choras Cafe
* 0BD Choras Inn (Middle Ages)
* 0BE Choras Market (Middle Ages)
* 0BF Sun Keep (Middle Ages)
* 0C0 (empty map) (no dialogue)
* 0C1 (empty map) (no dialogue)
* 0C2 (empty map) (no dialogue)
* 0C3 Giant's Claw Entrance
* 0C4 Giant's Claw Caverns (no dialogue)
* 0C5 Giant's Claw Last Tyranno
* 0C6 Manoria Command
* 0C7 Manoria Confinement
* 0C8 Manoria Shrine Antechamber
* 0C9 Manoria Storage
* 0CA Manoria Kitchen
* 0CB Manoria Shrine
* 0CC Guardia Forest Frog King Battle
* 0CD Denadoro Cyrus's Last Battle
* 0CE Guardia Throneroom Cyrus's Final Mission
* 0CF Schala's Room (no map) (no dialogue)
* 0D0 Bangor Dome
* 0D1 Bangor Dome Sealed Room (no dialogue)
* 0D2 Trann Dome
* 0D3 Trann Dome Sealed Room (no dialogue)
* 0D4 Lab 16 West
* 0D5 Lab 16 East (no dialogue)
* 0D6 Arris Dome
* 0D7 Arris Dome Infestation (no dialogue)
* 0D8 Arris Dome Auxiliary Console
* 0D9 Arris Dome Lower Commons
* 0DA Arris Dome Command Central
* 0DB Arris Dome Guardian Chamber
* 0DC Arris Dome Sealed Room (no dialogue)
* 0DD Arris Dome Rafters
* 0DE Reptite Lair 2F (no dialogue)
* 0DF Lab 32 West Entrance
* 0E0 Lab 32 (no dialogue)
* 0E1 Lab 32 East Entrance
* 0E2 Proto Dome
* 0E3 Proto Dome Portal
* 0E4 Factory Ruins Entrance
* 0E5 Factory Ruins Auxiliary Console
* 0E6 Factory Ruins Security Center
* 0E7 Factory Ruins Crane Room
* 0E8 Factory Ruins Infestation (no dialogue)
* 0E9 Factory Ruins Crane Control Room (no dialogue)
* 0EA Factory Ruins Information Archive
* 0EB Factory Ruins Power Core
* 0EC Sewer Access B1
* 0ED Sewer Access B2
* 0EE Ending: Dream Team (no map) (TBD) (no dialogue)
* 0EF Ending: A Slide Show?
* 0F0 Ending: Goodnight (no dialogue)
* 0FE Skill Tutorial 16
* 10F Special Purpose Area

I'm in the springtime of youth!

« Last Edit: August 25, 2007, 03:40:09 am by ZeaLitY »

Kyronea

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Re: Final Playable Push
« Reply #1 on: August 21, 2007, 05:15:41 am »
Also, we need to claim specific locations so we're not accidentally doing the same location another is doing.

For now, I claim Lara's Room, Lucca's Room, Truce Inn, and the Mayor's Mansion(both floors.)

ZeaLitY

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Re: Final Playable Push
« Reply #2 on: August 21, 2007, 04:04:30 pm »
Ugh, behold what they're saying at ROMHacking.net...

Quote
Okay, just to make this clear. Suzaku came up with a great idea for Kaeru. In the beginning, when you first get him on your team, he'll say something like "This name is from a foreign land, it represents everything about me: who I am, and what I wish to be." (I don't remember the exact quote, and I don't feel like digging around for it). Until that point, I was going to go with Frog, but Suzaku's idea blew me away, thus, we're going with Kaeru.

Case closed.

I appreciate the compliments, though. ^_^

~DS

That's not a retranslation. That's fan fiction. I'm not even going to tell anyone our retranslation will soon be playable, because I want the sheer effect of surprise to grip the community and those two stubborn people. I'll put a special explanation of why KWhazit's translation is "sterile" and why that's ten times better than kawaii-humor idiots who play around with canon and inject nonsense. I was hoping they would have lost interest, but it looks like their stupid project is still moving forward.

Kyronea

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Re: Final Playable Push
« Reply #3 on: August 21, 2007, 11:14:29 pm »
I've got Lara's Room done...I think. Presuming I did it correctly, that is.

EDIT:

Lucca's Room finished.
Truce Inn(Present) finished.
Truce Mayor's Manor 1F finished.

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« Last Edit: August 22, 2007, 01:27:47 am by Kyronea »

Kyronea

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Re: Final Playable Push
« Reply #4 on: August 22, 2007, 02:35:24 am »
Truce Mayor's Manor 2F finished.

I will work on the mysterious location the party is transferred to during a couple of the tutorial discussions.

Skill Tutorial Finished. Status effect tutorial is next.

EDIT: Okay, turns out it's a special area for lots of stuff...looks like I'll take care of everything in it...

Special Purpose Area Completed. Moving on to do Medina Square.

Medina Square Complete. Next up, Zenan Bridge(Present.)

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« Last Edit: August 22, 2007, 05:35:11 am by Kyronea »

Kyronea

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Re: Final Playable Push
« Reply #5 on: August 22, 2007, 05:52:52 am »
Zenan Bridge complete. Next up, Medina Elder's House 1F.

Medina Elder's House 1F Completed. Medina Elder's House 2F is next.

Medina Elder's House 2F Completed. Medina Inn is next.

Medina Inn complete. Medina Portal is next.

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« Last Edit: August 22, 2007, 06:57:51 am by Kyronea »

ZeaLitY

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Re: Final Playable Push
« Reply #6 on: August 22, 2007, 02:03:12 pm »
Damn! If only I didn't have classes for 3 hours today, and then some event after that. But I should be burning the midnight oil on this tonight.

ZeaLitY

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Re: Final Playable Push
« Reply #7 on: August 23, 2007, 01:35:36 am »
I'll take the 30s and 40s.

Kyronea

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Re: Final Playable Push
« Reply #8 on: August 23, 2007, 02:42:45 am »
I'll take the fifties and sixties then, after I finish up the twenties.

EDIT:

Medina Portal Complete. Next up, the Legendary Hero ending.

And since that apparently has no dialogue for that part, we go to the Guardia Throneroom ending part of it all.

And that ALSO has no dialog. What the crap? Medina Market is next.

Medina Market is finished. Next up, Melchior's Kitchen.

Melchior's Kitchen is finished. Next is his workshop.

And now that that's finished, it's on to the Forest Ruins!

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« Last Edit: August 23, 2007, 09:47:14 am by Kyronea »

Kyronea

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Re: Final Playable Push
« Reply #9 on: August 23, 2007, 10:48:53 am »
Forest Ruins Complete. Next is Magus' Castle for the Legendary Hero ending...which should take about three seconds.

Aaand it's done. Heckran Cave Passageways is next.

Heckran Cave Passageways is complete. Next up is the Millennial Fair (Ending: Moonlight Parade)!

With that complete, it's now for Leene Square (Ending: Moonlight Parade)

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« Last Edit: August 23, 2007, 11:23:53 am by Kyronea »

Kyronea

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Re: Final Playable Push
« Reply #10 on: August 23, 2007, 11:37:58 am »
Leene Square (Ending: Moonlight Parade) is complete. Next, Fiona's Forest Recriminations.

Fiona's Forest Recriminations complete. Now for the End of Time(Ending: Moonlight Parade.)

 End of Time(Ending: Moonlight Parade) is complete. Now for the Telepod Exhibit(Ending: Moonlight Parade.)

GRAAAH. It's finally done. Now, for Manoria Sanctuary (Ending: The Successor of Guardia.)

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« Last Edit: August 23, 2007, 01:06:38 pm by Kyronea »

Kyronea

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Re: Final Playable Push
« Reply #11 on: August 23, 2007, 01:11:53 pm »
Manoria Sanctuary (Ending: The Successor of Guardia) is complete.

Next...holy crap we skip a lot here...Black Omen Celestial Gate (No Map)...err...the first one.

It's complete. Next is...oh bloody hell.

Zeality, there are several of these no map BCCGs, and they all look exactly the same. Methinks the first one can just be renamed/numbered to work with the rest, right?

I hope so...

Anyway, after all of them...is Black Celestial Gate...with map. Apparently, it's also exactly the same apart from the map. Hopefully we can do the thing we did above here too...so I don't have to copy all of that stuff AGAIN...probably should have just done it on this one...

OKAY! The real next one is Lucca explains paradoxes.

Which is now complete. Aaand...skip some more...guess I'm taking seventies too...

Truce Canyon Portal is next.

And it's done, so Truce Couple's Residence(Middle Ages) is next.

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« Last Edit: August 23, 2007, 03:43:44 pm by Kyronea »

Kyronea

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Re: Final Playable Push
« Reply #12 on: August 23, 2007, 02:25:34 pm »
Truce Couple Residence be done. Smithy's is next.

And now that it is done, I shall next work on the Truce Inn 1F.

It's finished. Now for the second floor of the inn.

Now that's done!

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« Last Edit: August 24, 2007, 12:21:21 pm by Kyronea »

ZeaLitY

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Re: Final Playable Push
« Reply #13 on: August 24, 2007, 12:27:02 am »
I'll claim 80s and 90s.

Kyronea

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Re: Final Playable Push
« Reply #14 on: August 24, 2007, 12:21:46 pm »
Next up, Truce Market(Middle Ages.)

I'll take the 100s and 110s.

Well, that's done. Now for Guardia Forest (Middle Ages.)

It's done! Now for...oh joy...Guardia Throneroom (Middle Ages)

Which is now done. Next up is the Guardia King's Chamber (Middle Ages)

And that's done too. On to Guardia Queen's Chamber (Middle Ages)

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« Last Edit: August 26, 2007, 03:31:40 pm by Kyronea »