Author Topic: ~Announcements  (Read 11837 times)

Zakyrus

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~Announcements
« on: August 17, 2007, 11:24:10 pm »
ChronoTrigger+ Announcements

Since I have little time to work on this project as a "whole"... I am now developing each part in segments. (as it should have been) In doing so, I find that I feel less overwhelmed with stuff (which gives me more motivation to do modding when I have time to mod)
Each segment will be 3 or 4 chapters long -- we'll compact it all into 1 ROM later (for public DEMOs). I know we DEFINATLEY have room for all the dialog Kyronea wishes to add (as well as the new sidequests we are creating), but to be redundant, we'll worry about fitting it in later, as Temporal Flux is improved more and ROM corruption due to importing becomes a way of the past.
« Last Edit: April 13, 2008, 10:31:53 pm by Zakyrus »

Zakyrus

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Re: Announcements
« Reply #1 on: August 17, 2007, 11:25:47 pm »
Segment "1" contains--

Storyline & Dialouge:
Chapters: "The Millennial Fair" to "Were Home!" **
All of the Kyronea's Dialouge is added.

** Everything beyond this point is still the normal "buggy" CT+ DEMO - But I can't guarentee that something did not become corrupted somewhere else when I overwrote the old location data.
So when you get back to the Millennial Fair and have to take Marle home, just keep an extra savestate handy at this point, ready for the next segment.


~changes:
Must talk to Toma in Truce Pub Middle Ages to get into Guardia Castle.
He will inform you that you need a Writ of Passage to enter (later I'll add an NPC that comes into the Pub after you are done talking to Toma that says this instead - this is just a temp fix for now)

* If you try to enter Castle before talking to Toma, guards will escort you out.

Sentry: This is wartime!{delay 03}
No one is allowed inside the
castle without due permission!{full break}
Sentry: If you're looking for a
place to stay try Truce Village.{delay 03}
Now beat it, kid!{null}
(temporary guard text)


FINALLY figured out how to make the "fake Queen" in 'Manoria Shrine Antechamber' attack you if you talk to her. (without conflicting with the leaving the room version)

Method 1:
(if leave room)
"Don't be in such a hurry!
Enjoy yourselves! He he!"

(battle ensues)

Method 2:
(if talk to fake Queen)
Queen: There was no need for you to
attempt to rescue me!{delay 03}
The master, Yakra, is very kind!{delay 03}
I've decided to stay here.{null}

(Animation- Frog pulls out his sword)
{Frog}: Lies!{delay 03}
You are not my Queen!{null}

Mystics: You can't be fooled...{delay 03}
but you can be killed!{null}

(then battle ensues)

*Both versions are there and fully working, depending on if you walk out of the room, or try to talk to the "Queen".
*** Later, this will become one of those "choices" that affect the game somewhere else slightly, depending on what you decide to do. I want to add a "bajillion" possible tiny variations of what can happen.


Maps:
Truce Canyon is now 2x bigger, didn't bother adding a shortcut as it's not that much bigger than before in size, just expanded slightly... and totally beautified. (I won't make this area any larger until we can expand to 8 MEGs)


I am about 80% done with this segment. I have some testing to do, to make sure everything goes ok. Then, I'll send a copy to all the CT+ team.

Zakyrus

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Re: Announcements
« Reply #2 on: March 14, 2008, 10:05:44 pm »
With the Beta release, I am restructuring things around here...
Don't be alarmed.  :lol:

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Re: ~Announcements
« Reply #3 on: July 31, 2008, 12:44:49 pm »
Alright. It's pretty bad of me not to have something for the CT+ Crew to test, so...
I'm going to have a test hack out soon with Ayla's Sidequest and part of Crono's! I'll have the finishing touches within the week.  8)

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Re: ~Announcements
« Reply #4 on: September 09, 2008, 12:56:03 pm »
Heh. My previous promise(post) so didn't happen.  :lol: That's 'cuz the dungeon is making me bananas at the moment.

Inside knowledge: (not a word outside of this thread)
I'm working on all of the cutscenes and bug-fixes for 1.1 that'll take a few days (this is something I don't get setback on - because coding is cake to me) Then I'm going to take all the maps you guys have done so far and integrate them and do the code for those; such as enemy events and stuff. (also cake)

I actually hope to have a private 1.1 beta test very, very soon. Getting this available to inside-testers and CT+ Crew is my top priority. I'm also helping jsondag with CrimsonEchoes a bit, but that won't bog down the work on CT+

We gotta go over 1.1 and make sure everything works good before it goes public of course.

Projected tester release date: two weeks TOPS
Projected PUBLIC release date: End of October? Unless testing goes extremely smooth. Then it'll be sooner.

DK_Donutlicious

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Re: ~Announcements
« Reply #5 on: September 10, 2008, 04:43:43 pm »
Heh. My previous promise(post) so didn't happen.  :lol: That's 'cuz the dungeon is making me bananas at the moment.

Inside knowledge: (not a word outside of this thread)
I'm working on all of the cutscenes and bug-fixes for 1.1 that'll take a few days (this is something I don't get setback on - because coding is cake to me) Then I'm going to take all the maps you guys have done so far and integrate them and do the code for those; such as enemy events and stuff. (also cake)

I actually hope to have a private 1.1 beta test very, very soon. Getting this available to inside-testers and CT+ Crew is my top priority. I'm also helping jsondag with CrimsonEchoes a bit, but that won't bog down the work on CT+

We gotta go over 1.1 and make sure everything works good before it goes public of course.

Projected tester release date: two weeks TOPS
Projected PUBLIC release date: End of October? Unless testing goes extremely smooth. Then it'll be sooner.

Wow, that is awesome news. I am really excited. The main reason I joined was to help move the project forward, and I am glad to see it is doing so. When I heard CT was coming out on DS I was excited, but then heard they didn't add much so I was much LESS excited. Then I found this project. This is the true re-release as far as I am concerned. Keep up the good work Z!

Oh and I know this is the announcements thread, so I can delete this is needed, was just really pumped to read that message is all :D

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Re: ~Announcements
« Reply #6 on: September 11, 2008, 12:40:48 pm »
Wow, that is awesome news. I am really excited. The main reason I joined was to help move the project forward, and I am glad to see it is doing so. When I heard CT was coming out on DS I was excited, but then heard they didn't add much so I was much LESS excited. Then I found this project. This is the true re-release as far as I am concerned. Keep up the good work Z!

Whoops. I meant two weeks for everything, but the new maps. Those might take me slightly longer because I'm going to add the stuff for those last (a week more maybe?) This time doesn't count Ayla's Quest or the Cleft of Dimensions (mainly because that's very complicated) I may have all the new sidequests (I have half a dozen or so planned in totality) saved for 1.2. We'll see.

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Re: ~Announcements
« Reply #7 on: September 12, 2008, 01:31:07 pm »

When enhancing Events and Cutscenes for a release, I usually make two passes through the game.
During each pass through, I'll enhance some scenes or add a few new ones.
The second pass is where I finish stuff that I didn't do the first time. (though some scenes get skipped entirely and left for later versions, depending on the motivation I have at the time)

Once I get the second pass done9which takes less time than the first), I'll do a third (and final) pass which will be incorporating all the new maps and such -- as well as enhancing enemy AI. (those two will take the longest) I'm thinking because there's so much that I want to add in 1.1, that this *may* be an "End of the Year" release (for the public that is) -- hence, me not officially telling anyone when it will come out.

I'm rethinking the whole "by October" thing, for a few reasons: 1. ROM hacks take a while to do, that's granted, so anyone "in the public" that's impatient can wait(they need to learn patience), they don't understand how time consuming this stuff really is (I bet you guys are starting to realize!)

2. There's an insane amount of stuff I'm packing into this version. Like I said in Kajar, it'll make Beta 1.0 look like a joke.

3. I have been working on this hack for nearly 3 years now, so I'm not really rushing to get it out there yet -- and when I rush, bugs get missed and stuff gets overlooked.


However, after the second pass (like I mentioned a few days ago) in probably 2 weeks? I'll make a test version for you guys to try out (and for helping me find bugs and such) As of right now, I've just finished Trann Dome on the first pass. (not bad for two days' work)


Some cutscenes that are on "the list" I've made might be left out. They are the 'more useless' ones--such as Marle escaping from the castle at the beginning or Lucca finishing the setup of the Telepod(as those really aren't that relevant to the plot) we already know Marle escapes from Guardia and Lucca finishes setting up the Telepod; and these scenes were just an idea I was toying with to fill space. I figure that if I'm going to fill space with cutscenes, they're going to be ones that are filled with intrigue and awesomeness. More important scenes to the plot (which aren't on my official list) have been dreamed up and added as I go along...these are "higher quality" scenes such as peering in Crono's past a little bit and stuff like that.


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Re: ~Announcements
« Reply #8 on: September 20, 2008, 02:55:55 pm »
Oh, how braindead I am from working on this all weekend. I'm starting over now (2nd and slightly longer pass), however, I got all the enemies done and new AI done on the first pass...(Enemies and battles are now totally awesome!)
...so now all I gotta do is do the rest of the cutscenes (and Lavos, Moonlight Parade Ending, Extra Ending Scenes, and all the other "lesser" endings) I can't guarentee that I'll have the test version in a week (what happens when Z promises a specific date?  :evil:) well, atleast this is just due to being slightly behind rather than some "life" issue that comes up and ruins EVERYTHING.

Anyways, I hope to have that test vers. done by next Friday, but it may take a few days longer. (also, depending on how much over-time I'm working this week.  :x )

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Re: ~Announcements
« Reply #9 on: September 22, 2008, 07:18:51 pm »
Got loads done last night. Hope tonight goes just as well. I'm very happy with the battle system right now.

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Re: ~Announcements
« Reply #10 on: September 24, 2008, 12:53:39 pm »
Got loads done last night. Hope tonight goes just as well. I'm very happy with the battle system right now.

Ditto for last night. Hope I can get 1.08 (Beta testers version) playable within a day or two.
Though you guys, will get to try it a day before anyone else.  :)

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Re: ~Announcements
« Reply #11 on: September 24, 2008, 02:44:32 pm »
I love being better! :D

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Re: ~Announcements
« Reply #12 on: September 25, 2008, 02:43:29 pm »
Ditto for last night. Hope I can get 1.08 (Beta testers version) playable within a day or two.
Though you guys, will get to try it a day before anyone else.  :)

Sweet. Can't wait!

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Re: ~Announcements
« Reply #13 on: September 26, 2008, 04:20:57 pm »
Didn't get anything done last night.  :x
That's ok though.  Tonight, I'm going to town on this.

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Re: ~Announcements
« Reply #14 on: September 26, 2008, 05:53:59 pm »
Didn't get anything done last night.  :x
That's ok though.  Tonight, I'm going to town on this.

Yay! Is it feasible to expect 1.08 to be ready to test by tomorrow?