Author Topic: Chrono Trigger- Azala Style  (Read 2389 times)

Azala

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Re: Chrono Trigger- Azala Style
« Reply #15 on: October 04, 2007, 08:10:39 pm »
The story is set in Azala's perspective. The story begins about the time the party reaches 6500000 B.C. You, Azala, steal the gate key. Then the party follows hi/her to the reptite lair. Then you get to play as Nizbel and battle the party. Here's where the story diverges from the original story: Nizbel defeats the party, and Azala keeps the gate key. (s)He then uses it to time travel and attempt to stop Lavos from coming to the planet, so that the reptites will live on. I have most of he plot ironed out, as well as the locations and some of your party members. The only problem is that I can't seem to get the custom characters to display properly in battle.

Lavodox

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Re: Chrono Trigger- Azala Style
« Reply #16 on: October 05, 2007, 10:14:37 am »
Genius...absolutely genius...alternate stories like this are complete awesomeness. I encourage you to keep working on this. P.S. I'm pretty sure Azala is a girl...

justin3009

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Re: Chrono Trigger- Azala Style
« Reply #17 on: October 05, 2007, 03:09:17 pm »
You also got to remember alot of other issues that is bound to happen.  AKA when they're shocked or when they're dead or something, also running is an issue to work with ><

Lavodox

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Re: Chrono Trigger- Azala Style
« Reply #18 on: October 05, 2007, 04:49:47 pm »
Hmm...what would a completely inexperienced rom hacker like myself be able to do to help the project?

ZeaLitY

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Re: Chrono Trigger- Azala Style
« Reply #19 on: October 05, 2007, 05:44:18 pm »
If you've got an eye for quality, you can always map. It's "easy", but takes creativity.

I say "easy" because some things (like complicated stairs or overpasses) can get complicated.

Azala

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Re: Chrono Trigger- Azala Style
« Reply #20 on: October 06, 2007, 01:50:56 am »
At this point, just about any help is gladly accepted. Right now I'm the onlyone working on this!

By the way, Vehek said it might be possible to repoint Crono's animation set for battle to Azala's, but when I asked him how to he wouldn't respond. If I could do that, then I'd be able to make a demo release.

justin3009

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Re: Chrono Trigger- Azala Style
« Reply #21 on: October 06, 2007, 09:12:57 am »
Yea, I can see how it's possible.  I think I know how but i'm way to busy today xD

Lavodox

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Re: Chrono Trigger- Azala Style
« Reply #22 on: October 08, 2007, 04:17:29 pm »
Ok...so where do I find the tools for mapping? Zophar?

justin3009

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Re: Chrono Trigger- Azala Style
« Reply #23 on: October 08, 2007, 06:47:59 pm »
Should be here.  Temporal Flux..

Chrono'99

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Re: Chrono Trigger- Azala Style
« Reply #24 on: October 13, 2007, 10:10:41 am »
How would you make Nizbel playable? Isn't he (or she...) too big?

Azala

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Re: Chrono Trigger- Azala Style
« Reply #25 on: October 13, 2007, 12:53:39 pm »
I know. There's no way in hell that Nizbel could be a party member. However, If I could get Nizbel to work just for that one battle, that is my goal. Of course, once again, I still cannot attempt anything due to the monstrosity that is battle assembly...
« Last Edit: October 14, 2007, 12:19:44 am by Azala »

Vehek

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Re: Chrono Trigger- Azala Style
« Reply #26 on: October 13, 2007, 03:46:38 pm »
I played around a bit and made this:
« Last Edit: October 13, 2007, 07:58:27 pm by Vehek »

Azala

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Re: Chrono Trigger- Azala Style
« Reply #27 on: October 14, 2007, 12:16:39 am »
All he needs is the palette.  :lol:

I fear he has even fewer animations than Azala.  :shock:

EDIT: Wow. His arm is sticking right into the bed. See, that's why I only want him to be in that one battle. Because outside of battle, Nizbel can get into situations like that.
« Last Edit: October 14, 2007, 12:19:06 am by Azala »

Lavodox

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Re: Chrono Trigger- Azala Style
« Reply #28 on: November 19, 2007, 03:00:18 pm »
Alright. Don't give up on this project now! If you do, I will haunt you all!

Azala

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Re: Chrono Trigger- Azala Style
« Reply #29 on: November 19, 2007, 09:39:12 pm »
I have not forgotten about it. But there is still no solution to battle assembly, thus crippling any potential progress...