Author Topic: Beta Testers  (Read 2978 times)

Vehek

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Re: Beta Testers
« Reply #45 on: June 08, 2007, 07:58:24 pm »
The problem is that you only changed the Manage Party (Location) setting.

Chrono'99

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Re: Beta Testers
« Reply #46 on: June 09, 2007, 05:20:42 am »
Yeah I noted some scenes as being outdated but it's not really the priority since it's just a matter of changing texts, etc. The memflag-related bugs are more important.

Chrono'99

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Re: Beta Testers
« Reply #47 on: June 09, 2007, 06:26:54 am »
It seems the storyline flag (7F0000) is not used to change the chapter names in the save menu after the Ocean Palace trip. Judging from http://www.chronocompendium.com/Term/Storyline_Points.html , it will probably be like this eventually:

00 = Prologue
0C = Ch.1 Legacy of the Enlightened
10 = Ch.2 Double Trouble
27 = Ch.3 Beneath the Azure Sea
2D = Ch.4 Murmurs of Red
33 = Ch.5 Return to Prodigiousness
3C = Ch.6 Awaken to the Eruption
49 = Ch.7 An Emerald Dream (part 1)
4E = Ch.8 (An Emerald Dream part 2)
54 = Ch.9 (An Emerald Dream part 3)
5D = Ch.10 The Stain of Regency
6C = Ch.11 (The Founding of Guardia)
78 = Ch.12 (this is a bit of Zeality's "The Gray Forgotten" and Hadriel's "Vanguard Apocalypse")
7E = Ch.13 (Animal-like Persistence)
88 = Ch.14 The Glare of Midnight...
8D = Ch.15 ...And the Darkness of Noon
93 = Ch.16 (Stop the Porre Lab)
9F = Ch.17 From the Mirror World
AB = Ch.18 (Dalton's Last Stand)
B1 = Ch.19 Once More Unto the Breach
BA = Ch.20 Born in Sin, Die in Sin
BD = Ch.21 Dreaming Across Time
CF = Ch.22 Let us Part in Zealous Regret
D3 = Ch.23 Terror Dei Albi
D5 = Ch.24 Where Dreams go to Die


EDIT: And what's the password for the Nu in Zeal? I forgot.
« Last Edit: June 09, 2007, 06:30:45 am by Chrono'99 »

justin3009

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Re: Beta Testers
« Reply #48 on: June 09, 2007, 08:59:43 am »
Kajar I think it was.

Chrono'99

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Re: Beta Testers
« Reply #49 on: June 09, 2007, 06:07:25 pm »
Thanks. Maybe we could put more hints for this riddle each time the player loses (like in the drumming puzzle). That would be later in development when we polish dialogues in any case.

Vehek

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Re: Beta Testers
« Reply #50 on: June 09, 2007, 06:34:32 pm »
Also, Zeality originally intended the riddle answer to be "Azala", as seen in the Dialogue Thread.

ZeaLitY

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Re: Beta Testers
« Reply #51 on: June 09, 2007, 06:57:13 pm »
I think that predated a change, but it's been too long to remember.

Agent 12

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Re: Beta Testers
« Reply #52 on: June 30, 2007, 01:12:24 am »
Sorry for break there all.  This patch SHOULD let you go through some of Lucca/Robo's reptite.  You should wake up, talk to robot leader go to factory go through factory, talk to robot leader again, then go to Terra Tower.

But I'm worried the storyline variable is being changed at sometime throughout this ordeal.  So if you notice your save file name change unexpectedly let me know....better yet let the debug wiki know.

http://ce.herograw.org/jsondag/21_UpToTerra2001Reptite.ips

--JP

nightmare975

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Re: Beta Testers
« Reply #53 on: June 30, 2007, 01:24:53 pm »
Just played through, a little burps here and there, but it's working. Took me awhile to figure out the conveyor puzzle.

Agent 12

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Re: Beta Testers
« Reply #54 on: June 30, 2007, 10:11:28 pm »
Did you like the conveyer belt puzzle?   Was it not clear what you had to do?

--JP

Vehek

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Re: Beta Testers
« Reply #55 on: July 01, 2007, 02:11:14 am »
It wasn't very clear where the exit to the boss room was.

And hey, are the flying cars still going to be in?
« Last Edit: July 01, 2007, 02:14:19 am by Vehek »

nightmare975

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Re: Beta Testers
« Reply #56 on: July 01, 2007, 02:17:26 am »
Did you like the conveyer belt puzzle?   Was it not clear what you had to do?

--JP

It was fun, but like Vehek said, it was kinda confusing where you were supposed to go.

Agent 12

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Re: Beta Testers
« Reply #57 on: July 02, 2007, 05:00:35 am »
I would love for the flying cars to be in.  I'll work on making it more clear where you need to go. 

--JP