Author Topic: Beta Testers  (Read 2979 times)

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Beta Testers
« Reply #30 on: June 06, 2007, 12:32:35 pm »
http://ce.herograw.org/jsondag/ReptitePastAndPresent.ips

This has up to C/M/G going through Terra Tower.  All that is left is some of the future locations to be imported.  I checked the bug reporting wiki and I don't see much?  I'm just wondering is it cause you guys haven't played the patches or is the wiki to hard to report bugs in (I'm not judging I'm just honestly curious).  I think the wiki would be the best way for me personally to keep track of these bugs because the bug thread got really cluttered really fast, I mean look at the first 24 hours of this thread when people were posting in here.  But if it's not convenient for you guys I suppose you can just post them here and I'll try to keep up.

I know that playing these patches kind of sucks, the music and text are boring and everything is all skeltony, I'm just trying to get caught up.  Now my original plan was to keep moving ahead and get this things skeleton code done instead of going back and fleshing out the scenes cause honestly I think chrono 99 is better at that (I would of course help in every way shape and form once I finished the skeleton code).  But if it's so bad that you guys don't/can't even play the patch then I'll have to take time to go clean up.  So let me know and I'll do whatever you guys want. 

--JP

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: Beta Testers
« Reply #31 on: June 06, 2007, 05:15:27 pm »
Personally, I'm still a bit busy and I've played only the first patch actually. In any case, I hope you don't get discouraged or something. With the summer, things can only get better. As Kato once said, every storm has an end, every night brings a new morning!

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Beta Testers
« Reply #32 on: June 06, 2007, 05:25:27 pm »
No, no I'm not getting discouraged, I just want to make sure that I'm doing what people want. 

--JP

nightmare975

  • Architect of Kajar
  • God of War (+3000)
  • *
  • Posts: 3263
    • View Profile
Re: Beta Testers
« Reply #33 on: June 06, 2007, 08:56:38 pm »
Doesn't work for me. Just goes to a black screen

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Beta Testers
« Reply #34 on: June 06, 2007, 10:18:28 pm »
hrm......that aint good.  Unfortunately I'm at the office right now and can't fix it, I'll see what I can do when I get back.  Sorry guys!

--JP

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: Beta Testers
« Reply #35 on: June 07, 2007, 04:21:35 pm »
Works fine for me.

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: Beta Testers
« Reply #36 on: June 07, 2007, 06:27:04 pm »
I've played up to before the Zenan Bridge battle and added some stuff in the bug page. Also, looking back, I think we should just remove the visit to Guardia Castle sequence which unlocks entrance to the Porrean Base. It's kind of wasted time for the player and it's "boring" because there's a second visit to the castle and another trip to the south right after. It kind of mirrors these repeated parts of the public demo that people didn't seem to like. Let's just say Marle convinces the sergeant to let them visit the base since she's the princess.

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Beta Testers
« Reply #37 on: June 07, 2007, 06:42:40 pm »
yea, we can do that just add it to the "bug" page (if you have to make a new section if you see fit) and we'll kill them all one at a time later.  I've talked to Zeality and we think it's better to just keep trucking through this and fix it out/flesh it out/fleece it out (haha) later.

--JP

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1756
    • View Profile
Re: Beta Testers
« Reply #38 on: June 07, 2007, 09:21:30 pm »
I think it needs to be clearer about what we need to do. For example, I had to go to Singing Mountain after the Zeal trip in order for Belthasar to talk about King Zeal being in 64999998 B.C. I also had to take the Epoch there, as 64999998 B.C. wasn't in the TDC menu.

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: Beta Testers
« Reply #39 on: June 08, 2007, 06:08:22 pm »
What do I do after Crono's party returns to 11,998 BC after the Chronopolis attack? I think I'm stuck.

Kyronea

  • Errare Explorer (+1500)
  • *
  • Posts: 1913
    • View Profile
Re: Beta Testers
« Reply #40 on: June 08, 2007, 06:18:50 pm »
First you rescue Magus, then you go speak to Sargon and he should open up a passageway to a teleporter room. Have Magus at the front before you enter the room as otherwise you'll lock up. You'll be ported to the Ocean Palace, where you then go through it and do other junk.

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: Beta Testers
« Reply #41 on: June 08, 2007, 06:32:10 pm »
I've seen the (outdated) scene with Magus in the hut, but then the party appear on the world map without Magus, and I can't switch party members. Magus isn't even shown in the status menu in the inactive characters.

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1756
    • View Profile
Re: Beta Testers
« Reply #42 on: June 08, 2007, 06:54:28 pm »
For some reason, you can't switch party members on the overworld. Go into a location and try again.

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: Beta Testers
« Reply #43 on: June 08, 2007, 07:11:30 pm »
Thanks, it works. I guess this party switch stuff is a bug since it wasn't like that in CT.

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Beta Testers
« Reply #44 on: June 08, 2007, 07:22:57 pm »
Yea definately alot of outdated scenes will be taking place all I did was get as much imported as I could and fix variables (that I was able to catch)  With Geigers new tool we'll be able to make alot of these scenes 1000 times better.

that OW bug isn't cool is it only after a certain scene?

EDIT:  I just looked at the bug reporting page and I wanted to say thanks for all the work it's definitely starting to come along.

--JP
« Last Edit: June 08, 2007, 07:25:47 pm by jsondag2 »