Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 67575 times)

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #15 on: May 06, 2007, 11:09:33 am »
Well, I got items equippable on the 8th char.  But they poof magically.  Getting them to be equipped without game genie = Easy thanks to Chrono Tweaker =)

Edit: I still wonder what is causing the rom to delete w/e items go into the 8th char's invent...

Edit 2: Any idea where the tech data is held?  Trying to find it but with no avail DX...Well...7E2837 is Crono's =/..But that just tells what techs he learned, not what techs he gets.

Edit 3: I changed the tech value of the 8th char's to FF and this is the techs she has:

Aura Whirl
Ice Sword
Ice Sword 2
Fire Whirl
Fire Sword
FireSword 2
Rocket Roll
Max Cyclone
« Last Edit: May 07, 2007, 09:33:23 am by justin3009 »

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #16 on: May 10, 2007, 01:09:38 pm »
Found the battle sprite organization.  24260E to 242611.  They intervene with Magus's and some NPC sprites.  I tried changing them to Ayla's but it doesn't want to work.  Closest I got was C0 45 00 4B
« Last Edit: May 10, 2007, 01:12:39 pm by justin3009 »

Vehek

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #17 on: June 12, 2007, 11:21:37 pm »
Possible bad news.
Quote
0C0230   0C0236   DATA   N   "Tech to learn next (1 byte ea., copied to 7E2830-7E2836)"   2007.06.12
In the old offsets guide, that offset was labeled "Incomplete data for extra character slot".
I worried about something like this a while back when I read a topic on GameFAQs asking if there was a way to get Magus early. During the topic, the topic of hacking Magus's stats and the techs he starts out with came up. I noticed then that the place mentioned where the data for learning techs was at the 8th character's data offset.
And now, it looks like it's been confirmed.
« Last Edit: June 12, 2007, 11:26:44 pm by Vehek »

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #18 on: June 13, 2007, 12:26:20 am »
><!  I knew something like this was bound to happen.  Ah well.  We pretty much had "it" complete.  We gave it a nice shot though.  Maybe later we'll find a solution around this.

Sora

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #19 on: June 16, 2007, 04:52:58 pm »
wait, wait, what happend? @.@
why cant you finish it? @.@

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #20 on: June 17, 2007, 09:45:32 am »
1) When you put items on the character, they just poof. 
2) It uses armor as a weapon instead of an actual weapon thus it does no damage. 
3) it's techs are all double techs and I have no clue where the header is for the techs people learn so I can't fix that. 
4) Experience is f'ed up badly.  Once it levels once, it's next level is always like 65836 or something like that. 
5) If you have it in party and then switch it out, it becomes a solid NPC that won't move and if you try to switch it back in, it still won't move.
6) For reason's stated above, I believe he's saying that the 8th character's data is with Magus's data.  It's like that in the battle stance hex crap as well.  Except if you try to change it, you end up murdering Magus.

Sora

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #21 on: June 17, 2007, 12:34:25 pm »
aww, that sucks T.T

Vehek

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #22 on: June 17, 2007, 10:27:14 pm »
Actually, what I was saying was that messing with the 8th character's data screws up tech learning.

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #23 on: June 18, 2007, 12:21:05 am »
Either way same thing.

ZealKnight

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #24 on: June 18, 2007, 04:04:05 pm »
so your stopping this project?

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #25 on: June 18, 2007, 09:44:48 pm »
I don't think there's much we can do about this as of yet.

Mauron

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #26 on: January 28, 2008, 02:53:47 am »
I've made a patch that moved the tech learning and character data to 0EDC30, giving enough room to push down the tech learning data far enough to fit in the character data. I *think* all references to it were changed, but my testing was incomplete.

0EDE60 has the eighth character's data, and 0EDEB0 has techs. The RAM is the same for characters, and techs were moved to 7E2880.

1) When you put items on the character, they just poof. 
2) It uses armor as a weapon instead of an actual weapon thus it does no damage. 
3) it's techs are all double techs and I have no clue where the header is for the techs people learn so I can't fix that. 
4) Experience is f'ed up badly.  Once it levels once, it's next level is always like 65836 or something like that. 
5) If you have it in party and then switch it out, it becomes a solid NPC that won't move and if you try to switch it back in, it still won't move.
1) Same issue.
2) The image is a helmet because the game takes that from the font at 3F8E60. The seventh character in the font is the helmet. Is there anything else suggesting the weapon is armor?
3) I'm not up to speed on tech learning. Is there a fix now?
4) No longer an issue.
5) Untested.

Unfortunately there is one new problem. After someone learns a tech, experience growth stops for everyone. Battle messages for tech points and Exp no longer display, and it doesn't change out of the battle. No clue WTF is causing it yet.

Edit: Equipment is fixed. I made the following changes:

282E5 from 57 to A7
282E8 from 57 to A7
282EB from 59 to A9

Those values originally pointed to something tech related, which now are part of the eighth character's equipment. I set them to point to the same part of the tech data.

[attachment deleted by admin]
« Last Edit: January 28, 2008, 05:17:19 am by Mauron »

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #27 on: January 28, 2008, 09:24:13 am »
Hahahah!  My god!  Thanks for helping with this!  We're a step closer to it now ^^.



   7E2830  1       FF      8th Character What character 8th char is using.  Must be 07 for Epoch
   7E2833  2       FF      8th Chars Current HP 5/05/2007
   7E2835  2       FF      8th Chars Max HP 5/05/2007
   7E2837  2       FF      8th Char Current MP 5/05/2007
   7E2839  2       FF      8th Char Max MP 5/05/2007
   7E283B  1       FF      8th Char Power 5/05/2007
   7E283C  1       FF      8th Char Stamina 5/05/2007
   7E283D  1       FF      8th Char Speed 5/05/2007
   7E283E  1       FF      8th Char Magic 5/05/2007
   7E283F  1       FF      8th Char Hit 5/05/2007
   7E2840  1       FF      8th Char Evade 5/05/2007
   7E2841  1       FF      8th Char Magic Defense 5/05/2007
   7E2842  1       FF      8th Character Level 5/05/2007
   7E2843-46  1    FF      8th Experience 5/05/2007
   7E2857  1       FF      8th Chararacter Equipment 5/6/2007
   7E286C  1       FF      8th Char Max Attack 5/05/2007
   7E286D  1       FF      8th Char Max Defense 5/05/2007

2) Maybe because 7E2830  1       FF      8th Character What character 8th char is using.  Must be 07 for Epoch.  I highly doubt that'd be the issue but it's still possible.

3) The only thing we have for techs is replacing them atm.  I don't think we have it allowing it to switch out techs for them to learn others...





Mauron

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #28 on: January 28, 2008, 10:20:39 am »
Glad to help.

2) You might actually be on to something there. I'm sure there's more character data elsewhere, at least stat growth information. Attack data is another possibility.
3) Techs look like they'll be unfriendly with the eighth character, since there's no extra space in between the data for each section.

The experience/tech point/gold bug is probably the biggest priority right now. I'm sure it's something that got screwed over with these changes, which should narrow it down.

I tried adding a new portrait for the character and bumping down the palettes, but it just got weird. The result is attached, along with what I added to the ROM, according to Tile Molester (too lazy to set the palette).

EDIT: Fixed the experience bug.

0EDEF0 - From FF to 00.
0183DA - From 80 to C0.

If 7E28C0 (Previously 7E2880) is not 00, experience/tech point/gold gaining is skipped. When Crono learned Cyclone, the value changed to 01.

Edit 2: Not sure if anyone else realized this, but the eighth character's techs are the first 8 dual techs, which are also listed right after Magus's data.

Edit 3: Rock Techs were being learned automatically.

02B9B0 - Change this from 57 to 97.

[attachment deleted by admin]
« Last Edit: January 28, 2008, 01:02:35 pm by Mauron »

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #29 on: January 28, 2008, 03:19:09 pm »
Yea I knew about the whole dual techs.  Surprised I never posted that on here before.

7E28C0...Why is that sounding so familiar...

Edit: I'm an idiot.  I did post it XD!  It's on the first reply of this page.

Edit 2: Gah I keep forgetting stuff.  I've messed with the portrait and what not to figure out about images.  Another thing we're going to need is probably the save portrait, hopefully we can do that...Actually, I think we can already do that.  I'm pretty sure there's 4 hex bytes for each portrait.  It's like that in the menu data...4 hex bytes for icons, probably the same thing for save portraits, and hopefully we can find a way to nudge data down and squeeze it in there.
« Last Edit: January 28, 2008, 03:30:52 pm by justin3009 »