Author Topic: 8th Playable Character Possible?! (Updating!)  (Read 68408 times)

Mauron

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #30 on: January 28, 2008, 04:06:37 pm »
It doesn't look like there's more space at the save portrait spot, but it's close to the end of the ROM, so maybe we can stick it there.

I noticed there was what looked like an empty byte after the tech listing. Think it could be used to expand that to one more set? Here's what I found check wise for techs, based on the menu:

C2BD11 - Dual tech related
C2BD17 - Single and triple tech related?

They look at the flags in the tech data below the character data.

Is there a good tutorial on PC sprite insertion? I'd like to play with that to try and use new sprites when working with the eighth character.

Also, is there a more complete list for this section of information? (I found it in the Encyclopedia under attack types)

CD4001 - Marle's Attack byte.
CD4007 - Crono's Attacy byte.

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #31 on: January 28, 2008, 09:36:17 pm »
The best bet would be to just copy and paste another PC's sprites and have it point data to that and mess with that data.

Mauron

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #32 on: January 28, 2008, 09:54:56 pm »
The best bet would be to just copy and paste another PC's sprites and have it point data to that and mess with that data.
I can do that for now. I still want to learn more about importing the sprites, and so far the tutorials I've read haven't helped me enough.

Do you know where the data is for stat growth at leveling? It seems there's negative growth in at least one level.

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #33 on: January 28, 2008, 10:25:44 pm »
Not a clue...I don't think I've seen anyone actually write those down.  I think someone did so for Magus but i'd have to look..

Mauron

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #34 on: January 28, 2008, 10:49:57 pm »
I've seen references to people locating them. Hopefully one of them still knows.

What are the major issues left with this?

- No damage when attacking - That's a bit of a mystery.
- Helmet for weapon icon - Fixable with a graphics hack, but annoying.
- Stat growth - Someone knows where the existing stuff is. We may need to move it for the new character, but that's probably doable.
- Techs - I think I'll try playing around with this next.
- Name - The Epoch has a separate pointer, so we can adjust that. Still needs to load in battle.
- Portrait - Maybe going over FF is screwing things up. Perhaps we should reduce the size?
- Is the party switching still a problem? My state saves are all early on right now.

Did I miss anything?

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #35 on: January 28, 2008, 11:54:25 pm »
When you go to buy items and you have the 8th char in party, black screen of death.

The battle sprites I have loading and have the character loading in Gato's Exhibit (Thanks to Vehek), but the animations are terribly messed up, and the Gato's Exhibit modification doesn't quite work now since we modified a few bytes.

Edit: - As long as you don't have 8 characters in your party, the store loads up fine.

Edit 2: As I stated earlier, i'm pretty sure it's rerouting the attack to be using defense for some reason...I don't think it's a graphical problem.
« Last Edit: January 29, 2008, 12:12:12 am by justin3009 »

Mauron

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #36 on: January 29, 2008, 12:33:36 am »
How are the battle animations appearing? Has anything changed with the recent progress?

Gato's Exhibit should be fixable without much work. I'll have to look at it later.

It must be trying to draw an image off screen or something at the shops. Maybe the positioning can be adjusted?

I edited the symbols starting at 3F8E60, resulting in the eighth character having a bow image instead of the helmet, along with all helmets, as seen in the screenshot bellow. No change in its attack, nor Magus's from that alteration. It seems to be like it's just grabbing the images in order.

I suspect it relates to the attack data offsets I posted earlier, or something near them. Those were the only two listed in that part of the encyclopedia.

[attachment deleted by admin]

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #37 on: January 29, 2008, 12:30:51 pm »
I'm going to see if I can set the CT rom I threw all this in back to normal.  I threw all changes into a beta rom hack of mine...Not sure why...Hopefully I can get it all reverting back to normal CT stuff and throw it on here so we can mess with it.

justin3009

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Re: 8th Playable Character Possible?! - Find Out Inside!
« Reply #38 on: January 29, 2008, 01:16:43 pm »
Double post.

Everythings thrown into a fresh CT rom with evertyhing up to date that we have.

CD4001 - Marle's Attack byte.
CD4002 - Lucca's Attack byte.
CD4003 to 06 - ???
CD4007 - Crono's Attack byte.
CD4008-09 - ???
CD400A - Robo's Attack byte.
CD400B - Frog's Attack byte.
CD400C - Ayla's Attack byte.
CD400D - Magus's Attack byte.
CD400E - 8th Char's Attack byte.

Edit: Altering the 8th char's Attack byte doesn't help it deal damage X_x.

Edit 2:

C2A2C6 - Crono - 00 Lightning - Magic Headers 5/5/2007
C2A2C7 - Marle - 04 Water - Magic Headers 5/5/2007
C2A2C8 - Lucca - 06 Fire - Magic Headers 5/5/2007
C2A2C9 - Robo - 08 Blank - Magic Headers 5/5/2007
C2A2CA - Frog - 04 Water - Magic Headers 5/5/2007
C2A2CB - Ayla - 08 Blank - Magic Headers 5/5/2007
C2A2CC - Magus - 02 Shadow - Magic Headers 5/5/2007
C2A2CD - Epoch - 08 Blank - DO NOT CHANGE THIS!  IF YOU DO, THE MENU WILL CRASH WHEN YOU ENTER SOMEONE'S STATISTICS AND THEN TRY TO LEAVE THE MENU!
   
3FCE70  1       FF      Character Portrait Graphics 5/5/2007 (How is it loading up the Epoch's portrait ingame?!)
3FCE78  1       FF      Character Portrait Palette (2 bytes each) 5/5/2007
3FCE88  1       FF      Magic Header Graphics! (2 bytes each) 5/5/2007
3FCE91  1       FF      Magic Header Graphics! (Ends Here) (2 bytes each) 5/5/2007

- Love how it steals Ayla's Stats xd

Edit 3: - I put Ayla's graphics at the end of the rom and had the 8th char point to them, keepnig Ayla's Sprite Assembly.  I used a character from my game, of course the palette is still Ayla's but...it worked =]  Only issue...it keeps Ayla's graphics when walking normally but not in battle =/

Edit 4: I copied and pasted Ayla's sprite assembly data to the end of the rom and i'm having it point there...but it's not working quite right just yet xD

Edit 5: YES!  I GOT AYLA'S SPRITE ASSEMBLY AT THE END OF THE ROM WITH THE 8TH CHAR POINTING TO IT AND IT WORKS GREAT =]!
« Last Edit: January 29, 2008, 03:42:39 pm by justin3009 »

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #39 on: January 29, 2008, 07:01:00 pm »
I played around with a corrupter for a bit, and changing D5000 and up seemed to impact attacks.

At one point all of Crono's were an instant kill, without any damage showing up.

Maybe it's in there somewhere?

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #40 on: January 29, 2008, 07:48:23 pm »
I think so, I knocked out like 400 bytes and after the 8th char attacked, game froze.

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #41 on: January 29, 2008, 08:08:22 pm »
D6000-D6FFF Seems to be graphical and sound data.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #42 on: January 29, 2008, 08:43:27 pm »
Gah =/...Least we found something else xD

Mauron

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #43 on: January 29, 2008, 08:50:28 pm »
And one that does serve a useful purpose, just not immediately.

I had dual tech animations a couple times when corrupting it.

justin3009

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Re: 8th Playable Character Possible?! (Updating!)
« Reply #44 on: January 29, 2008, 08:58:53 pm »
Ahahaa nice