Author Topic: Temporal Flux: New GUI Mockup  (Read 2751 times)

Geiger

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Temporal Flux: New GUI Mockup
« on: April 03, 2007, 09:13:08 am »
I have been thinking as of late that Temporal Flux has been getting way too complex for the average user to understand.  This is born out by all the posts I see from bewildered new people who have no idea where anything is at or exactly how this feature or that feature works.  I decided it was time for a major overhaul.

As you will see here, I have simplified things greatly.  It should now be much easier to locate all of Temporal Flux's features and I think you will find the overall application much improved over its previous version.  After all, my beta team gave me the thumbs up, so it must rock.  :D

---T.Geiger

Kyronea

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Re: Temporal Flux: New GUI Mockup
« Reply #1 on: April 03, 2007, 01:56:11 pm »
The GUI itself looks nice and definitely more organized, though I can't seem to open the location menu at all so I can't judge that. It does feel a bit more confusing because after opening a ROM I still can't change anything, but presumeably this is just to get an idea of what the GUI is like rather than a full version of Temporal Flux.

I like it...it's easier to understand for people like me who struggle with these kind of editors.

Zakyrus

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Re: Temporal Flux: New GUI Mockup
« Reply #2 on: April 04, 2007, 11:30:47 am »
That's really cool. Very nice, Geiger.

I like the Layer check-boxes, though I always use keyboard shortcuts.  :wink:
The overall design looks simplistic yet very powerful.

Chrono'99

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Re: Temporal Flux: New GUI Mockup
« Reply #3 on: April 05, 2007, 03:04:09 pm »
I don't really see much difference personally. It's a little cosmetic change, although it does seem slightly better organized. Well, just my opinion at least.

Geiger

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Re: Temporal Flux: New GUI Mockup
« Reply #4 on: April 09, 2007, 09:30:36 am »
:Ahem:  Look at the file date and version, the zip archive name, and the About window.

Hopefully, you'll figure it out from there.  ;)

---T.Geiger

Zakyrus

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Re: Temporal Flux: New GUI Mockup
« Reply #5 on: April 10, 2007, 01:06:21 am »
Heh. Everyone, in other words it's just a layout "preview", not a working editor. I for one, like this layout very much, the location, map, events (pretty much everything related to that location) is loaded at once I presume? (with DX, maybe?) That would very nice.... If implemented, would it be possible to make a "*entire loc" exports catagory at the top of list when chosing to export/import TF export files? Entire Loc being (map, event, treasure, music) all in one file. That would be almost as good, if not better than batch import.... probably easier to implement too.
« Last Edit: April 10, 2007, 01:09:41 am by Zakyrus »

Geiger

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Re: Temporal Flux: New GUI Mockup
« Reply #6 on: April 10, 2007, 09:21:48 am »
Uh, no.   :shock:

What you should have been able to ascertain is that this is a museum piece.  File date: 11/11/2003.  File version: 1.0.1410.23477 (compare to the more recent release of 2.55.2554.30656).  About window displays v1.00 (and the entire program is missing its icons).  Finally, the zip archive name is tf100a0.zip, or Temporal Flux v1.00 Alpha 0.  And you might have noticed it also accepts only headered ROMs.

This was the first binary I released to my beta team (which consisted solely of Vagla at the time) and was strictly a GUI mockup.  This GUI style is simply untenable for the number of features Flux had even in v1.00, let alone now.  Sorry if this disappoints.

As for the Direct X version of Temporal Flux, it may be awhile.  XNA resources are still rather slim and I hit a speed bump while implementing the new drawing core.  I did manage to get the tile window to render via Direct X.  Its more a question of am I going to be able to use the layered 3D architecture, or will I have to use pseudo-layered 2D.

---T.Geiger

Zakyrus

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Re: Temporal Flux: New GUI Mockup
« Reply #7 on: April 10, 2007, 11:55:15 am »
Uh, no.   :shock:

What you should have been able to ascertain is that this is a museum piece.  File date: 11/11/2003.  File version: 1.0.1410.23477 (compare to the more recent release of 2.55.2554.30656).  About window displays v1.00 (and the entire program is missing its icons).  Finally, the zip archive name is tf100a0.zip, or Temporal Flux v1.00 Alpha 0.  And you might have noticed it also accepts only headered ROMs.

This was the first binary I released to my beta team (which consisted solely of Vagla at the time) and was strictly a GUI mockup.  This GUI style is simply untenable for the number of features Flux had even in v1.00, let alone now.  Sorry if this disappoints.

Oops. :oops:

Quote
As for the Direct X version of Temporal Flux, it may be awhile.  XNA resources are still rather slim and I hit a speed bump while implementing the new drawing core.  I did manage to get the tile window to render via Direct X.  Its more a question of am I going to be able to use the layered 3D architecture, or will I have to use pseudo-layered 2D.

---T.Geiger

That is quite alright, take your time with the DX version of TF. You have such an awesome job already. Besides, everyone has plenty to work on in the time being.

Congrats on getting the tile window to render. Also, good luck on getting the rendering fully implemented. I know that OpenGL can easily do the layered 3D architechture you want. (If ONLY TF was OpenGL....), but you should be able to do that in DX aswell. Orthographic drawing layers can be stacked to emulate 3D (looks damn good), I'm pretty sure DX has this (don't know, was always a Silicon Graphics fan)