Author Topic: Maps/Areas (Discussion Thread)  (Read 22367 times)

Glennleo

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Re: Maps/Areas
« Reply #30 on: June 29, 2007, 06:48:23 pm »
Looks good, but I can't make heads or tails of Mystic Mountains.

I can't tell where one path starts and another one ends. Maybe it's just the picture. Oh well. I'm sure it looks better when you play it.

Zakyrus

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Re: Maps/Areas
« Reply #31 on: July 23, 2007, 04:35:30 am »
Looks good, but I can't make heads or tails of Mystic Mountains.

I can't tell where one path starts and another one ends. Maybe it's just the picture. Oh well. I'm sure it looks better when you play it.

Mystic Mountains?
http://img182.imageshack.us/img182/2456/mysticmtskb2.th.gif

The upper left part is the portal area
The lower left area (looks like part of the Denadoro is pasted in, which will be altered completly)
~this is being merged togther (one screen), nw is the part where you fall into into from the portal and meet Ayla

The right area is the lower part of the Mystic Moutains (normal path is still there, upper part is going to be completely redone)

The new parts of the Mystic Mountains won't be accessable until around level 65-70 (Ayla's first sidequest)
//suggestions about the Mystic Mountain quest are needed...

There will be two villagers with clubs guarding the path to the new area (must get permission from Luruba chief -after Laruba is completely rebuilt)

I hope this clears up any confusion.

Glennleo

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Re: Maps/Areas
« Reply #32 on: July 23, 2007, 08:18:14 am »
Looks good, but I can't make heads or tails of Mystic Mountains.

I can't tell where one path starts and another one ends. Maybe it's just the picture. Oh well. I'm sure it looks better when you play it.

Mystic Mountains?
http://img182.imageshack.us/img182/2456/mysticmtskb2.th.gif

The upper left part is the portal area
The lower left area (looks like part of the Denadoro is pasted in, which will be altered completly)
~this is being merged togther (one screen), nw is the part where you fall into into from the portal and meet Ayla

The right area is the lower part of the Mystic Moutains (normal path is still there, upper part is going to be completely redone)

The new parts of the Mystic Mountains won't be accessable until around level 65-70 (Ayla's first sidequest)
//suggestions about the Mystic Mountain quest are needed...

There will be two villagers with clubs guarding the path to the new area (must get permission from Luruba chief -after Laruba is completely rebuilt)

I hope this clears up any confusion.

Yea it clears it up a little, but that pic you posted is the size of a postage stamp. The new pic you just posted last night. Any chance I can see that picture bigger?

Zakyrus

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Re: Maps/Areas
« Reply #33 on: August 17, 2007, 10:01:26 pm »
Very nice indeed. Don't worry, I'll keep working on those books and I'll get to the NPCs eventually once I get through the NPCs in all previous chapters of the game.

Will this library be accessble in some form after the destruction of Zeal?

Sure. Though I am not exactly sure how the underwater Zeal dungeon will be peiced together.

Zakyrus

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Re: Maps/Areas
« Reply #34 on: August 21, 2007, 01:50:04 am »
Here's Cursed Woods version 1.2...



Bottom Part is the first area (In truth I ripped part of Guardia Forest and made it into a linear path. Later I will redetail, this so it's not noticable at all. The upper part is the normal part from the Original ChronoTrigger.




One proposition.... How bout we have the forest at night when you go there to Frog's Pad, then when you have him and are about to go to Magus' Castle... it's daytime (and day there afterwards?) Because you spend the night at Frog's of course!  8) After I finish the map and before I detail, I'll see if I can do a pallete shift in events code.

Kyronea

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Re: Maps/Areas
« Reply #35 on: August 21, 2007, 02:33:22 am »
That makes sense. I like the new design.

Zakyrus

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Re: Maps/Areas
« Reply #36 on: August 21, 2007, 03:25:29 am »
That makes sense. I like the new design.

Thanks. Sad news though. I won't be able to due a palette change through events. So it's gotta be always day -- unless we want to use the thickness of the forest the reason it's always dark; plus it has "cursed" in it's name ;)

Kyronea

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Re: Maps/Areas
« Reply #37 on: August 21, 2007, 03:42:39 am »
Well, a dark seeming forest makes sense.

Oh, you know what? Make it swampier instead. After all, he is a frog.

Zakyrus

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Re: Maps/Areas
« Reply #38 on: August 21, 2007, 03:49:54 am »
Well, a dark seeming forest makes sense.

Oh, you know what? Make it swampier instead. After all, he is a frog.


Ooooh. I like that. I must figure out a way to add water to the forest tileset. I could to so by replacing the "ruins" that were unused. (like the door part of the Sealed Pyramid in the Pre-release Beta version). That could be kickass.

Kyronea

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Re: Maps/Areas
« Reply #39 on: August 21, 2007, 03:54:35 am »
It would work well. Make it swampy without large bodies of water...like peat bogs or something.

Zakyrus

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Re: Maps/Areas
« Reply #40 on: August 21, 2007, 04:55:13 am »
It would work well. Make it swampy without large bodies of water...like peat bogs or something.

Can begin to see it in my mind perfectly!  8)

Glennleo

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Re: Maps/Areas
« Reply #41 on: August 21, 2007, 11:52:37 am »
It would work well. Make it swampy without large bodies of water...like peat bogs or something.

Can begin to see it in my mind perfectly!  8)

Me too. Excellent idea. Cursed woods is perfect name for a boggy area.

I wish I was up with you two, when you think of these things. Damn sleep!  :x

Zakyrus

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Re: Maps/Areas
« Reply #42 on: August 22, 2007, 03:24:21 am »
Hey, Glennleo did you check out the Cleft of Dimensions area in the test ROM?

Glennleo

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Re: Maps/Areas
« Reply #43 on: August 22, 2007, 11:39:17 am »
Hey, Glennleo did you check out the Cleft of Dimensions area in the test ROM?

No I haven't had much time to play. I had to go shopping for some clothes yesterday. I plan to play some today though.

How far in the game do I have to get in order to get there?

Kyronea

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Re: Maps/Areas
« Reply #44 on: August 22, 2007, 11:53:45 am »
New Game. It's accessible through the tent next to Gonzales.