Author Topic: Dialogue Enhancements Commentary Thread (old)  (Read 24160 times)

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #45 on: March 22, 2007, 12:47:22 am »
Well, the North Cape is an area now with monsters -- so, having Magus stay at the top of the North Cape until you go back for Marle.... Then go and get Magus?

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #46 on: March 22, 2007, 12:51:52 am »
Hmm...that sounds interesting...perhaps instead of going back for him he shows up in the hut where you left Marle and asks to join you. I think it makes more sense that way given that he would need time to decide to join you and the way it's done in the game it seems like he either takes too little time to decide or just makes a rash decision which doesn't really suit his character. So basically after the conversation you just leave him up at the North Cape and when you go get Marle, he shows up. What do you think?

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #47 on: March 22, 2007, 12:55:45 am »
Works for me. As for the file -- my email is being retarded.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #48 on: March 22, 2007, 01:03:03 am »
Nevermind. You should have it now.

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #49 on: March 22, 2007, 01:10:13 am »
Still not getting it. Maybe you'd be better off uploading it to a free download site somewhere, PMing me the link, then deleting it once I say I have it.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #50 on: March 22, 2007, 01:17:34 am »
Sent.
I will never go back to yahoo mail again. *shutters*

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #51 on: March 22, 2007, 01:18:29 am »
Finally got it. GMail works wonders.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #52 on: March 22, 2007, 01:21:57 am »
Good. With that said and done, I shall begin working on the next beta ;)

I will import most of the chapters, then go back and fill in all the stuff that I didn't do. (like the more time consuming parts where I have to add animations). Then add NPCs, then start expanding/adding new areas and sidequests.

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #53 on: March 22, 2007, 10:15:42 am »
Righto.

Also, "The Ancient Era's New King: Dalton?!" is now posted. We can always cut the "Ancient Era" part from the chapter title if we must. I just find it amusing, plus it's closer to the original.

Also, like with the chapter before, there are specific directions for the final cutscene involving Marle, most noteably that she is required to be the leader of the party until Crono is revived, which I think flows with the story properly. At least it's how I always did it, anyway, and I imagine most others did it that way as well.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #54 on: March 22, 2007, 11:03:58 am »
Cool. I'll take a look at this stuff when I get done working.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #55 on: March 27, 2007, 12:10:54 am »
Changes in this version... I figured I should start making a list of changes when I tweak some the dialouge stuff as I'm adding it in.... that way it won't be terribly shocking when you see something worded slighly different... I STILL haven't gone back and finished adding the rest of your dialouge in the Chapters upto Heckran yet ....... I'll get motivation to do that soon I hope)


DENADORO MOUNTAINS

I tweaked up some of the text in the Masamune scene, let me know what you think of the revision....
(We can ALWAYS make changes until we both agree on it)

*Player gets to summit cave* (Mune is running around) -- let me know what you think of this part....

{Marle}:Hey! ANOTHER KID?!{full break}
{Lucca}: What is with this place and kids?!{full break}
{Robo}: How would a child be able to climb this mountain?!{full break}

{Strange Kid}: I am NOT some "kid"! (page break}
 I AM the Wind!
Wooooooosh! (wind sound effect plays here)

*Kid appears to run out of the cave*

...party comments on this.

*Player walks up to the Masamune*

{Marle}: Hey, look {Crono}! That must be the Masamune!{full break}
{Lucca}: Look...the Masamune!{full break}
{Robo}: That sword appears to be the Masamune!{full break}

{Marle}: But the Hero's not here either...maybe we should just{line break}
grab the Masamune and take it to him?{full break}
{Lucca}: But where's the Hero? Ah, forget it, let's just take{line break}
the Masamune and get outta here.{full break}
{Robo}: The Hero is not here...how odd. I suggest we take the{line break}
Masamune and give it to the Hero when we find him.{full break}

*player approaches the sword*

{Strange Kid}: STOP!{full break}

*Kid appears again*

{Strange Kid}: Are you here for the Masamune?{full break}
   Yes.
   No.{full break}
(if no)

{Strange Kid}: You should leave quickly, then.
{"1}Demons{"2} of terrible power guard this sword, and you don't wish to incur
their wrath!{null}

(In the above context, the word Demon has quotes around it because the word represents terrible beast -- not a litteraly demon)


(if yes){Strange Kid}: Of course...hold on a second, okay?{full break}

{Strange Kid}: Oh big brother...! Where are you, Masa?!{full break}

{Masa}: What is it, Mune?{full break}

Masa: What the?!{delay 04}
Not again...{null}

.... So! You want to get a name for{line break}
yourself by grabbing the Masamune?{line break}
What a fool!{null}

{Marle}: No, we--{delay 03}{instant full break}{null}
{Lucca}: Actually, we just--{delay 03}{instant full break}
{Robo}: That is not--{delay 03}{instant full break}

Mune: Humans ARE foolish!{line break}
It's how you USE the sword that's{line break}
important...{delay 04}not WHO holds it!{full break}

(Note: 3rd PC, not 2nd here):

{Marle}: But we just--{delay 03}{instant full break}
{Lucca}: No, see, we--{delay 03}{instant full break}
{Robo}: We are not--{delay 03}{instant full break}

{Masa}: You can't even understand something as simple as{line break}
that, can you? That's why you're human.

{Mune}: What should we do about them, Masa?{full break}

{Masa}: The usual...let's "test" them. You three can entertain{line break}
us for awhile!{full break}

{Mune}: All right!{line break}
Here we go!!!{line break}
Whooosh!{null} (Wind sound plays again)

*Masa and Mune reveal their true forms*

*Boss fight!* ("The Trial" music plays instead of "Boss Music 1" -- like the Japanese prerelease)

{Mune}: Woah...these guys are tougher than they look, Masa....
AND they know MAGIC?!{full break}

{Masa}: Yeah...only Cyrus made it this far before...{full break}

Masa: Now it's for real!{delay 03}
We will NOT hold back this time!{null}

{Mune}: Yeah, we mean business!{full break}

With Masa's bravery and...{full break}

...Mune's knowledge...{full break}

The two meld into one!{full break}

*Masa and Mune fuse*

{Marle}: ...uh oh...{full break}
{Lucca}: Ah crap...{full break}
{Robo}: The power of that creature is colossal!{full break}

{Masamune}: Now let's see how good you REALLY are!{page break}
Prepare to DIE!{full break}


*Boss fight!* (Boss Music 2, unless I can import an "Epic Boss theme")

{Mune}: They beat us, big brother...{full break}

Masa: I haven't had this much fun in ages!{null}

{Mune}: Will they reforge us? Will they find us a master?{full break}

{Masa}: Yeah, it'll be alright, Mune. Don't worry.{full break}

*Masa and Mune go back into the broken sword*

{Marle}: Oh...so that's the Masamune...but it's broken!{full break}
{Lucca}: So this is the Masamune, huh? Looks like it's{line break}
been broken for ages though...{full break}
{Robo}: This must be the true Masamune...however, my sensors{line break}
show that it has been broken for some time...{full break}

You got half of the broken Masamune!{full break}

{Masa}: Allow me! We can ride the wind to the base of the{line break}
mountain!{full break}

{Mune}: Good luck to you!{full break}

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #56 on: March 27, 2007, 12:13:40 am »
Oh yeah, I don't think I mentioned this but Zenan bridge should have a scene where the Knights come up and thank the player after Zobor then they discuss what to do from there.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #57 on: March 27, 2007, 03:12:20 am »
Oh yeah, third post in a row.  8) At the end of the Masamune quote, it should be:


{Mune}: Allow me! We can ride the wind to the base of the{line break}
mountain!{full break}

{Masa}: Good luck to you!{full break}

Names reversed (Mune IS the wind)

* Also I believe Masa & Mune are Dream Species that were so powerful that they were actually able to transform into human children. (that's their inner spirit or whatever). At first I thought the kids were just illusions form of themselves.

Kyronea

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Re: Dialogue Enhancements Commentary Thread
« Reply #58 on: March 27, 2007, 09:55:19 am »
Oh yeah, I don't think I mentioned this but Zenan bridge should have a scene where the Knights come up and thank the player after Zobor then they discuss what to do from there.
Understood. I will get to that after breakfast.

As for your edits to the Masa and Mune section...other than a mild complain about the three exclamation marks in one of the lines, it looks fine to me. Makes more sense this way too, actually, because this way we don't have to edit Mune out of the picture.

Zakyrus

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Re: Dialogue Enhancements Commentary Thread
« Reply #59 on: March 27, 2007, 10:13:28 am »
Oops.

{Mune}: All right!{line break}
Here we go!!!{line break}
Whooosh!{null} (Wind sound plays again)

Should be:

{Mune}: All right!{line break}
Here we go!{line break}
Whooosh!{null} (Wind sound plays again)

As for the Tata scene, do you want me to have the party comment about him after both Goblin & Ogan battles? (seems the best case to me)