New Quest Ideas, further developed. Any ideas are welcome.
Valley of the Giants Area (Ayla's Sidequests - she must be present)
Kyrnoea, I'll leave most of this up to you to write, but here's the lowdown.
SEARING CHASM (Ayla Sidequest #1)
Old man: Help! Granddaughter in cave! Lava will get hot soon!
Can't go in because I hurt leg!
Ayla: We help!
Old man: Must hurry! Lava get hot in 20 minutes! (or whatever time, depending on how large I make the dungeon)
Player is warped into Searing Chasm
Player goes through a random dungeon of lava caves fighting tough dinos and collecting
uber rare gems (that randomly appear)
*if girl is not found after 10 minutes, game ends
(it's almost impossible to fail this- you find her after a certain amount of rooms)
anytime after the quest is done you can reenter and collect gems...
After quest::
Old Man: Quickly enter! The lava is cool now! Have 20 minutes!
<Player is warped into Searing Chasm>
After 10 minutes, the Old Man auto appears and takes you out:
Old man: Must hurry! Lava too hot now! Leave quickly!
after you are taken out the wait time is reset to 20 (this way you have to wait to get lots of higher gems seeing as they will be used for item synthing)
Old Man: No enter! The lava is still too hot! Wait X minutes!
RAZORWIND PEAK (Ayla Sidequest #2)
<party climbs Razorwind Peak area>
in the first screens you are climbing a steep mountain path (with random falling boulders -Zelda style)
some parts in the second scene you have to use the Dactyls to fly up to higher parts? (I'm sure I can pull that off)
Razorwind Peak--
Party arrives at peak and sees a large "Dark Dactly" sitting upon the highest point
Quezacoatl: You apes have ravaged this world.
However, we surviors or the great red flame seek
vengence upon all mammals!
Party tries to reason with Quezacoatl, but it is irrelevent
battle:
Quezacoatl flies up in the air, 3 dactlys appear and carry the PCs up into the clouds.
the battle takes place in midair with the pcs riding the dactlys in battle (this might not be possible, if it can't be done, I'll just have the battle take place on the top of the mountain)
Quezacoatl crashes into the peak, the players are carried down by the Dactlys and dropped off at the peak.
more dialoug is said between Quezacoatl and the PCs, then he willfully drops of the peak and plummits to his doom
SUNKEN ZEAL DUNGEON
(Magus Quest #2)
after Crono is revived you can return to Alghetty
the town is resufaced, but the beast's nest is now submerged
some citizens survived (since they're "Earthbound" they have developed natural instinct rather than magical power like the Enlightened Ones have)
they fled while others refused to believe their "instinct", the survivors returned to Alghetty
however, now that zeal palace sank, inhabitants of the ocean have been attacking anyone who returned to Alghetty
they PCs agree to explore the waters and stop the sea creatures
However, they must first find a potion (mixed from herbs) that protects them
from atmospheric pressure aswell as lets them breath underwater. Magus will be required (he needed another quest) and also knows of a potion needed (maybe explains how they were able to go underwater to find the perfect place for the Ocean Palace in the first place)
-- the ingredients needed are scattered all across time eras so you'll spend like an half an hour just trying to get the needed stuff. It may be rare herbs or a few other ingredients. Not sure on this yet. Either way, these should be taken to the guy that synths Magical tabs from herbs. (seeing as I want him to survive the Zeal disaster, he'll probably be in Alghetty)
the underwater Beast's Nest leads now to the Sunken Zeal Ruins instead of Mt. Woe.
(by using some "CopyTiles" tricks, of course)
some places there are battles with Octoriders (the squid with blue imps riding them)
everthing here will cast "dark" status effect (with ink attacks of course!)
Kraken (boss) - pcs meet it and it flips out and attacks them
as per Glennleo's suggestion; after battle it goes berserk and smashes pillars holding up the sunken ruins (destroying all ties to Zeal - this prevents Cronopolis from knowing of Zeal's existance)
the pcs have to escape within 5 mins as parts are collapsing around them
..of course there are battles on the way out!
Elder: Thank you, after we heard a loud rumble from the depths, the creatures have returned to the waters....
pcs talk about how the legacy of Zeal is now gone forever.