Kajar Laboratories - Fan Works and Submissions > Chrono Trigger Modification

Perpetual Temporal Flux Bug Report / Feature Suggestion Thread

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Geiger:
If you have a specific problem or would like to see a particular feature implemented, post the specific details here.

For bugs, be as detailed as possible with version number and step-by-step instructions to recreate your bug (preferably from the unaltered ROM).  But please make sure your instructions do not have a bunch of extra steps that are not needed for your bug to show up.  For example, if your problem appears when editing events, please check on all those map editing steps as I doubt they are needed.  Spending a little of your time to help narrow down the problem saves me and my team a lot of debugging time.

---T.Geiger

Zakyrus:
Here's the OW exit issue I described in this topic.

In TF 2.55 & with a brand new ROM.

1. Open Window Menu>Overworlds
2. Change the Overworld number to 6 (Last Village)
3. Click the convenient exits button :) (under the map number) or go to Window Menu>Overworlds>Overworld>Exits.
4. Change the X destination of exit 0 (is 1AC North Cape in the default game) from 8 to 9 (for this example, just change it by one integer).
5. Save and load up the CT ROM.
6. In the Prehistoric, Last Village, and Future Overworlds you can't land the Epoch (the animations and game freeze while the music continues playing)

I hope this is specific enough and it helps! ;)

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One other thing, would it be possible to have a timer display with a countdown? Like in FF6 where you must escape the floating continent. I know a countdown can be made with events, but it can't be displayed without using the textboxes. It could be some kind of command that passes an integer (seconds) to a timer function then have it display on the screen.

Geiger:
I hope this is specific enough and it helps!

Yes, it is and it does.

Found the problem.  Apparently, I changed the code for the NLZ data to use the full address, but did not change the address it was being compared against to match.  This means Flux will save NLZ data even when no patch is applied.  The reason this only kills certain Overworlds is because those are the OWs that normally have no NLZ.

I have fixed the problem in my code.  The short term workaround is to enable either of the NLZ patches.

One other thing, would it be possible to have a timer display with a countdown?

Not without an ASM hack of some sort.  Probably a fairly significant one also.  I had been thinking of something similar as of late, but I really do not have the time to make such a hack, ATM.

---T.Geiger

DarknessSavior:
I've actually been working on a Chrono Trigger hack for quite some time now, but I was never able to use Temporal Flux.

I'm running Windows ME, is there a way to get the Microsoft .NET stuff installed on ME so I can use stuff like Temporal Flux?

~DS

Geiger:
I'm running Windows ME, is there a way to get the Microsoft .NET stuff installed on ME so I can use stuff like Temporal Flux?

It should be available through Windows Update.  You can also try downloading it from here, though its better to get it from WU since it will be keyed specifically to your OS version and language.

---T.Geiger

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