Author Topic: Mapping  (Read 3034 times)

ZeaLitY

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Mapping
« on: January 05, 2007, 03:03:59 am »
This thread will be used for my map exports.

Here is a preview of Mt. Woe; it is attached. It's the right side, involving an ascent. They're scripted to climb that little jagged area near the bottom, and on the right in the middle, they go around to the other side of the mountain (different map). When they return, they'll ascend a little more before crossing over to a tall tower off screen to the left.

[attachment deleted by admin]

ZeaLitY

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Re: Mapping
« Reply #1 on: January 05, 2007, 07:44:30 pm »
Final:



Needs solidity / z-plane and clean-up.

I'll do the solidity if someone can volunteer to clean it up. Someone else is best suited for this, as he will be able to view the map with fresh eyes.

nightmare975

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Re: Mapping
« Reply #2 on: January 05, 2007, 09:26:02 pm »
I'll do it.

ZeaLitY

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Re: Mapping
« Reply #3 on: January 06, 2007, 03:12:46 am »
Export is attached. I forgot which location but it's one of the Mt. Woes.

[attachment deleted by admin]

Kae

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Re: Mapping
« Reply #4 on: January 06, 2007, 07:46:40 am »
I'd love to work on it as well.
This is probably really silly, but I haven't used Temporal Flux in quite some time, and I'm having a problem importing the file. I load up the ROM, then File > Import, browse and select Zeality's Flux file, and it doesn't seem to recognize it. There's no information in the import window in TF, and I've checked and it didn't change any of the Mt. Woe map files.

Either way, I chalk this up to my TF inexperience. :|

justin3009

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Re: Mapping
« Reply #5 on: January 06, 2007, 10:28:55 am »
I'd have to resign from this project.  If we get Crimson Echoes done, then i'll be having more free time to work on other projects i'm planning to do...Sorry.

nightmare975

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Re: Mapping
« Reply #6 on: January 06, 2007, 01:09:56 pm »
Worked on it a little. Tell me how you like the cave entrance.

[attachment deleted by admin]

ZeaLitY

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Re: Mapping
« Reply #7 on: January 06, 2007, 02:54:08 pm »
I'd love to work on it as well.
This is probably really silly, but I haven't used Temporal Flux in quite some time, and I'm having a problem importing the file. I load up the ROM, then File > Import, browse and select Zeality's Flux file, and it doesn't seem to recognize it. There's no information in the import window in TF, and I've checked and it didn't change any of the Mt. Woe map files.

Either way, I chalk this up to my TF inexperience. :|

Do you have TF 2.00 still? 2.00 can't handle 2.50 or above export files, so that might explain it.

Kae

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Re: Mapping
« Reply #8 on: January 06, 2007, 07:12:22 pm »
I'd love to work on it as well.
This is probably really silly, but I haven't used Temporal Flux in quite some time, and I'm having a problem importing the file. I load up the ROM, then File > Import, browse and select Zeality's Flux file, and it doesn't seem to recognize it. There's no information in the import window in TF, and I've checked and it didn't change any of the Mt. Woe map files.

Either way, I chalk this up to my TF inexperience. :|

Do you have TF 2.00 still? 2.00 can't handle 2.50 or above export files, so that might explain it.
Nope. TF 2.55.

ZeaLitY

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Re: Mapping
« Reply #9 on: January 06, 2007, 07:15:19 pm »
In case it's a problem of procedure, what I do is doubleclick the file, press import, and save.

But that's a bit simple, so I suppose it's something else...I'll try to reexport perhaps.

Kae

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Re: Mapping
« Reply #10 on: January 06, 2007, 07:44:06 pm »
In case it's a problem of procedure, what I do is doubleclick the file, press import, and save.
I've tried that and highlighting the file and pushing the "Select" button (or is it "Open?" No matter).
But that's a bit simple, so I suppose it's something else...I'll try to reexport perhaps.
I don't think it's an issue with the export, since Nightmare can load it up readily enough. Does its location on the hard drive have any impact, do you figure? Because I've got my folders organized in such a way that it's two directories in in relation to the ROM.

nightmare975

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Re: Mapping
« Reply #11 on: January 19, 2007, 10:16:09 pm »
Are there any other maps I could be working on?

ZeaLitY

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Re: Mapping
« Reply #12 on: January 19, 2007, 11:48:28 pm »
You could try and make a winding Beast's nest forest and icy area, like the one in CE.

nightmare975

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Re: Mapping
« Reply #13 on: February 14, 2007, 09:40:04 pm »
Is Mt Woe supossed to be floating? From the way they talk about it, it should be on the ground.

nightmare975

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Re: Mapping
« Reply #14 on: February 17, 2007, 01:49:09 pm »
Have an early draft of the beast's location.

Needs a lot of work. I hate caves.

[attachment deleted by admin]