Author Topic: Plot Idea  (Read 1337 times)

FaustWolf

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Re: Plot Idea
« Reply #45 on: December 22, 2007, 09:14:44 pm »
Okay, now to work on colors. The art came from CuteLucca (Dark Matter, from her techs series) so I guess it would be prudent to shoot her an email about this if you'd like to use it. You're not distributing an entire ROM, correct? Only patches, I assume. I guess I'll have to figure out how to patch this in once I finish with the palette coloring.

Blech, going past the 15 color limit is impossible without some sort of ASM hacking to get the game to read these as 8 bits/pixel images. So 15 colors it is; I should finish sometime tomorrow, depending on how perfectionist I decide to get.

ZeaLitY

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Re: Plot Idea
« Reply #46 on: December 22, 2007, 09:24:02 pm »
We've already got de facto permission since she let us use images from that series and another art as selectable avatars on this forum.

Chrono'99

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Re: Plot Idea
« Reply #47 on: December 27, 2007, 03:20:54 pm »
Just noting the names of the monsters present in the hack. We don't need huge mythological references and stuff, so they're just basic puns and descriptors, but feel free to post if you have requests or other ideas. The names of the monsters from CT that I replaced are given in parentheses.

Beast's Nest
-Slush (Shadow)
-Disgust (Sorcerer; pun on "gust")
-Planebound (Deceased)
-Beast

Mt. Woe (these ones are the same as in CT, except for the stat tweaks)
-Bantam Imp
-Man Eater
-Gargoyle
-Rubble

Ocean Palace (added a room before the empty one)
-Lambda (Nereid; it's a pun on the "Kappa" from Japanese folklore and FFVI)
-Eerie eel (Gnawer)
-Blob (same as in CT; this monster just drains your MP)
-Golem