Author Topic: New Protocols and Planning  (Read 13714 times)

Chrono'99

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Re: New Protocols and Planning
« Reply #15 on: December 28, 2006, 07:57:08 am »
Don't worry about taking time, it's probably worth it, and I would be especially bad at investigating corruption if it happened to me anyway. I'm trying to finish Sorin and the other graphic stuff in the meanwhile.

ZeaLitY

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Re: New Protocols and Planning
« Reply #16 on: December 28, 2006, 11:54:53 pm »


WORK RESUMES NOW!

With the utter, unrestrained passion of youth, I will resurrect this ROM and save it from its corrupted youth to prove ROM hacking's beauty in the face of other efforts!

DESTINY CALLS!

NOW, ALL THE REST OF YOU!


ZeaLitY

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Re: New Protocols and Planning
« Reply #17 on: December 30, 2006, 12:30:33 am »
Someone removed the table out of the Cathedral Back Room, I take it? That sort of surprised me. But anyhow, I've imported the exits with TF 2.55 and everything is going well so far. I'm almost through getting Zenan totally up and running (Fiona's Forest is the last major hurdle), and then I'll need to fix the Ticket Office and make sure Medina works too. I'm guessing Chrono'99 used a special NPC for the fetch quest package on Crono's kitchen table, because it's not showing up graphically in the game.

ZeaLitY

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Re: New Protocols and Planning
« Reply #18 on: December 30, 2006, 12:57:15 am »
I see what the issue is: tileset ASM, which I haven't imported yet.
« Last Edit: December 30, 2006, 01:31:17 am by ZeaLitY »

ZeaLitY

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Re: New Protocols and Planning
« Reply #19 on: December 30, 2006, 06:18:24 pm »
I'm trying to figure out what to do about Truce Inn and the Truce Ticket Office. Someone could take two TF windows and code them side by side, but that would be time consuming. I just can't get around copying and pasting another object, which leads to that object reference error.

The reason I've discluded them from import is because they have a {null} string, which usually occur when something goes rotten. Suggestions?

ZeaLitY

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Re: New Protocols and Planning
« Reply #20 on: December 30, 2006, 06:47:54 pm »
Map 16 blanked out after I imported it and save, so I'm going to recreate it then file a report.

ZeaLitY

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Re: New Protocols and Planning
« Reply #21 on: December 30, 2006, 06:53:03 pm »
!!

No frigging way! I duplicated my exact, documented actions with the last backup and the map didn't blank out!

What the hell caused that?

I'm going to check every location in the game and ensure all maps are there. If this bug can't be reproduced, then it's like we'll be living under the constant threat of corruption.

ZeaLitY

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Re: New Protocols and Planning
« Reply #22 on: December 31, 2006, 06:23:15 pm »
1002 A.D. is done.

Instructions and notes:

- I'm not importing tile ASM until the very end, so a couple locations may look weird, like the Porre Base.
- Ditto for other hard changes, like certain NPCs.
- Truce Inn and Truce Ticket Office have been purposefully left out. They'll be imported at the very end. Nonetheless, I've gone ahead and imported one of my {null} strings locations, the Medina Square, to sort of seed the ROM in case we encounter any corruption in the future.
- If you want to beta test, just talk to all the NPCs and visit every location. If a location doesn't load or if you see DfEAckEiZ type stuff in the strings (or if a string is totally blank), please report it.
- Note that I'm giving you a patch. In the future during actual development, we will always trade the ROM with an md5 instead of using patches.
- In case you haven't seen it yet, every last thing I've done is recorded at http://www.chronocompendium.com/CrimsonEchoes/ResurrectionJournal.html .

[attachment deleted by admin]
« Last Edit: December 31, 2006, 06:24:59 pm by ZeaLitY »

nightmare975

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Re: New Protocols and Planning
« Reply #23 on: December 31, 2006, 06:36:32 pm »
Yeah, I'm having trouble downloading 2.55 of TF. Can someone give me the extracter for the file?

ZeaLitY

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Vehek

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Re: New Protocols and Planning
« Reply #25 on: January 01, 2007, 02:42:41 am »
Didn't encounter any bugs.

However, the second floor of Truce's Mayor's Manor shouldn't be the same as in CT. The girl there told you that you don't need tutorials in previous Crimson Echoes patches.

ZeaLitY

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Re: New Protocols and Planning
« Reply #26 on: May 01, 2007, 08:45:23 pm »
When my free time comes back, I have two tasks:


We then have two tasks:

  • Conduct a team member review and roll call
  • Make sure all remaining involved have access to CE Wiki and FTP again
  • Acquire new talent as needed

With Chrono'99's method of backing up absolutely everything, we have a chance. To aid you, you might follow my convention of naming ROMs 000_First.smc, 001_TruceVillage.smc, 002_TruceVillageStrings.smc...looks better in the long run than "Copy of Copy of Chrono Trigger (150).smc" and on.

ZeaLitY

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Re: New Protocols and Planning
« Reply #27 on: May 16, 2007, 02:26:18 am »