Author Topic: testing out a few idea for A.l.s.a.t.  (Read 1497 times)

grey_the_angel

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testing out a few idea for A.l.s.a.t.
« on: October 22, 2006, 08:10:26 pm »
I'm just gonna get straight into this: tell me what ideas you like, which one's you don't.

New areas:
El nido:
 the sky Aclove:
A mysterious terraformation that appeared at Oppassa beach suddenly one day. It travels so high the tip is covered by the clouds. There's thought, that somewhere along it's length, there's a small aclove, thanks to a small peek gap in the clouds that shows a hole in its side, thuse earning its name.

Chronopolis site b: The remains of chronopolis's merged futures. This chronopolis is now a hardly standing city supended above the sea of eden above by the remaining working technology.  No longer blocked by the walls of fate, it  still poses a danger to those who would try to enter its deadly reef.

Chronopolis Negetive: The "other side" of the world, a dim place where the sea is black, the building glow with a gentle hue, and the souls of the world  wander. The first appearance of the souls that wander: creatures that time dicarded to keep the planet's dream alive.

Guardia:

Ash tear island: The remains of Lucca's private island have become overridden with forest foliage and tree. within the center stands the epclise tree, where Janus begins his story in the remains of the burn down orphange.

Guardia remains and the snake's escape route: The toppled remains of Guardia hid a secert passage used by the royal party to escape harm. Littered with traps, Only someone well verse in the layout can sucessfully navigate it, as the many remains of Porre solders in pursuit show.

The future: R series factory: Based off an old ashtear design, the R series factory makes the popular r-66y edition robots for the world of the future. Implanted with voice reconition, only those authorized can use the units, though they are many between. The factory is , though, a deadly place, and few people work on the ground floor. One of the main workers there, is a r series who has fragments of corrupted data.

The beta series factory: new product testing is done here, at the beta factory. Even more dangerous then the r series factory, the Factory is filled with defective units and incomplete products of the Ashtear corperation.

The hall of past: The worlds largest museum, and A place detail the over aggressive lives of those past. Her, the only true  "weapons" lie, collecting dust.

Terra underground: The holding ground of the moonstone, Its a dark venture deep into the earth's surface, filled with guardian statues and powerful denziens of the dark.

The Past:
Cueva Negro: Literally meaning "black cave." A cave of complete darkness, littered with deziens who can see beyond the pitchblackness. Without a torch, the cave becomes innavigateble and more danger then the prizes inside.

Other areas:
The other side: accesible only though chronopolis negetive, The housing of all that ceased to be after the 2nd crusade against the end. Governed by the girl time forgot, it is litered with the sould that wander; those who would use any body to escape back into reality. Deep within, it is thought , is the holding area of the 2nd trigger.

New Zeal remains: The remain of the land of Zeal arisen. empty save for the creatures that came with it, Only a Zealian could make it rise again with their power.

The past negetive: Chronopolis negetive's time traveling machine is the only way to reach this place, filled with the souls that wander. A reverse side of light of the past.

The Future negetive: Chronopolis negetive's time traveling machine is the only way to reach this place, filled with the souls that wanger. A reverse side of the light of the future.

Hall of all that is, was, and ever shall be: whatever you're searching for, is here. whatever is looking for you, is here. All you have to do is find it among the infinate number of copies.

grey_the_angel

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Re: testing out a few idea for A.l.s.a.t.
« Reply #1 on: October 30, 2006, 06:30:20 am »
got any ideas for locations/toughts/ any imput at all?

nightmare975

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Re: testing out a few idea for A.l.s.a.t.
« Reply #2 on: October 30, 2006, 03:43:43 pm »
I'll need to see pictures of the negative zones, but I like the idea.

grey_the_angel

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Re: testing out a few idea for A.l.s.a.t.
« Reply #3 on: November 01, 2006, 05:13:17 pm »
I'll need to see pictures of the negative zones, but I like the idea.
if you wanna imagine it, think about this: the floor city is see through glass. under neath it is the ocean.

Now turn the entire thing black and white. ... Now flip the coloring, so the sky in now pitch black, the ocean a dark grey, and the entire city is a bright as fuck white.

That's pretty much where I'm going.

Corey Taylor

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Re: testing out a few idea for A.l.s.a.t.
« Reply #4 on: November 04, 2006, 01:13:46 am »
hmmm.... in the Hall of Past you can add a direct gate to 1005 and recruit Chrono or atleast meet and train with him. Great, that was the crappiest idea I've ever had.
how about New Zeal: a completely rebuilt Zeal for the earthbound and remaining enlightened ones to live in.
or
New Zeal Construction: The remaining enlightened ones attempt to rebuild Zeal and the character views and interacts with the surroundings and eventually does something that leads to the rebuilt Zeal.
I just made it sound like a RPG, good going Corey.

nightmare975

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Re: testing out a few idea for A.l.s.a.t.
« Reply #5 on: November 05, 2006, 11:20:50 pm »
New Zeal: a completely rebuilt Zeal for the earthbound and remaining enlightened ones to live in.

I like this idea, a place where they are trying to relive in Paradise.

grey_the_angel

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Re: testing out a few idea for A.l.s.a.t.
« Reply #6 on: November 06, 2006, 04:58:31 am »
New Zeal: a completely rebuilt Zeal for the earthbound and remaining enlightened ones to live in.

I like this idea, a place where they are trying to relive in Paradise.
Zeal's death is kinda embedded into the drama. The Zeal remains is something I plan to work with. But, actually, you too aren't far off from where I'm going.

Corey Taylor

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Re: testing out a few idea for A.l.s.a.t.
« Reply #7 on: November 06, 2006, 09:21:45 am »
I'm hoping you could put insome of my ideas. The good ones. If you need any I could PM on the other site.