Author Topic: Character/Magic/Equipment Stats (Will Soon be Constantly Growing)  (Read 472 times)

Maelstrom

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Character/Magic/Equipment Stats (Will Soon be Constantly Growing)
« on: September 02, 2006, 09:06:24 pm »
This is the thread where we compile just about every stat except for enemy stats.  Whereas the "Equipment, Shops, and Treasure Chest" thread is designed more from the standpoint of the flow of the game, this thread is designed to encompass "balance."

This first post is reserved for those stats.  It will be a little while before I start posting substantial content, because we need to have a sense of what we are balancing first (hence the other thread).

Techniques (MP): Power/Effect -- Both MP and Power/Effect are changable

Crono
  • Cyclone (2): 125% ~ 10
  • Spincut (4): 200% ~ 16
  • Confuse (12): 362% ~ 29
  • Slash (2): 10
  • Lightning (2): 12
  • Lightning2 (8): 14
  • Luminaire (20): 50
  • Life (10): Revive/10

Marle
  • Provoke (1): Confuse
  • Haste (6): Haste
  • Ice (2): 11
  • Ice 2 (8): 14
  • Aura (1): 5
  • Cure (2): 14
  • Cure 2 (5): 24
  • Life 2 (15): Revive/Max

Lucca
  • Hypno Wave (1): Sleep
  • Protect (6): Safe
  • Flame Toss (1): 6
  • Fire (2): 11
  • Napalm (3): 12
  • Fire 2 (8): 14
  • Mega Bomb (15): 32
  • Flare (20): 42

Robo
  • Rocket Punch (1): 137% ~ 11
  • Robo Tackle (4): 21
  • Uzzi Punch (12): 312% ~ 19
  • Laser Spin (3): 10
  • Area Bomb (14): 30
  • Shock (17): 40
  • Cure Beam (2): 14
  • Heal Beam (3): 10

Frog
  • Slurp Cut (2): 137% ~ 11
  • Leap Slash (4): 225% ~ 18
  • Frog Squash (15): 10
  • Water (2): 11
  • Water 2 (8): 14
  • Slurp (1): 5
  • Heal (2): 6
  • Cure 2 (5): 24

Ayla
  • Rollo Kick (2): 154% ~ 14
  • Cat Attack (3): 220% ~ 20
  • Rock Throw (4): 330% ~ 30
  • Triple Kick (20): 407% ~ 37
  • Dino Tail (15): 9
  • Charm (4): -
  • Tail Spin (10): 40
  • Kiss (1): 14/Heal

Magus
  • Magic Wall (8): Shell
  • Black Hole (15): -
  • Lightning2 (8): 18
  • Ice 2 (8): 18
  • Fire 2 (8): 18
  • Dark Bomb (8): 25
  • Dark Mist (10): 25
  • Dark Matter (20): 38
« Last Edit: September 02, 2006, 10:44:16 pm by Maelstrom »

Maelstrom

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Re: Character/Magic/Equipment Stats (Will Soon be Constantly Growing)
« Reply #1 on: September 02, 2006, 09:10:29 pm »
Regarding Magus's spells, based on feedback, I want to take the spells from 18 to 16 and I guess lower the MP cost to 6.  For the sake of consistency, I think it would be fair to increase the other characters' similar spells from 14 to 16.

To some extent, Magus deserves stronger magic, but he gets that automatically from having a relatively high Magic rating.  Granted, "fixing" the level 2 spells hurts Magus, but I think that imbalancing could be offset by "fixing" the ultimates.  Magus has the weakest magic attack ultimate (Dark Matter has a base power of 38, whereas Shock has 40, Flare has 42, and Luminaire has 50), so bringing all of the base powers to the same quantity (say, 42) would help out Magus.
« Last Edit: September 03, 2006, 12:39:41 am by Maelstrom »

Agent 12

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Re: Character/Magic/Equipment Stats (Will Soon be Constantly Growing)
« Reply #2 on: September 03, 2006, 02:59:37 am »
weird I thought I stickied this....oh well, STICKIED.

--jp

Maelstrom

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Re: Character/Magic/Equipment Stats (Will Soon be Constantly Growing)
« Reply #3 on: September 03, 2006, 09:07:01 pm »
This topic is new.  I am running two threads in addition to the Enemy Stats thread by CyberSarkany.

The reason for splitting the discussion up this way will make sense eventually.

I think.

TheOutlaw

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Re: Character/Magic/Equipment Stats (Will Soon be Constantly Growing)
« Reply #4 on: September 08, 2006, 07:58:47 pm »
I think dark matter would should be at 44 and luminaire should be toned down a bit

and since frog will eventually become Glenn don't you think Slurp Cut, Leap slash, and Frog Squash don't need to be on the lis, maybe just a few bars in their stead (-------) until we figure out to do with the techs.