Author Topic: PC Character/Sprite Development  (Read 6496 times)

justin3009

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Re: PC Character/Sprite Development
« Reply #30 on: November 10, 2007, 12:42:02 pm »
« Last Edit: November 10, 2007, 12:52:00 pm by justin3009 »

justin3009

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Re: PC Character/Sprite Development
« Reply #31 on: March 02, 2009, 09:10:02 am »
- Schala status screen update.  1st one is old, 2nd is new.  I'm still unsure on the skirt..

justin3009

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Re: PC Character/Sprite Development
« Reply #32 on: March 04, 2009, 09:41:39 am »
I'm still reworking Tata's Design.  Ugh, his is the hardest to do yet.  But I think for a weapon, I'll give him an "Phase Bow".  Think Uryū Ishida from Bleach.  We have no one using a bow, so this would be perfect for him.

TheOutlaw

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Re: PC Character/Sprite Development
« Reply #33 on: March 10, 2009, 10:27:18 pm »
Schala lost some weight.

justin3009

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Re: PC Character/Sprite Development
« Reply #34 on: March 11, 2009, 12:14:09 am »
Indeed.  When your in stasis for god knows how long, I think your body starts to cry and eat you like Arris's breast ate her cake.

justin3009

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Re: PC Character/Sprite Development
« Reply #35 on: March 30, 2009, 01:20:48 am »
Alrighty.  I'm really really stuck on Guile's design.  Someone offered to do a quick concept art of him but that was like...2 weeks ago and he said it'd be 3 days tops and he's very active but apparently nothing's been done.  So kind of a last resort, anyone know of a concept artist anywhere?  Guile needs a major overhaul in design and I'm completely busted on ideas for him.

justin3009

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Re: PC Character/Sprite Development
« Reply #36 on: March 31, 2009, 08:01:03 pm »
- Here's a picture of her front battle stance.  It looks empty right now but she's going to be using a spear, so that'll fill up the giant gap.

justin3009

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Re: PC Character/Sprite Development
« Reply #37 on: April 10, 2009, 12:07:53 pm »
- Guile's front attack. Edit: Changed the last 2 frames.

Kind of hard to tell but what he does is he raises his arms and looks straight up with daggers in the air.  He moves forward a bit with them a bit and then finally crosses his arms and slashes down.  The critical will do the same thing but he'll slash his daggers away from each other.
« Last Edit: April 10, 2009, 12:22:05 pm by justin3009 »

justin3009

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Re: PC Character/Sprite Development
« Reply #38 on: April 11, 2009, 10:41:59 am »
Double post, here's what it'll more then likely look in game.

- Fixed

- Fixed his side-walk.
« Last Edit: April 11, 2009, 04:53:46 pm by justin3009 »

justin3009

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Re: PC Character/Sprite Development
« Reply #39 on: April 12, 2009, 08:45:51 pm »
Triple post but I reworked Guile's shading on all his sprite and put him and Schala onto a new sprite sheet for new organization thanks to Acylone's sheet.  I think he looks a lot better now with a bit of updated shading.

justin3009

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Re: PC Character/Sprite Development
« Reply #40 on: April 26, 2009, 03:21:55 pm »
Updating Guile a bit more.  Fixed the shading a bit on his front walk, fixed up a few other poses for him as well.  Schala's palette is now from her original CT palette so she's much brighter looking, which was needed.  Guile's back walk is being completely redone, and front walk might be changed soon enough.

justin3009

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Re: PC Character/Sprite Development
« Reply #41 on: April 30, 2009, 03:29:32 pm »
Updated Guile's front walk a bit and changed a bit of shading.  I'm FINALLY implementing his side-walking and thank GOD it's almost done.  I've been working on it for 3 hours now and I had so many issues trying to get the hair to fit.  I used as little frames as possible to get it in game, but I had to waste 4 more slots just because of hair that wouldn't fit right.

Edit: Out of every side walking frame that wouldn't work, only ONE had to be slightly altered to fit.  I am incredibly thankful for that X_X...This stuff is terrible.  I'm definitely going to reorganize the entire Tile Molester sheet when I can.  It really needs to be fixed.
« Last Edit: April 30, 2009, 04:05:07 pm by justin3009 »

Huckabeelovinz

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Re: PC Character/Sprite Development
« Reply #42 on: February 20, 2021, 06:19:31 am »
Hi everyone!!! So to get down to it I'm looking for spriters for a game I'm making. Been doing it alone for 3 years now, I'm making The War of the Magi sequel to Final Fantasy 6. I know you're saying why come here? Well my sprites are Chrono Trigger sized and ff6 peepz don't seem to interested. The world I'm building is done in seiken denstsu 3 style.. No more random encounters as I've been making enemy sprites for the world. I'm taking all the best things from all 3 of these games I love and doing my my own story based off the lore. If you're interested hit me up, I need original sprites, enemy sprites and battle sprites.. later my pixel peepz..