Author Topic: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed  (Read 4352 times)

justin3009

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #30 on: July 17, 2006, 06:17:30 pm »
I agree.  The whole point of creating a fan game is the enjoyment for people.  And it shows what your truly capable of.

Gemini

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #31 on: July 17, 2006, 07:27:45 pm »
You should really consider to create this game on a console or convert it once the project is done. :)
Character sprites look gorgeous. :D

Chains Of Fate

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #32 on: July 17, 2006, 08:33:52 pm »
I don't understand how it's for nothing. I'm not doing this for my own profit, I'm doing it to give CT fans what they've long awaited. Any attempts to sell it or get it on a console would be foolish, as that would just be asking to get a C&C letter.

Gemini

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #33 on: July 17, 2006, 09:24:04 pm »
I didn't say anything about selling the game. :lol: Porting something to any console doesn't mean you have to sell it. As for me, I'm programming an RPG engine for the Psx and I'm not going to ask for money in any way. :) Also, those sprites you are drawing would look just perfect on a GBA screen or whatever you prefer, rather that a high-res PC monitor. ;)

Chains Of Fate

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #34 on: July 17, 2006, 10:32:36 pm »
That was directed at deniz2099 for saying that making this game for free is pointless, not you. XD And I can't take credit for the sprites, they're all Lena's work.

nightmare975

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #35 on: July 17, 2006, 10:33:59 pm »
And I can't take credit for the sprites, they're all Lena's work.

Man, I have to learn how to sprite like that. :D

justin3009

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #36 on: July 17, 2006, 10:51:35 pm »
Lena and Ahruon are the spriting gods.  I will bow down to them and treat them like gods. - bows -

CronoTriggerfan

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #37 on: July 18, 2006, 03:49:33 am »
I really can't wait for this to be done! What program did your co-workers use to create the sprites? Could you give me a "sprite-making in a nutshell" sorta thing? It looks really interesting! As a programmer, integrating more art would be cool.

By the way, why aren't you actually coding the game? I mean, RPG Maker is sweet, but the game could be better enjoyed if actually written in code like a C language or VB. Your thoughts?

Thanks,
CTFan

Cooper

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #38 on: July 18, 2006, 06:09:39 am »
Xavier's Room looks cool.   :shock:
Nice work. ^^

deniz2099

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #39 on: July 18, 2006, 08:05:55 am »
I don't understand how it's for nothing. I'm not doing this for my own profit, I'm doing it to give CT fans what they've long awaited. Any attempts to sell it or get it on a console would be foolish, as that would just be asking to get a C&C letter.

ok i'm sorry for the thing i said on the 2nd page.  :)

Gemini

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #40 on: July 18, 2006, 10:44:34 am »
That was directed at deniz2099 for saying that making this game for free is pointless, not you. XD And I can't take credit for the sprites, they're all Lena's work.
Oops, a little misunderstanding. :P

Chains Of Fate

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #41 on: July 18, 2006, 04:13:26 pm »
Quote
I really can't wait for this to be done! What program did your co-workers use to create the sprites? Could you give me a "sprite-making in a nutshell" sorta thing? It looks really interesting! As a programmer, integrating more art would be cool.

By the way, why aren't you actually coding the game? I mean, RPG Maker is sweet, but the game could be better enjoyed if actually written in code like a C language or VB. Your thoughts?

Thanks,
CTFan

Lena uses Photoshop to make the sprites, and Validus uses Paint to make the tiles. (Lena did apply the floor reflections with Photoshop though.) She has a spriting tutorial available here: http://z14.invisionfree.com/ChronoCrisis/index.php?showtopic=270

With RPG Maker XP, there's a scripting language called Ruby, which my programmer is now learning and will be using to make the battle and menu systems. RPG Maker XP is pretty flexible and allows us to do pretty much anything we want to.

Gemini

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #42 on: July 18, 2006, 09:33:21 pm »
With RPG Maker XP, there's a scripting language called Ruby, which my programmer is now learning and will be using to make the battle and menu systems. RPG Maker XP is pretty flexible and allows us to do pretty much anything we want to.
Rpg Maker XP might be powerful, but, on the other hand, it's very slow and requires a well equipped computer to run propertly and without slowdowns. It would be a pity to create a good RPG not playable by everybody just because of the slowest engine ever. :P

V_Translanka

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #43 on: July 18, 2006, 11:16:36 pm »
Progress continues to be gorgeous! If nothing else, this mo-fo certainly looks daunting! :shock:

but2002

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #44 on: July 19, 2006, 12:59:58 am »
If this gets popular enough I think some bored people might remake this in 3-D.....
Anyways, Im looking forward to seeing more work and some good Overworlds
What happens if Arris dome's Anti-Gravity fails?
I sense a plot twist...