Author Topic: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed  (Read 11632 times)

Chains Of Fate

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Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« on: July 15, 2006, 05:00:32 am »
I think everyone will be pleased now, as Xavier's room is 100% finished. Enjoy and tell us what you think!






Dirtie

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #1 on: July 15, 2006, 07:35:14 am »
This is being done in RMXP am I correct? Are you intending to remake the CT battle in RMXP for this game?

Looks awesome btw.
« Last Edit: July 15, 2006, 07:37:12 am by Dirtie »

Magus068

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #2 on: July 15, 2006, 07:42:37 am »
Nicely done.

Chrono'99

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #3 on: July 15, 2006, 08:14:31 am »
The objects at the bottom right side still lack a reflection on the floor, and the stairs are too small (I can't imagine the character walking in them, he's too big and tall), but the rest is awesome, especially the 2 televisions.

justin3009

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #4 on: July 15, 2006, 08:55:08 am »
The carpet seems a little...meh to me.  Just something about it doesn't seem right ><, but other then that it's really good :P

but2002

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #5 on: July 15, 2006, 08:57:19 am »
The objects at the bottom right side still lack a reflection on the floor, and the stairs are too small (I can't imagine the character walking in them, he's too big and tall), but the rest is awesome, especially the 2 televisions.

Those arent televisions, The television cant be seen until it turns on.
Its a Holographic projection as stated in another forum.

Chrono'99

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #6 on: July 15, 2006, 09:04:15 am »
Oh. Then the rest is awesome except these holographic projections. I hope that in the game it's animated or examinable (with a description), because it's a bit bad for us players when we mistake something for something else.
« Last Edit: July 15, 2006, 09:06:30 am by Chrono'99 »

Lena Andreia

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #7 on: July 15, 2006, 10:13:47 am »
 Actually, the holograms aren't there. XD I'm actually thinking of making the windows turn into TVs when they're turned on--something about having window/TVs seems cool to me. ^^

 I'll fix the right corner when I get home. ^^ As for the stairs, think of it as the opening to an attic, or a loft. I know that into my attic there's only an opening that's about an inch wider than my shoulder-span (and I'm a pretty small girl). The stairs here can be widened a BIT, but I want to test how it looks in RMXP before we mess with it, since the tower is a bit small to begin with. Once we get our methods straight so far as these chips go, btw, we'll be going a lot faster. XD Love Val, everyone--he's working very hard on not only the chips, but concept art for monsters/NPCs too. (It's a big job! ^___^)

 ...now I'd better get back to work... I have about two billion walking frames to make. ;__; (Walking frames are the most BORING yet nessessary part of spriting.)

Time-wanderess

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #8 on: July 15, 2006, 10:27:21 am »
Wow!  That's really cool.  Are you going to do the other character's rooms?

uzerzero

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #9 on: July 15, 2006, 10:35:57 am »
The objects at the bottom right side still lack a reflection on the floor, and the stairs are too small (I can't imagine the character walking in them, he's too big and tall), but the rest is awesome, especially the 2 televisions.

When have stairs ever been the appropriate size for characters in an RPG? Most RPG's stairs are just a representation that the character can go down them, although some (like CT) animate the character going down them.

Congratulations on all of you for doing such a good work on this. I really look forward to playing it when it comes out.

Chrono'99

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #10 on: July 15, 2006, 01:21:01 pm »
When have stairs ever been the appropriate size for characters in an RPG? Most RPG's stairs are just a representation that the character can go down them, although some (like CT) animate the character going down them.
They're at the appropriate size in CT...

Deathcabkerouac

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #11 on: July 15, 2006, 04:48:02 pm »
i for one have no complaints whatsoever...

this game is looking better and better.  the second (completed) room looks loads better than the first one.

Chains Of Fate

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #12 on: July 15, 2006, 07:13:14 pm »
Quote
This is being done in RMXP am I correct? Are you intending to remake the CT battle in RMXP for this game?

Something similar to it, yes. The battle system is currently under development, and we're keeping the details under wraps for now.

Quote
Wow!  That's really cool.  Are you going to do the other character's rooms?

Right now we're starting from the beginning of the game and working on Truce and Arris Domes. (The first two locations you'll visit.)

And I can see where the TV/Window thing is a little confusing, but ingame we'll make it very obvious that they're TVs.

nightmare975

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #13 on: July 15, 2006, 07:27:47 pm »
Something similar to it, yes. The battle system is currently under development, and we're keeping the details under wraps for now.

Don't you just love RPG Maker XP's script system?

joemomma

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Re: Chrono Crisis Tiles Update 2: Xavier's Room 100% Completed
« Reply #14 on: July 15, 2006, 07:33:46 pm »
beautiful in more ways than one.