Author Topic: The Glenn Thread  (Read 25109 times)

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1756
    • View Profile
Re: The Glenn Thread
« Reply #210 on: November 20, 2007, 11:06:34 am »
Only works on expanded roms because it puts the graphics in expanded space. If I used an unexpanded rom as the base of my patch, I'd wipe out everything in expanded space. (At least that's what happens with patches made with WindHex; I don't know if Lunar IPS does that too.)

I originally did my hack on a Crimson Echoes rom before reproducing it on another rom, and I couldn't find any free space large enough within the unexpanded space.
« Last Edit: November 20, 2007, 11:11:15 am by Vehek »

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: The Glenn Thread
« Reply #211 on: November 20, 2007, 12:00:43 pm »
Thanks. It's exciting to see him walk and stuff! Is anyone keeping track of how many frames Frog has in total and how many of them we have "Glenn-ified"? We wouldn't want to have some frames lost in the topics or something.

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: The Glenn Thread
« Reply #212 on: January 17, 2008, 09:51:57 pm »
Hey...concerning Vehek's last post, are we doing this on a fresh ROM that will later be able to be moved over to a a rom of our choosing?  I thought we were totally replacing Frog so we shouldn't be using expanded space......(though frog is shorter I suppose....). 

I double Chrono's question about total tiles vs glennified tiles

--JP

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1756
    • View Profile
Re: The Glenn Thread
« Reply #213 on: January 17, 2008, 09:57:06 pm »
The Glenn OW sprites makes the OW sprite packet no longer fit in the original slot. So I had to move it into expanded space to make it work.
I think the biggest problem for Glenn is that the game doesn't seem to work with re-pointed PC graphics.

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: The Glenn Thread
« Reply #214 on: January 19, 2008, 10:56:43 am »
Is the reason it doesn't fit because Glenn OW  is larger (not byte wise but sprite wise) then Frog OW?

--JP

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1756
    • View Profile
Re: The Glenn Thread
« Reply #215 on: January 19, 2008, 03:34:08 pm »
Yes, it's because Glenn's bigger. It doesn't compress as well as the original graphics packet.

Technically, I don't have to put it in expanded space, but as I said, I originally tested it on a Crimson Echoes patched rom,  so all the free space big enough in the original rom was already taken. I used the same offset when I made the patch using an unpatched, expanded rom.

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: The Glenn Thread
« Reply #216 on: January 24, 2008, 10:07:13 pm »
So Vehek, you mentioned the biggest problem was the pointers, is the problem "figureoutable" or is it impossible to do this?  If it is I would like to make this a bit higher in priority, it's our shock and awe.

--JP

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: The Glenn Thread
« Reply #217 on: February 18, 2008, 03:20:29 pm »
Repointing graphics does work but...only halfway.  There's some other pointers or SA that is missing if you repoint it somewhere else.

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1756
    • View Profile
Re: The Glenn Thread
« Reply #218 on: February 18, 2008, 07:55:23 pm »
I've looked into this, and the game is programmed to only load the PC sprites from the original banks they're in.
The important part's like this:
Quote
Load graphics bank value into accumulator.
Subtract $D2 from accumulator
If accumulator is 0, go to bank $D2 loading code.
Subtract 1 from accumulator
If accumulator is 0, go to bank $D3 loading code.
Subtract 1 from accumulator
If accumulator is 0, go to bank $D4 loading code
Bank $D5 loading code follows
« Last Edit: February 18, 2008, 08:21:52 pm by Vehek »

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: The Glenn Thread
« Reply #219 on: February 18, 2008, 08:19:42 pm »
Ehhh...How lame

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1756
    • View Profile
Re: The Glenn Thread
« Reply #220 on: May 03, 2008, 01:58:31 am »
Any progress?
I'm feeling worried about whether some of the sprites (ex. climbing) can fit into the 4 tile groups.

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: The Glenn Thread
« Reply #221 on: May 03, 2008, 02:08:53 am »
Unfortunate this is one of the few areas where I am pretty useless I wanted to make an animation changer like chickelumps but with a gui but I couldn't load the graphics correctly and thought my time would be better spent on techs and coding for the time beings

Jp

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: The Glenn Thread
« Reply #222 on: June 23, 2008, 05:31:01 pm »

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: The Glenn Thread
« Reply #223 on: June 23, 2008, 07:31:09 pm »
I'll send him a PM.  I was trying to weed out some people by asking them to do that little challenge in kajar (where they successfully replace the baloon sprite).  There was like a 2 week span where I added alot of people to this forum and they never did anything....

Everyone seems to be able to sprite until we ask them to haha.

--JP

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: The Glenn Thread
« Reply #224 on: June 23, 2008, 08:31:12 pm »
Quote
Everyone seems to be able to sprite until we ask them to haha

Maybe they steal others people art and claim it as theirs?