Author Topic: The Glenn Thread  (Read 9154 times)

Vargose

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Re: The Glenn Thread
« Reply #105 on: September 07, 2006, 12:08:13 pm »
how about this for a menu potrait. I doctored up a FFT portrait.


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« Last Edit: September 07, 2006, 12:25:42 pm by Vargose »

Vargose

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Re: The Glenn Thread
« Reply #106 on: September 07, 2006, 01:38:58 pm »
Here is what it looks like in game. I also made a patch that has all the sprite assembly I have done and the portrait. I also made a patch for just the portrait.

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« Last Edit: September 07, 2006, 01:53:10 pm by Vargose »

Shinrin

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Re: The Glenn Thread
« Reply #107 on: September 07, 2006, 02:22:25 pm »
Nice portrait. :D Love the new look for glenn

ZeaLitY

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Re: The Glenn Thread
« Reply #108 on: September 07, 2006, 02:57:09 pm »
It's possible, but FFT has an affinity for portraits with characters whose jawlines look like jelly. They'd be flat our rejected in a Batman casting call. The chin and jawline shouldn't necessary be chiseled in rigid marble, but it can't look too ovoid. Since we're editing pixels, it should be easy to change.

Agent 12

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Re: The Glenn Thread
« Reply #109 on: September 07, 2006, 03:34:05 pm »
Definately out of what we have I'd have to say this is the best.  I've heard nothing new about ramsus portrait.  It's usually better to do something with the same style so that the portraits have a continuity. 

The kilwala turned sprite assembly  guy strikes again. 

--jp

ZeaLitY

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Re: The Glenn Thread
« Reply #110 on: September 07, 2006, 03:41:06 pm »
We should probably zoom in on that face for consistency. No other portrait shows that much upper body. Also, anything that can be done to make his face more manly and un-cheeky should be undertaken (FFT also usually has slim pinheads for portraits, in addition to puffy cheeks).

Vargose

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Re: The Glenn Thread
« Reply #111 on: September 07, 2006, 04:39:31 pm »
Here it is zoomed in, and a wider chin.

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justin3009

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Re: The Glenn Thread
« Reply #112 on: September 07, 2006, 05:12:30 pm »
Yawnzored lol

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justin3009

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Re: The Glenn Thread
« Reply #113 on: September 08, 2006, 11:04:38 am »
And to a post about the portrait.  No offense but I think it looks horrid.  The face makes him look anirexic, and his  hair is way to short.  Not to mention the design on his coat is not like glenn.  I really don't wanna sound rude but it just doesn't seem right.

Vargose

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Re: The Glenn Thread
« Reply #114 on: September 08, 2006, 01:22:15 pm »
Here is another one from a DQ7 character it needs some color work. I couldn't decrease the color depth correctly, but I was wanting to see if anyone could do something with it.

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Vargose

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Re: The Glenn Thread
« Reply #115 on: September 08, 2006, 03:40:26 pm »
Or this one

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ZeaLitY

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Re: The Glenn Thread
« Reply #116 on: September 08, 2006, 04:40:33 pm »
That second one is great. If we were to make it perfect...

a.) Is it obvious we're ripping off something?
b.) Hair a little greener
c.) Little more of a smug smile to fit the attitude

That's it for me.

justin3009

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Re: The Glenn Thread
« Reply #117 on: September 08, 2006, 05:11:52 pm »
Another Update on sprite sheet.  I'm actually making great progress doing this at school.

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Vargose

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Re: The Glenn Thread
« Reply #118 on: September 08, 2006, 05:49:11 pm »
Greener hair with a smirk

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« Last Edit: September 08, 2006, 06:00:51 pm by Vargose »

TheOutlaw

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Re: The Glenn Thread
« Reply #119 on: September 08, 2006, 07:31:50 pm »
Here's a question about the menu portraits, both chrono's and Magus have a two-toned red background, if glenns has need for background filler's is the two-tone neccessary?