Author Topic: The Glenn Thread  (Read 9141 times)

TheOutlaw

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Re: The Glenn Thread
« Reply #90 on: August 25, 2006, 09:10:42 pm »
Quote
His running down sprite's legs look kinda goofy.
Picture him moving quickly across the screen, yes it seemse goofy. After finishing up the rest of running I may go back and work on that, it was origonally intended to be a 6 sprite animation, and we recently found out mor ethan likely we will be using 4 sprites.

edit-we will be using 4 sprites
« Last Edit: August 27, 2006, 02:10:28 pm by TheOutlaw »

justin3009

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Re: The Glenn Thread
« Reply #91 on: August 26, 2006, 12:47:45 am »
I think it looks fine the way it is.  If you think that's goofy then go check out the overworld..

Vargose

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Re: The Glenn Thread
« Reply #92 on: August 28, 2006, 05:53:05 pm »
Overworld set

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TheOutlaw

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Re: The Glenn Thread
« Reply #93 on: August 28, 2006, 08:55:35 pm »
glad that we got that out of the way,
Victory pose and running (back) still in beta.

TheOutlaw

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Re: The Glenn Thread
« Reply #94 on: September 02, 2006, 02:42:04 pm »


well here's what should be the final version of the victory pose, unless anyone has any critiques that reveal something off key.

I couldn't do the animation test, since my animator keeps telling me to "Buy Now"

[attachment deleted by admin]

justin3009

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Re: The Glenn Thread
« Reply #95 on: September 04, 2006, 09:58:40 am »


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« Last Edit: September 04, 2006, 02:03:05 pm by justin3009 »

TheOutlaw

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Re: The Glenn Thread
« Reply #96 on: September 04, 2006, 10:17:21 pm »
Glad to see you've got some internet back justin

and stance front done as well.
I'm going to start working on unsheathe animation

justin3009

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Re: The Glenn Thread
« Reply #97 on: September 05, 2006, 09:02:34 am »
I've had my internet back for ages.  Just haven't been in the mood to sprite.  I may not be spriting that much but at least some.  Stupid School today .__.

justin3009

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Re: The Glenn Thread
« Reply #98 on: September 05, 2006, 10:34:47 pm »


Also here's the sprite sheet of Glenn so far.  Ignore the bottom stance on bottom <_<  I'm gonna work on this at school since i have like 2 hours of study hall all together.

[attachment deleted by admin]
« Last Edit: September 05, 2006, 10:50:18 pm by justin3009 »

TheOutlaw

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Re: The Glenn Thread
« Reply #99 on: September 06, 2006, 12:46:07 am »
I'm Glad human Unsheathe animation isn't messed up like it was on aim, making the unsheathe front sprite was the quickest and easiest so far.

Might make the first reach sprite's arm a darker color, but only if somebody feels it's off.



update menu pic
nearly done all that's left is the cloak around the neck

Burning questions: How should the neck section of the cloak be expected to flow?
Should the Dark outline around the cloak be removed?

any other comments welcome.
« Last Edit: September 06, 2006, 01:04:58 am by TheOutlaw »

ZeaLitY

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Re: The Glenn Thread
« Reply #100 on: September 06, 2006, 09:21:09 am »
Can the green outline around the left side of his jaw be changed to black like the right side of it?

TheOutlaw

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Re: The Glenn Thread
« Reply #101 on: September 06, 2006, 10:37:07 am »
easily, I didn't think that'd appear to quirky, So I'll just do it right now

« Last Edit: September 06, 2006, 10:48:17 am by TheOutlaw »

justin3009

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Re: The Glenn Thread
« Reply #102 on: September 06, 2006, 05:29:50 pm »
yawn

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ZeaLitY

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Re: The Glenn Thread
« Reply #103 on: September 06, 2006, 06:54:00 pm »
Okay, if I had any other notes...are we taking advantage of all 15 colors? Just seems like we're using only about 8. If I could improve something, I'd put some darker colors around the outline of his hair or near the back, as right now it looks like blurred green jello. Other than that, just add some details to the collar and it looks great.

TheOutlaw

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Re: The Glenn Thread
« Reply #104 on: September 07, 2006, 02:25:47 am »
Strangel all 15 colors are being used, 13 for the actual head then take away black and white which leaves 11, then that is 6 shades of green, 5 of skin tone.
2 colors had to be used to outline the head like the Magus and Chrono Menu pics.

I might change to black to a greyer shade, but that may make the face look too light.