Author Topic: The Glenn Thread  (Read 24639 times)

Vargose

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Re: The Glenn Thread
« Reply #60 on: August 21, 2006, 04:49:57 pm »
If this sprite assembly is possible on the chars, could we do it on the overworld sprites as well?  Frog's body is WAY 2 small for new Glenn and it needs to be taller.  I'm not sure if it's possible so i'm asking you guys >_> 

Well a couple of things.
1. Sprite assembly won't solve the overworld sprite problem. Each overworld PC is composed of 4 tiles. Essentially a 16 by 16 pixel square. Frog has graphics in all four tiles. Since sprite assembly only really determines which tiles are loaded where, it won't help us. It can easily be done with just a grphics hack.
2. The real problem is simply graphics. Frog's overworld sprite is only a few pixels shorter than everyone else. It is as easy as putting Glenn into the 16 by 16 pixel space given. Now this may compress larger. So we may have to put the compressed overworld sprites in some empty space and change the pointer to them.

So just decompress the overworld PC sprites and change the graphics. When you are done post it, and we will find a suitable place for it in the rom, and we will change the pointer accordingly.

059A56 offset of overworld PC sprites
06FDF0 pointer to overworld PC sprites



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« Last Edit: August 21, 2006, 05:06:45 pm by Vargose »

TheOutlaw

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Re: The Glenn Thread
« Reply #61 on: August 22, 2006, 01:13:48 am »


Here's beta Victory, the sprites aren't lined up right, so it looks a little off
i'll need to change the face somewhat, maybe legs
But the victory pose is almost finished. Overall right now it's flowing pretty nicely.
but touch ups will be done, I'll post an update when it'd done

justin3009

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Re: The Glenn Thread
« Reply #62 on: August 22, 2006, 01:16:56 am »
I can always make the animations and stuff.  I'm used to doing that.  As you can see on my avatar, sig, and outlaw's sig ><

TheOutlaw

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Re: The Glenn Thread
« Reply #63 on: August 22, 2006, 01:22:12 am »
Yeah normally justin does do the animations, because my current animator sucks beyond belief.
as you can see mine can't hit Ct tempo on the mark, so it's either fast or slow.

justin3009

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Re: The Glenn Thread
« Reply #64 on: August 22, 2006, 01:23:30 am »
If we could get you animation shop I could help ya with the stuff.  It's really easy to do once you get used to it.

justin3009

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Re: The Glenn Thread
« Reply #65 on: August 22, 2006, 06:57:45 pm »
Glenn Overworld.  The hair needs a little help.
This gives a view of what it may look like on overworld.

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« Last Edit: August 22, 2006, 07:00:41 pm by justin3009 »

TheOutlaw

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Re: The Glenn Thread
« Reply #66 on: August 22, 2006, 11:57:02 pm »
adding a dark dot between the two lighter one's on the hair should go a long way.
Because remember Glenn has a Farah-do, got to make it split.
kind of like John Stamos haird-do, as well.

I got an idea of a tech that could possibly replace leapslash, (of course we'll have a better concept of what we can do later along the lines)

But here's how it would play out currently a "No-Name" tech
Glenn throws his sword out which sticks into the opponent(critical hit) causing it to stop on the been hit animation, then Glenn goes up and pummels the enemy, with a left hook (2nd hit), right hook/uppercut (3rd hit), left hook (4th hit). then at the end he grabs his sword and jumps back. That'd be a critical hit followed by three more hits.
And all  of this shouldn't be too hard to do in sprite animation.
« Last Edit: August 23, 2006, 12:06:11 am by TheOutlaw »

TheOutlaw

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Re: The Glenn Thread
« Reply #67 on: August 23, 2006, 05:19:02 am »


Beta Glenn Running

the big question; sword hilt jostling good or bad
i'll see reactions from the sword jostling and that'll be a deciding factor in the final Glenn running sprites.


This really isn't a beta, but it looks crappy thanks to my animator. The sprites for running back flow rathe rnicely.
« Last Edit: August 23, 2006, 06:17:43 am by TheOutlaw »

Agent 12

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Re: The Glenn Thread
« Reply #68 on: August 23, 2006, 09:47:20 am »
I like sword jostling my question is about his arms not being higher.  It reminds me of the scooby doo running animation?  Maybe it's just me.

--jp

justin3009

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Re: The Glenn Thread
« Reply #69 on: August 23, 2006, 11:08:40 am »
Update

ZeaLitY

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Re: The Glenn Thread
« Reply #70 on: August 23, 2006, 11:15:08 am »
Thats better; the other looks like he's trying to run while keeping his upper body perfectly straight and just using his legs. Like those weird military marches.

Vargose

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Re: The Glenn Thread
« Reply #71 on: August 23, 2006, 11:41:21 am »
Glenn Overworld.  The hair needs a little help.
This gives a view of what it may look like on overworld.

Everyone else is 16 pixles tall. Also don't for get his gold belt armor thing.

justin3009

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Re: The Glenn Thread
« Reply #72 on: August 23, 2006, 02:06:12 pm »




Vargose

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Re: The Glenn Thread
« Reply #73 on: August 23, 2006, 02:37:56 pm »
how about this?

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« Last Edit: August 23, 2006, 02:59:20 pm by Vargose »

justin3009

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Re: The Glenn Thread
« Reply #74 on: August 23, 2006, 02:53:41 pm »
I like the pants and cape better.  But I don't wanna be mean but I don't like the rest of it much =( >_______________<  Maybe combine both of our sprites?  Pants  and cape on mine and the rest the same?