Author Topic: NPC Development  (Read 5772 times)

justin3009

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NPC Development
« on: June 02, 2006, 08:44:30 pm »
This will be used for NPC's.  Same thing as PC's pretty much.
« Last Edit: May 02, 2009, 07:26:09 pm by justin3009 »

justin3009

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Re: NPC Development
« Reply #1 on: June 13, 2006, 11:23:45 pm »


Little Boy

justin3009

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Re: NPC Development
« Reply #2 on: May 22, 2007, 05:21:21 pm »
- I decided to edit one of my older sprites and try to make it into what Satchel drew.  I think he looks a little to bulky but that's just me.

Also, I just realized that the whole car and sign fix up is going to be needed.  I'm probably going to try to create an inside for towns in Guile's era.  Give it more of a towny effect instead of just walking into a giant ass dome and poof into 1 building.
« Last Edit: May 22, 2007, 05:25:01 pm by justin3009 »

justin3009

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Re: NPC Development
« Reply #3 on: July 13, 2007, 05:07:27 pm »
- Apparently, since there's alot of unused menu space, you can make new icons for each item :P.  Here's a little image of it XD!

justin3009

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Re: NPC Development
« Reply #4 on: November 17, 2007, 10:37:01 am »
Why does CT always piss me off in the morning?  Ends up being everything was working great till I went to shop data.  That WHOLE entire thing was corrupted since the very beginning we started TI so now i'm extraordinarily pissed atm.  This is going to take me frikin hours to reimport into a clean rom..

Edit: Wow...Wtf?  Only some shops are corrupted.  Not really sure why...Anything passed the Millenial Fair is corrupted...
Edit 2: Actually, I believe the issue was is because I had the 8th character trying to buy stuff.  -cough-
« Last Edit: November 17, 2007, 10:55:37 am by justin3009 »

TheOutlaw

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Re: NPC Development
« Reply #5 on: November 19, 2007, 07:27:32 pm »
hahahahahahaha.

the 8th character is going to be looming over this project for a long time.

nightmare975

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Re: NPC Development
« Reply #6 on: November 19, 2007, 10:50:38 pm »
8th Character must be in an extra ending. :P

justin3009

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Re: NPC Development
« Reply #7 on: November 19, 2007, 11:01:21 pm »
Let's make the 8th character an emo, skitzofranic, mentally challenged person.  Just proving him useless ;D

TheOutlaw

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Re: NPC Development
« Reply #8 on: November 20, 2007, 03:32:32 pm »
Nah i think having the 8th character be a skeleton would suffice

justin3009

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Re: NPC Development
« Reply #9 on: November 30, 2007, 10:21:12 pm »
- Lol woops...
Edit: The bottom image is what i'm hoping to accomplish for a test run.

Edit 2: - What i'm hoping for when it's complete.

[attachment deleted by admin]
« Last Edit: December 01, 2007, 12:34:54 am by justin3009 »

justin3009

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Re: NPC Development
« Reply #10 on: March 18, 2009, 10:06:20 am »
- Here's Cheyne's old Amazontress sprite and I updated it a bit and made it more finished.  I think the skirt really has to be changed.  They live in an era of war, I don't think any of them would be wearing a skirt.

nightmare975

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Re: NPC Development
« Reply #11 on: March 18, 2009, 01:14:24 pm »
I think the skirt really has to be changed.  They live in an era of war, I don't think any of them would be wearing a skirt.

Men used to wear skirts in battle, more freedom of movement.

justin3009

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Re: NPC Development
« Reply #12 on: March 18, 2009, 07:25:13 pm »
Really?  I had no idea.  Alright then, I'll just have to work on her a bit.  She seems too feminine yet has a fierce look to her.