Author Topic: Sprite Assembly  (Read 7625 times)

Vehek

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Re: Sprite Assembly
« Reply #30 on: July 11, 2006, 11:23:36 am »
The last 8 bytes, as I said before, contol X/Y coordinates. The first two control the placement of the first 4-tile group (the one you marked with 1, 2, 9, and 10).

Vargose

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Re: Sprite Assembly
« Reply #31 on: July 11, 2006, 11:30:47 am »
Thanks Vehek. Whats the relative point of origin?

Vargose

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Re: Sprite Assembly
« Reply #32 on: August 16, 2006, 02:27:00 pm »
You have four 16 by 16 squares to work with. You can make a 32 by 32 square, or a 16 by 64 rectangle, and L shape, or any other shape you can make (think tetris). The squares don't even have to touch neccessarily. You can even overlap them.
« Last Edit: August 16, 2006, 02:31:30 pm by Vargose »