Author Topic: ~-_.Project Status._-~  (Read 4773 times)

justin3009

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Re: ~-_.Project Status._-~
« Reply #15 on: February 21, 2007, 09:17:46 am »
Yea, i've been falling behind with my school work.  Our schedule at school has been out of whack for the past month so I really have no clue when my classes are anymore and we're getting homework not knowing if it's due the next or the next week or anything. =/

PS: Kinda slow project atm.  School work of course.  I've been trying to work on editing the domes again, but the damn bugger's palettes are always messed up and I can't seem to get it to work.

PSS: I think I have a way for it to work but I have to do it when I get home.  If it does work AND IF I REMEMBER (-_____-) i'll post a screeny up.

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« Last Edit: July 31, 2007, 06:04:07 pm by justin3009 »

justin3009

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Re: ~-_.Project Status._-~
« Reply #16 on: April 16, 2007, 09:10:57 am »
I have the 8th char added wihtout the use of gamegenie =)


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justin3009

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Re: ~-_.Project Status._-~
« Reply #17 on: April 21, 2007, 07:43:32 pm »
- Beta Title Screen (Only Trigger is changed)

justin3009

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Re: ~-_.Project Status._-~
« Reply #18 on: April 22, 2007, 11:27:47 pm »
- Here's a little funny thing i've been working on.  Planning on finishing this sooner or later.  If you don't know what it is, it's Hare Hare Yukai Full Dance!  This is only the beginning.  It's still in beta.  If you don't know what it's from here

http://www.youtube.com/watch?v=Z2HpAE-QcQA  - The Melancholy of Haruhi Suzumiya - Hare Hare Yukai.
« Last Edit: April 23, 2007, 01:02:23 am by justin3009 »

justin3009

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Re: ~-_.Project Status._-~
« Reply #19 on: May 04, 2007, 09:25:20 am »
Transparent menu pics = the <3

Can you say orb?

Edit: None of you knew except Shane that ther were alot of corruptions in the rom.  Graphics were scrambled, End of Time was buggy, Tech graphics were screwed up.  All of that has been fixed.

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« Last Edit: May 04, 2007, 10:29:43 pm by justin3009 »

justin3009

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Re: ~-_.Project Status._-~
« Reply #20 on: May 20, 2007, 06:17:54 pm »
There's alot of problems with the current rom I am using, so I'm going to export everything out.  Maps that we changed, sprites etc.  I'm going to import them into a fresh rom so nothing is screwed up.

justin3009

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Re: ~-_.Project Status._-~
« Reply #21 on: May 21, 2007, 09:24:05 am »
Ok, now all I have to do is change the subtiles back and the rom is freshly made and ready.  I really got to work on the text, as it's unbelievably screwed up.

justin3009

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Re: ~-_.Project Status._-~
« Reply #22 on: June 09, 2007, 09:42:14 am »
Alrighty.  I decided to reimport everything again into a fresh CT rom.  I tracked down the corruption of the Black Omen, which was the damn tiles for Blackbird 2 (2CA8B4).  I'm going to try to see if I can import the 1999 Blank tiles without the rom screwing up.

Edit: Nope, it still f's up.  I'm probably going to have to import the stuff to an empty space in the rom and work on it.  I'm probably going to end up just saying screw the sprites for now and work on the actual exits and mapping of everything.
« Last Edit: June 09, 2007, 09:44:15 am by justin3009 »

nightmare975

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Re: ~-_.Project Status._-~
« Reply #23 on: June 09, 2007, 08:33:02 pm »
When can I get the patch that gives me the 1999 Building tiles, among other things?

justin3009

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Re: ~-_.Project Status._-~
« Reply #24 on: June 09, 2007, 09:23:27 pm »
I'm trying to flesh those out but I have to figure out the stupid 3 pointer header for them and move them to empty space because adding anything to it will corrupt an area or the rom.

justin3009

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Re: ~-_.Project Status._-~
« Reply #25 on: June 12, 2007, 11:28:26 am »
AH HA!  I found the location pointers for Blackbird!  I tested it out and put random overworld graphics in there to see if it works and it did!!  And I even checked the Black Omen and there is no corruption :]  I'll have to insert these tiles into a whole new empty space because of the overworld sprites taking it's place but it's a great step further.

Edit: Alrighty then. I've confirmed my theory so i'm going to import new crap into blackbird.  Then if I get that successful, i'll import new domes into another area (If possible) then i'll send you the IPS Patch's for em.
« Last Edit: June 13, 2007, 09:20:13 am by justin3009 »

justin3009

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Re: ~-_.Project Status._-~
« Reply #26 on: June 14, 2007, 10:31:23 am »
Blah...Give me another couple days to get the whole tilesets and crap setup.  Apparently Blackbird tileset 1,3,4 = corrupt rom when reimported.  Didn't know that till today.  I also have to rework the menu cause when I was hex editing it to see what I could do, I accidentally somehow made part of it transparent in another slot >_>

justin3009

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Re: ~-_.Project Status._-~
« Reply #27 on: June 18, 2007, 09:47:04 pm »
Blah!  I'm having issues with the Blackbird still.  I'll post tomorrow and ask you guys what objects do you want removed from the tileset so we can fit some of this new stuff in.

justin3009

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Re: ~-_.Project Status._-~
« Reply #28 on: June 19, 2007, 11:30:03 pm »
OH FOR GODS SAKE!  Every single overworld except for 1000 and 600 AD are corrupted.  They map loads up fine but when you try to land, the game freezes.  God dammit =/  Time to reimport again.

justin3009

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Re: ~-_.Project Status._-~
« Reply #29 on: June 28, 2007, 12:36:22 pm »
Shane and I are probably going to spend a few days up to a week or so finishing up the sprites for Crimson Echoes so we can get them out of our way.