Then if you don't like Toriyama's art, say you don't like it. Don't say it sucks. This is the fundamental fault of Cross-haters. "I don't like the music" means "the music fucking sucks" to them. There is a huge difference. Toriyama has a unique and vibrant art style that proved popular with manga and anime audiences, and though Dragon Ball had some crappy humor and Dragon Ball Z was severely wounded by filler stretching, they're still successful efforts that a lot of people felt were worth watching.
Anyway, if you're going to make this MMO, there comes a time when you have to totally put your foot down and say "okay!" Are you a game designer / developer, or are you going to college? Do you have enough investment capital to fund developers? Is there even a remote possibility of acquiring the Chrono license from Square should any of the above be true? These are the hard questions. And if one of them precludes your ability to ever make this game, then you should probably let it be. Let me provide an example in futility:
http://invisionfree.com/forums/Spectral_Wars_Gaya/index.php?showtopic=1295Some guy wants to make an elaborate expansion rom hack of Chrono Trigger.
Rediculously High resolution character sprites
Rediculously High resolution landscape textures
Rediculously High resolution Prop Textures
Rediculously High resolution menus
Rediculously higher quality sounds
Updated music.
Updated Magic attacks
Updated Weapons and their graphics.
Maybe we could have sprite grass that moves when you step on it. No idea how hard it would be to implement though.
we DEFNINITELY need sprite grass though, even if it doesnt move when you step on it. Should be easy to make animated grass though, all we would need to do is make a grass sprite with animation on it, and then set it as a character with no AI and no movement path, so it just stasnds there swaying in the air. Then make it so that you can walk through it.
Updated maps. With the new stuff in, the maps are going to look kinda bland (With the exception of Zeal). We might need fairly big textures ( I was thinking 2048x2048 textures) so you dont notice the tiling, and since the game is from a birdseye view, and quite far up, we could add extra walkthrough-able props that will add to the maps (Such as small rocks, little plants etc, GRASS)
We need new enemy sprites.
Is it possible to change the amount of animations that things do per second? For example, on the world map, the water sprite has 3 animation changes. Could we say, change that to 25 or so? and speed up the amount of frames per second, so that the water looks UBERLEET??
MAYBE more timelines? (If possible, we might make 2 versions, one where we add new timelines, new quests, new subquests, new minigames etc, and one where the only thing that is changed is the graphics, sounds, and music)
New animations. I got pretty sick of chronos only animation for attack. Perhaps it is possible to make chrono do comboes? Just add a few 50 or so extra sprites to his attack animation, and make it just pick a random one, so that he does a different attack every time?
More walk/run animations (if possible) Yes, chrono takes every step the same. Id like more variation in it.
VOICE ACTING?!?!? We have many capable people here, i remember holding the auditions for CTRP before it got closed... I think we could make this work.
Either way, if we all put our hearts and minds to it, we could get it done in say.... 6 months max?
Just an idea, if we tilt the sprites and textures, we could make it Psuedo 3d!
Different Character sprite sets for different timelines. When your in zeal, the wind blows your shirt around. When your in 1000AD, the wind is not blowing around like crazy, so characters need their own sprite sets for different timelines.
More Dungeons! Each with unique loot! Dungeons will each have a story to them, and you will actually entice you to do them, for the loot, the story, and for the awsomeness of everything.
New enemies. Dungeon fights will need bandits.
Unique damage system. Swords can be imbued (If they aren't already). If you hit an enemy with a sword that does fire damage, they will be set on fire. Ice, they will be frozen, lightning, sapped.
Also, Magic graphics based on your overall tech points. I hated how with one tech point, lightning looked the same as lightning with 100000 tech points. At one techpoint, the lightning should be barely visible, not spectacular at all. Just makes you go "Meh". At 1000000 tech points, the ground should shake, dirt should go blowing everywhere, the ground should collapse a bit, and the sound go BOOOOOOOM.
Nevermind that the CT ROM can't play mp3 files, let alone cutscenes, or that most of those requirements would involve editing hardcoded properties of the game. Nevermind that you can't add voice acting to an SNES ROM. And nevermind that this person is trying to orchestrate all this and still has no proficiency with Temporal Flux. Honestly, this is the most extreme example of the plague that hurts modding communities in existence. It's worse than past CT movies or that "RD-style CT" on our forums right now (he requested I give him a forum, and he hasn't posted it in
yet). So what do I do?
99% of that is impossible...Might as well make an RPGMakerXP game or something instead.
And what do I get?
Your forgetting theres still 1% there.
And thats why y0ou dont give up hope
And so we check back in a week and a half later to see how it's giong.
lol i havent even started it.
Nobody will tell me how to edit sprites.
He's not even trying to learn how to accomplish anything; he just wants to make the idea, have other people do his work and then take credit for it. If you're going to try and make a fan creation for the Chrono series, do something that can actually be accomplished and that you can build firsthand.