Author Topic: Official Side Quest Thread  (Read 12862 times)

Agent 12

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Official Side Quest Thread
« on: June 09, 2006, 02:10:45 am »
Dalton's Last Stand:  Exodus' brain child

With King Zeal off doing his own thing Dalton is left iin 11998 BC by himself.  He has taken residence at the site of Mt. Woe's destruction.  The mystics of Mt. Woe now reside there and Dalton is trying to amass an army.  Along with his lashers.

Opens up:  After the crucial decision is made right
Requirements:  Some how make Magus needed???

You go in.......fight Dalton (this needs work......maybe you have to convince mystics to not fight for him?)

Lucca's Orphanage


Lucca starts an orphanage.  You find a kid in Millenial fair and talk to him.  After this is triggered if you go to Guardia forest you see him being attacked.  You talk to him and realize he has no parents, lucca takes him in.  Now the sprite is loaded in lucca's room

Requirements:  Lucca in party both times
Availible:  Any time after Frog is recruited

The Museam


Feel up the museam by finding all the items! 

Statue1 San Dorino inn
old guy, statue 2, girl in 600 AD mayor's place needs stone get it from 65 MIL, take back to girl
Coins:  talk to Chancellor in 1002 AD
Zeal artifact talk to NPC while in Zeal

Requirements:  None
Availible:  Once Epoch is availible

Defeat Serran

Only the masamune can hurt Zealian but Frog has given to the King who has put it in the mountains behind the castle.  Only royalty is allowed there and it's to dangerous cause mystics have taken over.  After going to 1002 AD if you go the Medina Square you see King Guardia get axed by the new Medina Mayor.  Marle is sworn in as queen.  She is now allowed to go to the mountains (via a door that will appear in the kings bedroom).  Zelda spoof map is used here and Marle fights alone.  She gets it.  Now if you go to Serran's layer when you get to his door there is an option to go through and fight.  Note that serran's layer is filled with mystics which you can make diplomatic decisions with. 

Availible:  Post Crucial Decision
Requirements:  Marle in dungeon, frog to go through door

Cyborg Side Quest



Northern Ruins Side Quest


Note:  Possibly use the plot thread about Porre Scientist and Mystics trying to give humans innate magic.



Back by popular demand; Atropos


Find Parts to help bring Atropos back!  You can visit her in the Robot building (note make tram where Coliseum exit is now that let's player choose where to go).  The "robot" doctor there tells you they need special parts.  Of course they are only availible to time travellers. 

Availible:  Anytime after Atropos is axed.


Training of the Vanguard


Train the 600 AD Vanguard in the ways of fighting.

Available:  After Frog is recruited

If you enter the Vanguard location in 600 AD with Frog in your party there'll be a group of young men.  Frog gives them a speach and tells them to go out and train for a few days.

After this if you enter the Forest in 600 AD Tata will be fighting a monster.  He gets injured but manages to defeat him, Frog helps him up and compliments him.

Go back to Vanguard, there's fewer men.  Frog tells them they must be noble.

Go to San Dorino Inn, Tata is there during an argument, Tata tells helps remedies the argument through words, Frog compliments him.

Go back to Vanguard, there's two people left, Frog tells them to go home and they will hear from him.

Go to Tata's store:  Frog tell's Tata that he must leave the store to come join the vanguard...Tata says that he wants to stay near his family...Frog persists telling him that he must leave but Tata says that he will stay with his father.

Frog tells him that was the final test, to be loyal and that he is now a member of the Vanguard.  Cut to scene on the bridge (reminicient of Cyrus/Glenn), a few words are said about Cyrus.



Comments/suggestions?

--jp
« Last Edit: July 06, 2006, 06:42:35 pm by jsondag2 »

justin3009

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Re: Official Side Quest Thread
« Reply #1 on: July 02, 2006, 10:38:21 am »
One thing I don't understand about games, if people die in battle they use revive.  But if someone dies that's not in a battle they don't use it. Maybe they could use life 2 and bring him back >_>.  But that would be kinda shocker seeing king getting axed.

Agent 12

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Re: Official Side Quest Thread
« Reply #2 on: July 02, 2006, 10:49:46 am »
Awhile ago there was the .......um 100 rules of RPG's that discussed why you can't revive people...I loved that list.

--jp

ZeaLitY

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Re: Official Side Quest Thread
« Reply #3 on: July 21, 2006, 04:17:54 pm »
Just noting that at some point, we could have Magus return to Zeal to wake Janus up and talk to him.

Chrono'99

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Re: Official Side Quest Thread
« Reply #4 on: July 25, 2006, 05:49:45 am »
I think Atropos shouldn't die to begin with. There's no way old Melchior can stand against the monster indefinitely while Atropos is just killed in one hit...

Agent 12

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Re: Official Side Quest Thread
« Reply #5 on: July 25, 2006, 10:37:13 am »
You definately earned your say in here Chrono 99.  Can she be injured or just scrap the whole side quest all together.  We atleast have to have her stay back with melchior though cause you can't have her following you when you enter a battle.

(I do believe your underestimating the Guru of.....War??)

--jp

ZeaLitY

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Re: Official Side Quest Thread
« Reply #6 on: July 29, 2006, 10:27:06 pm »
Okay...how about this:

Finish off Dalton

You must go through an icy lake dungeon. Magus must attend. They find Dalton in a cove, and locate Zeal ruins. He notes that he has finally completed his machine to guarantee him immortality by taking him to a strange and interesting place. Magus notes that he can't let Dalton do that, and Dalton calls him out concerning moral ambiguity. Dalton asks him what the difference is between his carving out an empire and the cavorting around time Magus has done. He then insults Magus's sister, and Magus battles him. After killing him, they call Belthasar and ask how the future has been changed. Belthasar notes that it hasn't been changed at all. Magus pauses for a second. This is a major step into his change to the Magil archetype, in which Magus is a cool guy.

Requirements:  Magus must be in the party to get into the dungeon
Availible: The Fated Hour

Defeat Serran, Help Warriors

In 602 A.D., they hear that the Mystic Warriors grew tired of reigning over Medina and left. They succeeded in getting the Mystics not to venerate Porre, though. They say the Mystic Warriors went to Serran's fort. There, the party find anachronistic monsters and become concerned. They find the Warriors at the head of the fort again; the warriors note that they uncovered information on Magus's old summoning spells, and are attempting to summon a mighty monster for kicks. Belthasar phones in and notes that they're somehow routing monsters from time through the End of Time. They note that they found Serran and locked him up, and that he's mentally unstable. They succeed in summoning something fierce (cue cameo from another RPG), and at the end, the warriors are sucked back through the portal. The chaos frees Serran, who reveals he has been abandoned by King Zeal, and might be able to curry his favor if he can kill the party. They end Serran once and for all.

Requirements: None
Availible: The Fated Hour

Find the Guardia Heirlooms

King Guardia XIII's will is found; it tells Marle to locate the mythic weapons that were used to found Guardia. They should be located in a mountain complex behind the castle. Only royalty are allowed to access the mountain, famously treacherous for cliffs and accessible only through a canyon behind the castle. They enter and find the Zelda spoof dungeon. They locate the items, but the spirit of a dead Guardia knight, ca. 381 A.D. He tells them some story, and notes that he'll test them to see if the Guardia royalty are still worthy of wielding these weapons. They succeed, so they get the PaxGuardia (Frog), Naveed (Marle), and his own sword Geistrand (Crono).

Requirements: Marle is in the party
Availible: The Fated Hour

Stop the Porre Lab

In 1002 A.D., Toma XIII has gone missing. The party search at the sealed pyramid and find the door to something. However, they can't open it, and Ash it worried about Toma; Belthasar suggests finding the original Toma. They bring him to 1002 A.D., and he opens it up. They enter and go down a few hallways to find a Porre lab conducting experiments on Mystics. The lead researchers are Luccia's parents; she's there as a kid. ANyway, they'r etrying to infuse humans with magic, and create monstrosities as a result. Toma attempts to bust out his descendant as the party fight some of their creations. They eventually find Luccia and her parents, who confirm that these ruins belonged to some weird civilization. The boss comes out and tramples her parents. They defeat the baddie, and her parents tell her to finish their research and complete a cyborg before they die. The party set bombs to demolish the place to limit knowledge of Zeal. They take her outside with the Tomas, who have an interesting scene together. William Ishito shows up and remarks that Porre might form a Black Wind unit to replace the losses there, and that he'll join it to make sure things don't get out of hand. His 6 year old brother Norris is with him and notes that he'll join to, as he wants to be a hero. Ishito shrugs it off, and Toma goes to check out his museum before returning to 602 A.D.

Requirements: Find Toma in 602 A.D.
Availible: The Fated Hour

Lucca's Orphanage

Lucca starts an orphanage.  You find a kid in Millenial fair and talk to him.  After this is triggered if you go to Guardia forest you see him being attacked.  You talk to him and realize he has no parents, and Lucca takes him in.  Now the sprite is loaded in Lucca's room.

Requirements: Lucca is in the party
Available: Any time after Frog is recruited

Repairing Atropos

To repair Atropos, the heroes must go...shopping at a mall in the future. It will be tiled by the Blackbird. At this mall, certain items can be traded for. Johnny runs his own speeder and electronics shop, but only preferred customers are allowed in. One of his gyro's is also out of whack, sidelining him for the time being. The party first must find a member's card to get in his store. The party search around and find a media store dealer, who laments that the fashion woman dealer isn't returning his last copy of Weekend at Chronie's. They try to persuade her; she remarks that she'll exchange it if they can get her some interesting, ancient clothes she can start a line with. They go back to 11998 and find a Zealian man willing to part with his clothes. As they receive them, he immediately turns into an Earthbound villager, saying "What the!? I grew a beard!?" The fashionista is overjoyed to get the clothes, and returns the tape. They get the member's card, and enter. Johnny notes that they obviously aren't the owners of that card, and have to race him to be able to buy anything just like everyone else. But first, he needs a new gyrometer.

They ask the mechanic for one; he lets them buy it for 10000g, but will also take a nice first-generation electronic antique if they can find one. If the party opts for this, they return to 1002 A.D., and try to steal a radio out of the Porre storehouse. Guards find them. They reason that maybe Ishito can get one. The screen goes black and they're off to the side of the storehouse with Ishito. They send him over and he has to ask three questions about Porre to confirm he's not a spy. If he screws up, they have to pay the 10,000. They go back and race Johnny. Johnny notes afterwards that he can get the part for Atropos from his shady robot suppliers in northern Zenan, but he needs a favor. The jewelry dealer has held up a large shipment of performance enhancing chips for racing smuggled inside earrings and assorted jewelry; they're usually outlawed through trade embargo. He needs to unload those fast or his suppliers will get angry. They talk to the jeweler, who offers it to them if they can find unique jewelry. Back in prehistory, they confront the trader guy, who says he'll make them a damn necklace if they get the materials. After going to the hunting range, they get the necklace, take it to the jewelry lady, and give Johnny the shipment of chips. He finally gives them the Atropos piece. Restored to full capacity, she finishes Robo's new Crisis arm.

Requirements: None
Available: After the Reptite timeline is finished

Find Agent

Belthasar keeps a datacube of timeline data in prehistory just in case the future were to be adversely affected or changed. He sent an agent back to retrieve it, as since Gaspar is at the End of Time again, he'd rather store it there. However, the agent was lost with the cube, and the party must find him. They first search a river, finding him and a prehistoric woman surrounded by winged apes. He notes that they're strongly attracted to the object. They finish the apes off, but meanwhile the agent has continued running. They venture to Singing Mountain and find him on the vista. They defeat more apes and an ape boss. He notes he fell in love with this woman, and wants to stay with her. belthasar reluctantly calls in and tells him that she would have died from the apes if he hadn't saved her, and that she needs to be removed from the timeline anyhow -- meaning he can return to the future with her.

Requirements: None
Available: The Fated Hour
« Last Edit: July 31, 2006, 07:02:00 pm by ZeaLitY »

TheOutlaw

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Re: Official Side Quest Thread
« Reply #7 on: August 19, 2006, 02:10:21 am »
Quote
Find the Guardia Heirlooms
does king guardia need to die, isn't it Guardia royalty that can do it, therefore he doesn't need to be dead.
What if he offers to do it, but gets injured instead.
Or if he says he's to old to do it, but he'll only let marle back there
So You'll need marle and frog in your party to do the sidequest, but only frog to hear about it.

I like Stop the porre lab, and as for Lucca's orphanage more than one kid needs to be found. and finding them will do something, unlock more sidequests et cetera.

Quote
You definately earned your say in here Chrono 99.  Can she be injured or just scrap the whole side quest all together.  We atleast have to have her stay back with melchior though cause you can't have her following you when you enter a battle.
I like the injured idea better, but it has to be a little more than that, because in prosperous chronopolis they obviously have very advanced technology. Maybe make it like the plot in Cherry2000, where her memory chip, or personality chip has been damaged. andtherefore you need to find another atropos personality/memory chip.

i like the idea for the museum, but you need to have more specific items to find, like a cyrus suit of armor, shield. A sculptor who needs funding to make a statue of Cyrus, he also has trouble looking for a place to present it. Maybe some portraits. of people..

what about a sidequest developed around Schala.(if it is still planned to have her be playable) getting her memory back, It would be very interesting if she didn't remmebr anything but her name to start off with and as the game progresses more parts of the side quest open up.

justin3009

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Re: Official Side Quest Thread
« Reply #8 on: September 05, 2006, 10:53:28 pm »
Yea, the injured idea is good.  It's kinda bad to have something like.
Monster: -pokes atropos-
-Atropos asplodes from a poke-

But the museum thing could be interesting.  Make the parts extremely hard to find, then when you have them all it unlocks a secret boss battle deeper into the area.  Like, you go in deeper and you have to fight a ghost of Cyrus or something.  Make him like ungodly strong and as a reward, you get Cyrus Shield for glenn or something.
« Last Edit: September 05, 2006, 10:56:20 pm by justin3009 »

TheOutlaw

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Re: Official Side Quest Thread
« Reply #9 on: September 06, 2006, 01:09:39 am »
I'm pretty sure that the serran sprites will replace the ghost of Cyrus sprites in the game (hasnt occured yet it beta).
i like the idea of a secret boss. definately a good reward for scourgig thw world for items

maybe an uber Masa and Mune?

justin3009

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Re: Official Side Quest Thread
« Reply #10 on: September 06, 2006, 08:42:31 am »
Maybe if you do win, you get all the items that you needed to find.  Like the ones you first find are really weak.  But after you beat the boss, they get all powered up and uber strong.  Like, for items it would be like, Cyrus Helm, Cyrus Armor, Cyrus Amulet or something...

Chrono'99

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Re: Official Side Quest Thread
« Reply #11 on: October 07, 2006, 07:34:07 pm »
Here's a summary of what we have (I'm adding comments, but I can't seem to formulate actual side-quest propositions). Some of the stuff are described from the perspective of my plot revision, which I acknowledge is not 100% approved yet.

65,999,998 BC:
- Find Agent and Datacube
- Maybe have something more to do with Yaluk? not fighting her (the Xamoltans really weren't evil) but maybe... doing something that will result in her giving the party a purer Rainbow Shell, that came from the Reptite timeline?

11,998 BC:
- Fate of the Nus had been mentioned one or two years ago (that was a long time ago wasn't it?).
- The uber-powerful secret boss could also fit here. He could be something Queen Zeal chained years ago like Giga Gaia, but then it was forgotten by everybody until some Last/Mist Village man gets butchered by him: something modeled after Fenris the chained wolf, Beowulf's Grendel, Gerriodur the Troll King, the Chupacabra (lol) or even a sea monster attacking the coast, etc.

1 AD:
I think this era has potential, it deserves some expansion... Cedric the Executor, early Porre, the RivenCrimse, a tribe worshipping Mother Earth? If we can't find anything, we'll have to remove 1 AD from exploration after the Reptite timeline, but I doubt we find nothing for this interesting era.

602 AD:
- Defeat Serran, Help Mystic Warriors
- Training of Knights (Vanguard disappear during the story, so it will revolve around knights)

1,002 AD
- Find the Guardia Heirlooms in the Valle Crimse
- Lucca's Orphanage (really, it seems a bit random for Lucca to bring some random orphan into her house, perhaps the side-quest should revolve around helping the child and just entrusting him to the Mayor; she'd need Kid + the Fall of Guardia massacre to want to create an orphanage)

2,302 AD:
- Repairing Atropos
- Arrest Proto 5-02C (terminate or spare him)
- Beat the Coliseum

All eras:
- The Museum
« Last Edit: October 07, 2006, 07:36:47 pm by Chrono'99 »

ZeaLitY

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Re: Official Side Quest Thread
« Reply #12 on: October 07, 2006, 11:44:26 pm »
I like the secret boss in 11998 B.C. But I'm also keen on doing some kind of small sidequest back in 12001 B.C. at night. Just something simple, maybe.

Quote
As they receive them, he immediately turns into an Earthbound villager, saying "What the!? I grew a beard!?

Oh, man. Even though I wrote that, I couldn't help but die laughing when I just read it.

TheOutlaw

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Re: Official Side Quest Thread
« Reply #13 on: October 09, 2006, 12:26:58 am »
For a simple sidequest for 12001bc (i believe that's when you explore Zeal)
there could be a sidequest where you collect books for the librarian
some books are lying out in the open, while some you have to battle people

the reward could be a weapon from the "lost and found"
a weapon that's slightly ahead of that time of the game, that you can buy later in the game anyways.

justin3009

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Re: Official Side Quest Thread
« Reply #14 on: November 01, 2006, 10:32:06 am »
Maybe you could revive the old pyramid dungeon thing.  That was kinda interesting.