Author Topic: Graphics Hacking  (Read 50457 times)

Chrono'99

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Re: Graphics Hacking
« Reply #150 on: August 12, 2006, 11:59:47 am »
Another update of the Gryphon tank. If there's no major complain or thing to change I guess it will be the final version.

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Agent 12

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Re: Graphics Hacking
« Reply #151 on: August 12, 2006, 12:03:07 pm »
I really like it.  How do the attacks look while you're fighting him?

--jp

Chrono'99

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Re: Graphics Hacking
« Reply #152 on: August 12, 2006, 12:10:51 pm »
Same as the Dragon Tank. The laser comes out of the blue spot on the side, the jaw moves and shoots etc. The coordinates match correctly. Missiles come from the back too but it's behind the wings so I didn't put a tube or hole there. Also a sort of submarine periscope appears under the head sprite when the head is defeated (I assumed those kinds of tanks have someone inside controling them).

(edit: gyroscope > I meant periscope...)
« Last Edit: August 12, 2006, 03:49:43 pm by Chrono'99 »

TheOutlaw

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Re: Graphics Hacking
« Reply #153 on: August 13, 2006, 06:56:04 am »

When I was going to make the Glenn Menu Pic, I planned to use this character's from Live a Live, the hair is shaped accoringly to Glenn, and for me when it comes to editing menu pics hair is usually the hardest part.
My plans were to change hair color to Glenn's, then alter the face to make it look more like glenn.

If Glenn's menu pic is still open I'll start working on one after the sun rises.
« Last Edit: August 13, 2006, 07:02:17 am by TheOutlaw »

Chrono'99

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Re: Graphics Hacking
« Reply #154 on: August 13, 2006, 12:35:37 pm »
Here's the patch for The Gryphon. Its wings were supposed to be blue to remind of Porre but I figured that they look better with an iron grey (and Porreans are blue only in CC anyway). I scrapped the periscope for a more normal exploded head also (I thought the periscope would be funny but it was hard to draw...). I've also made 2 patches for Zenan Bridge and the Porrean Camp because the head and wheel coordinates had to be adjusted.

My next target will be the flying cars...

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« Last Edit: August 13, 2006, 12:38:26 pm by Chrono'99 »

Vargose

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Re: Graphics Hacking
« Reply #155 on: August 14, 2006, 11:43:17 am »
Lets try to keep all Glenn related stuff in the Glenn thread.

http://www.chronocompendium.com/Forums/index.php?topic=3025.0

Agent 12

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Re: Graphics Hacking
« Reply #156 on: August 14, 2006, 02:06:10 pm »
Justin I noticed you switched Gaspar to Queen Zeal in one of your pics there, can you make a patch that makes gaspar Belthasar for us?

--jp

justin3009

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Re: Graphics Hacking
« Reply #157 on: August 14, 2006, 05:02:43 pm »
Uh...I can try.  I had to use Crono Tweaker to do it.  So i'm not exactly sure if it would keep the results as it sometimes reverts one me.

ZeaLitY

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Re: Graphics Hacking
« Reply #158 on: August 14, 2006, 05:12:39 pm »
Well...we'd have to make sure we're not removing the Gaspar sprite from the game or something. Does the Zeal Gaspar sprite have walking animations, by the way? Just curious.

Edit: I checked and he doesn't.
« Last Edit: August 14, 2006, 05:15:41 pm by ZeaLitY »

justin3009

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Re: Graphics Hacking
« Reply #159 on: August 14, 2006, 07:19:03 pm »
You're not removing Gaspar from the game.  It's just changing a few bytes so it's a different person instead of him.

PS:  It's a headered IPS.

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Chrono'99

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Re: Graphics Hacking
« Reply #160 on: October 03, 2006, 02:06:57 pm »
Just a random and useless post to show the flying car sprite that I started a while ago... It's still not finished, but will probably be, soon. :)

Edit: I can't resist putting a preview of the CC-style Ozzie too. From his clothes in CT, I always thought Ozzie had some kinds of religious or ceremonial functions in the Mystic society... but he looks much more relaxed in CC, as if he became a renegade or something...

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« Last Edit: October 03, 2006, 04:52:37 pm by Chrono'99 »

nightmare975

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Re: Graphics Hacking
« Reply #161 on: October 03, 2006, 07:55:08 pm »
Try to make Ozzie's crown more distinct. Like put more points at the top.

Chrono'99

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Re: Graphics Hacking
« Reply #162 on: October 04, 2006, 01:12:08 pm »
That's his hair actually (http://www.chronocompendium.com/Term/Image:Mysticwarriorscross.png.html). It's a bit tricky to draw it without it looking like a crown or a cap since the area is 4x4 pixels or so. Not sure how it came out...

ZeaLitY

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Re: Graphics Hacking
« Reply #163 on: October 04, 2006, 01:32:07 pm »
Looks like you approximated it well.

Chrono'99

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Re: Graphics Hacking
« Reply #164 on: October 24, 2006, 06:25:22 pm »
Here's my plan for the Porre NPCs. Since sprite slots are precious, only the Cyborg will be an enemy. The other soldiers will be normal NPCs.

-Porre Private (replaces 21 Prehistoric villager - old man): He's basically like in CC, except he has a "normal" helmet to make him look less modern (we're only less than two years after 1,000 A.D., so Porre shouldn't be so drastically different and almighty militarily!).

-Porre Sergeant (palette swap of 51 G.I. Jogger): He's just a CT soldier colored in blue. In CC, he wears a black jacket, but here he has an old-fashioned armor because swords are still more common than guns.

-Porre Agent (31 Guard): The Cyborg. It's hard to make him look like something else than Robocop... I'm giving him a sort of very short shoulder cape. He can be fought in battle. Any suggestion for his look, someone? Maybe I could or should take out his helmet and give him a face.

-William Ishito: He's the only one which poses a little problem. He doesn't fit the Guardia Cook's slot, and that's all the slot we have in adult size (no more other NPCs!). I think I'm just gonna make him a unique frame, with no animation (he's not an enemy anyway, I gave him a sword only to distinguish him from future Norris). Alternatively, we could hack some sprite assembly but... not until we're freed from the PC Glenn burden.

So far, I've completed the Porre Private spriteset.

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« Last Edit: October 24, 2006, 06:40:05 pm by Chrono'99 »