Author Topic: Graphics Hacking  (Read 50494 times)

Vargose

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Re: Graphics Hacking
« Reply #75 on: June 29, 2006, 02:35:37 pm »
Similarly to find the Palette

240000   2417B7   PAL   No   No   "Character, NPC, Enemy palettes (12 colors each)"

Each pallette is 2 bytes long.

Nizbel's pallette number in Chrono Tweaker is 186.

So multiply 186 times 24, and you'll get 4464. Which is 1170 in hex.
Add that to 240000 and you'll get 241170, which is probably Nizbel's Palette
« Last Edit: July 03, 2006, 10:35:53 am by Vargose »

Chrono'99

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Re: Graphics Hacking
« Reply #76 on: June 29, 2006, 02:42:27 pm »
Wow thanks. I used to do a lot of trial and error with SnesPal to come up with something :/

Chrono'99

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Re: Graphics Hacking
« Reply #77 on: July 02, 2006, 04:35:54 pm »
Unheadered CT with the Vision Serpent replacing Mother Brain.

[attachment deleted by admin]

Vargose

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Re: Graphics Hacking
« Reply #78 on: July 03, 2006, 10:35:23 am »
Just corrected my last post

EDIT: *Similarly to find the Palette

240000   2417B7   PAL   No   No   "Character, NPC, Enemy palettes (12 colors each)"

Each pallette is 2 bytes long.

Nizbel's pallette number in Chrono Tweaker is 186.

So multiply 186 times 24, and you'll get 4464. Which is 1170 in hex.
Add that to 240000 and you'll get 241170, which is probably Nizbel's Palette

Chrono'99

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Re: Graphics Hacking
« Reply #79 on: July 03, 2006, 07:14:06 pm »
Unheadered CT with Lebniz replacing Nizbel I (II too but I better).

[attachment deleted by admin]
« Last Edit: July 03, 2006, 07:16:30 pm by Chrono'99 »

Agent 12

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Re: Graphics Hacking
« Reply #80 on: July 06, 2006, 12:13:31 pm »
Awesome work, all patches have been applied.

I added a sprite sheet for Ayla's baby from harvest moon......we just need one animation it won't be walking around or anything.

I also added Cyrus Ghost....that one is gunna be a harder one.


--jp

Vargose

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Re: Graphics Hacking
« Reply #81 on: July 10, 2006, 10:03:55 am »
Playable thy name is soon to be Glenn. Thanks to Vehek, I have been working on sprite assembly. This weekend I started working on replacing frog with Glenn. I pasted glenn's graphics over frog's and I built two 4x4 frames of sprite assembly. I just made two frames as a test. His facing up frame, and one of his battle frames. I included pictures below. Both worked great. The process of building a frame isn't that tough once you get the hang of it. Keep this on the down low.

[attachment deleted by admin]
« Last Edit: July 10, 2006, 11:06:50 am by Vargose »

Agent 12

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Re: Graphics Hacking
« Reply #82 on: July 10, 2006, 10:30:17 am »
Big news......huge news......We'll need a spriter, shout out if you want the job.

--jp
« Last Edit: July 10, 2006, 10:43:10 am by jsondag2 »

justin3009

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Re: Graphics Hacking
« Reply #83 on: July 10, 2006, 10:41:28 am »
I'll take a stab at it.  I may not finish it all.  But it's worth a shot.  It'll be kinda fun.  Just tell me what to do.

Chrono'99

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Re: Graphics Hacking
« Reply #84 on: July 10, 2006, 11:50:27 am »
This is awesome. In that second picture Glenn fits so well with Crono and Lucca... It sounds so natural to have him in human form hanging around... This will be really fantastic when he'll have all his animation frames.

I don't know if I'm playing Mr Obvious or not, but note that Schala's spriteset was in the making some times ago also. It seems Oswego Del Fuego didn't finish it but it's almost complete: http://www.angelfire.com/moon/dandymasher/schala.html

Agent 12

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Re: Graphics Hacking
« Reply #85 on: July 10, 2006, 12:13:24 pm »
I remember checking that site every day hoping for an update.

--jp

Chrono'99

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Re: Graphics Hacking
« Reply #86 on: July 10, 2006, 12:18:12 pm »
It's mostly complete, the rest would depend on what we do for her Techs.

Vargose

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Re: Graphics Hacking
« Reply #87 on: July 10, 2006, 02:13:28 pm »

Agent 12

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Re: Graphics Hacking
« Reply #88 on: July 21, 2006, 12:15:46 am »
I need to heck Chrono Tweaker, but What I need is 3 Azala's to take the place of 3 existing Enemies.  Each azala will need a new Pallette because I want them wearing different cloaks.  One Blue, One Red, and One Yellow/White. 

We can replace the 3 Chrono Enemies.....or really any enemy that we aren't using (it'd probably be corny to bring back yakra/yakra 2, Zombar/Retinite etc.

Can someone look into this for me.  I'm going to spend a few days porting over Zeality's new and improved text.

--jp

Vehek

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Re: Graphics Hacking
« Reply #89 on: July 21, 2006, 02:01:56 am »
TF 2.00 unfortunately doesn't allow you to select a monster above FA, the second Magus. So no using TF to insert the enemy versions of Crono into an event.