Author Topic: Graphics Hacking  (Read 64393 times)

Agent 12

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Re: Graphics Hacking
« Reply #60 on: June 22, 2006, 04:29:33 pm »
Hm, it's sort of like those pixel pictures that you cross your eyes at in the sense that at first I didn't see it but once I saw it it didn't go away and looked awesome.

Hm.....I'll check for the address but I'm sure someone will find it befor me.


--jp

justin3009

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Re: Graphics Hacking
« Reply #61 on: June 22, 2006, 07:12:24 pm »
Looks like the face of Ridley from Super Metroid... Meh, still a good sprite.  Seems kinda weird though... but it's good.

Agent 12

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Re: Graphics Hacking
« Reply #62 on: June 23, 2006, 03:22:56 pm »
.....sigh I have no idea how to find Nizbel (feels useless)....when someone finds it can they post a small tutorial on what they did.

Also Chrono 99' if you wanna post the IPS so that JLukas can make sure it won't corrupt (also JLukas if you read this can you give an OK for the Frozen Flame patch posted earlier?)

Justin--Did ya ever look into making that flute?  I found this on Google Image if you want something to base it on: 

http://www.zelda-world.com/v3/img/zelda1/Items/flute.gif

--jp
« Last Edit: June 23, 2006, 03:29:04 pm by jsondag2 »

Chrono'99

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Re: Graphics Hacking
« Reply #63 on: June 24, 2006, 03:09:21 pm »
You mean a Frozen Flame patch for a fresh CT rom? If so here it is (for an unheadered rom).

For the baby I think "stealing" a baby sprite from another game (like with the flute) would be the best, but I can't think of any game which has one (there's Harvest Moon maybe...).

[attachment deleted by admin]
« Last Edit: June 24, 2006, 03:11:27 pm by Chrono'99 »

justin3009

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Re: Graphics Hacking
« Reply #64 on: June 24, 2006, 03:21:26 pm »
^^' I forgot about that XD.  But what do you think, this was like a 30 second job XP.  I know it sucks =/

[attachment deleted by admin]
« Last Edit: June 24, 2006, 04:22:18 pm by justin3009 »

Agent 12

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Re: Graphics Hacking
« Reply #65 on: June 25, 2006, 05:18:11 pm »
Flute looks great, if you can make a patch for that.  Chrono 99' Nizbel patch is the one I meant to have ya post, sorry about being vague.

--jp

Chrono'99

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Re: Graphics Hacking
« Reply #66 on: June 26, 2006, 06:32:27 am »
I don't have the address for the ingame Nizbel graphics, so I can't make a patch yet (same for Mother Brain)... All I have are these preview spritesheets.

I updated the Vision Serpent to make it a bit less alien though.

[attachment deleted by admin]

nightmare975

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Re: Graphics Hacking
« Reply #67 on: June 27, 2006, 12:23:48 pm »
I think for the Lebniz battle you should have the party say when they first see him, "*gasp* Nizbel III!?" or something like that and he goes, "No you fools! I'm Lebniz!"

Vision Serpent, cool 8)

justin3009

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Re: Graphics Hacking
« Reply #68 on: June 27, 2006, 01:37:47 pm »
Here's the .ips!  Unheadered fresh CT Rom I believe i Made it from.  I tested it on another rom and it looks great.  The flute is blue but it doesn't look half bad

[attachment deleted by admin]

Agent 12

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Re: Graphics Hacking
« Reply #69 on: June 27, 2006, 03:41:20 pm »
replaced red knife right?

--jp

justin3009

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Re: Graphics Hacking
« Reply #70 on: June 27, 2006, 05:05:19 pm »
Correct

Agent 12

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Re: Graphics Hacking
« Reply #71 on: June 29, 2006, 01:13:09 pm »
The Kilwala  is trying to use the pointers in the hex of the game to track down Nizbel's graphics, so hang tight.  You going to need Mother brain's offsets too?

--jp

Vargose

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Re: Graphics Hacking
« Reply #72 on: June 29, 2006, 01:25:56 pm »
1F4464   1F6612   GFX   Yes   No   (84) NPC and Enemy Graphics   7/7/2003

thats Nizbel


To find NPC or enemy graphics. Open up a headered rom in chrono tweaker. Find your NPC or Enemy.

Take the Starting Sprite location number. For Nizbel that was 139.

Subtract 7 (because chrono tweaker counts the playable characters), and you get 132.

Change it to hex and you get 84.

Now you can just search (CTRL-F) the offsets guide for "(84) NPC" and you'll find the offset 1F4464

Or you can locate the pointer yourself.
242015   2422E7   PTR   No   No   Pointers to npc and monster graphics   7/7/2003
Each pointer is 3 bytes long. So take 84 times 3, and you get 18C. Add that to 242015 and you get 2421A1.
The pointer value is 64 44 DF, which corresponds to offset 1F4464


Also
21B7AC   21BF3D   GFX   Yes   No   (CE) NPC and Enemy Graphics   7/7/2003
is Mother Brain
« Last Edit: June 29, 2006, 01:49:37 pm by Vargose »

Agent 12

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Re: Graphics Hacking
« Reply #73 on: June 29, 2006, 01:53:33 pm »
great job kilwala, Chrono 99' if you can get me those patches for Nizbel (Lebniz) and Vision Serpent we'll get JLukas to OK them and put em in.

--jp

Chrono'99

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Re: Graphics Hacking
« Reply #74 on: June 29, 2006, 02:24:59 pm »
Thanks! this will certainly make things easier now. I'll do the patch but not right now because it's a bit long (I have to cut the original spritesets in little 8x8 tiles, find each of them in the graphic dump, then replace them with the modified spriteset tiles... it's easy but tedious) (...and then there's the palette change).