2100AA D77 No 00000005-00000D80 D7C <-- Graphics
210E21 7E Yes 00000D81-00000D88 8 <-- Graphics
210E9F 13 No 00000D89-00000DA0 18 <-- Graphics
239358 F0 No 00000DA1-00000E95 F5 <-- Sprite Assembly
24FCE0 1 No 00000E96-00000E9B 6
24FCEA 1 No 00000E9C-00000EA1 6
24FCF4 1 No 00000EA2-00000EA7 6
------ ---- EOF 00000EA8-00000EAA 3
I'm 96% sure that the last 3 entries in the log are for the pointers I switched for King Zeals Head/left hand/right hand but in FW's sprite guide they are listed to be at location
2421E3
2421E6
2421E9
Why is there a descrepency? I used Chrono Tweaker to switch the index I'm just hoping there's not some weird bug.
JP, you're talking about these?
24FCE0 1 No 00000E96-00000E9B 6
24FCEA 1 No 00000E9C-00000EA1 6
24FCF4 1 No 00000EA2-00000EA7 6
Those do correspond to Queen Zeal's head, left hand, and right hand. They are starting addresses for the sprite headers, which are used to assign graphics packet, sprite assembly, palette, etc., indices.
These...
2421E3
2421E6
2421E9
...are the pointer addresses for the graphics packs used for the masked Queen Zeal and her hands.
My guess is you changed graphics pack indices and not graphics pack pointers, which could still have the desired effect I suppose. The index in the header just tells
which pointer a graphics pack gets. So the index is like the pointer to the pointer. You probably just changed a higher level pointer, or that's my understanding. Hopefully it's okay.