Author Topic: Check Here for Latest Rom  (Read 3542 times)

Agent 12

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Re: Check Here for Latest Rom
« Reply #15 on: June 22, 2006, 02:37:53 am »
New Patch availible:

Fixed some of Cyber's found bugs.  I've also messed around with the"brighten" command and...I thnk I made Zeal brighter, giive me some feedback on that cause apparently my computer is alot brighter than other peoples cause it was fine for me.

I also coded the first floor of Terra Tower so you can go ahead and look at that (talk to schala in the debug room).  All the exits should be there cept the one on the 4th floor. Only first floor is coded so no other switches will work.  If you want to explore the whole thing you have to walk through the wall right at the entrance , middle rightish of the wall right in front of you.


--jp



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« Last Edit: June 22, 2006, 10:28:47 am by jsondag2 »

Agent 12

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Re: Check Here for Latest Rom
« Reply #16 on: June 28, 2006, 01:20:12 am »
Alrighty I got it so we can use 65 MIL tiles on the other overworlds now.  It took a little hex editing.  I made a really quick test map and that's where you go after attempting to save Ayla now.  It replaced the "Dark ages" overworld.  So if anyone wants to clean up that Overworld go right ahead.  Until that's done I'll use that as a dummy overworld.  If you are going to clean it up try to put the "reptite" area on the North instead of South since our OW sprite has the entrance on the bottom so you want to enter FROM the south.

In other news the Kilwala Music revolution has begun.  And I must say I'm impressed.  I put in Keeper's Dome and Atlus.  To test it go to debug room and talk to schala.  First you'll be treated to "Keeper's Dome", I have no idea why they didn't keep this in the final release.


If you go up the stairs on the left you'll hear Atlus.  It takes awhile to get going but it was very impressive.  It willl be Terra Tower's song.  It replaced Tyran Lair.


Remember keep the songs were using a secret cause this'll be a shocker to everyone.

EDIT:  This patch lost the last Village OW, it is no longer official patch I have a backup that I'll upload tonight

--jp

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« Last Edit: June 28, 2006, 12:14:52 pm by jsondag2 »

Agent 12

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Re: Check Here for Latest Rom
« Reply #17 on: June 28, 2006, 11:45:54 pm »
Alrighty,

Until I can get some more answers were gunna have to go with the "winter" excuse for 1 1AD. 

Update time:  I fixed Dark ages so it uses it's old tileset, thus fixing last village.  Future is still 65 MIL tile set.  I have 4 locations that I've inserted.  The tents are a copy paste of the last village tents Chrono 99 made, I edited "Cedric Guardia's" tents but the others will still need to be moved around.  I also made a location for Marle to wake up in, it's from Death peak with a few more trees and shrubs around.  I'll add all these to the Map thread, as long as the OW, which needs work more than anything else.......i hate hate hate coast lines, so damn tedious.

On a more well done note, the maps that Nightmare made have been patched, though I need to add an exit for Toma's Shrine,  but the Porre camp insides can be seen in ROM. 

--jp

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« Last Edit: June 29, 2006, 11:23:24 am by jsondag2 »

Agent 12

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Re: Check Here for Latest Rom
« Reply #18 on: June 30, 2006, 01:05:23 am »
Update O the Day:

I have gotten alot of code done for Marle's Reptite Timeline Story.  There's some scenes that I think came out pretty good.  If you want to check out just today's update go to the debug room and talk to Schala, she'll now take you to Marle's story instead of TT (since TT can now be accessed on the Overworld for Marle). 

I also put Nightmare's Toma Shrine in the game in the house next to Choras Ferry.  I haven't put any NPC's in it yet though.  Also there was a tile that was going over Crono's head I changed the priority, hopefully it didn't ruin another map but keep an eye out just in case.

I'm thinking we're going to want a couple small maps between Marle waking up in the mountain and actually getting to the Overworld (think 65 MIL mountain path).


--jp 



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Agent 12

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Re: Check Here for Latest Rom
« Reply #19 on: July 04, 2006, 12:14:29 pm »
Happy 4th everybody.  I've decided to go ahead and use all these graphics patches so here's what you can now see in the ROM (I have a backup just in case something goes horribly wrong).

1.  Frozen Flame
2.  Chrono 99's terra Tower......I picked a pallette that looked "icy" .....it doesn't really do it justice though
3.  Lebniz
4.  Vision Serpant
5.  Flute

I haven't added them in main plot yet but you can see them all on the first floor of TT.  Use Schala to start Marle's Reptite Timeline and then TT is the lower left.  Vision Serpant has a small glitch if you go off the screen from her so we'll have to tweak the plot so that you can't move to much, but they all look great.  I'll add the flute after they solve the singing Mountain puzzle, and the frozen flame above King Zeal during the Crucial Decision. 

In other news I made a short map between Marle waking up and getting to the OW.  The enemies are fightable but you can just lose to them.  I still need to add the treasurechests and a little sound effect for when the enemies jump.  I also tried out adding animations while they walk.....I think it turned out pretty good but if yout hink it's corny speak up and I'll remove them. 

Anyways that map certainly needs work so I'll add it to the maps thread.  Next up for me is adding enemies to Terra Tower, but for now it's fireworks time.

--jp

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Kae

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Re: Check Here for Latest Rom
« Reply #20 on: July 13, 2006, 05:13:00 pm »
I've finished up my work for the most part improving the following maps:

Location
------------------
{157} - CE - Vanguard Dungeon (Present)   (I've improved the overall look of the dungeon, detailing shadows, fixing tile errors, etc)
{176} - CE - Cathedral Back Room (Present)   (Added detail to the room to make it appear less bland)
{1BB} - CE - Catheral Foyer (Present)   (Added minor detail. Fixed some solidity issues)
{1BC} - CE - Vanguard Courtyard (Present)   (Added massive detail. Enclosed the map edges)
{1C2} - CE - Vanguard Post Lobby (Present)   (Added detail, shadows, fixed/added solidity. The tile below the guard blocking the entrance has been left walkable for debug purposes of the Vanguard maps)
{1C3} - CE - Vanguard Study (Present)   (Added detail)

Overworld
------------------
{0} - Present   (Added detail to Manoria Cathedral/Vanguard regions. Added massive detail to Porre region (paths) to give a more militaristic feel)




Current issues with these maps:

1: Priority issues for tiles in the following
  -{157} - CE - Vanguard Dungeon (Present)
  -{176} - CE - Cathedral Back Room (Present)
  -{1BC} - CE - Vanguard Courtyard (Present)
  -{1C2} - CE - Vanguard Post Lobby (Present)
  -{1C3} - CE - Vanguard Study (Present)

2: Music is not playing on a few maps. I've gone through and added music back to a few that I noticed, but not all. Of particular mention are the following (Note: This may not be all of the affected maps)
  -{0} - Present, the music transition from wilderness > Porre doesn't play any music for its region.
  -{Various} Porre music does not play inside any of its buildings, except for the Snail Stop.

3: The default menu appearance is red instead of grey. (Intentional?)


Note: This is the first IPS file I have compiled. As such it is wise to make a back-up of your current ROM in case I have messed up.

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« Last Edit: July 13, 2006, 05:17:42 pm by Kae »

nightmare975

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Re: Check Here for Latest Rom
« Reply #21 on: July 13, 2006, 10:22:15 pm »
3: The default menu appearance is red instead of grey. (Intentional?)

Yeah, it's intentional, its to give a more CE feel, I think.

Chrono'99

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Re: Check Here for Latest Rom
« Reply #22 on: July 13, 2006, 10:26:19 pm »
Yes, so far it's really the only thing which justify the title, "Crimson Echoes".

Agent 12

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Re: Check Here for Latest Rom
« Reply #23 on: July 15, 2006, 03:27:21 pm »
Alrighty Marle TT Enemies is now in the patch.  Check it out and tell me what ya think.  I have one more scene before I'm ready to start the 1002 Reptite Timeline.


--jp

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Agent 12

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Re: Check Here for Latest Rom
« Reply #24 on: July 16, 2006, 10:24:19 pm »
Alrighty I made some bug fixes that CyberSnarkany pointed out to me, but that's not all.

Added Nightmare's 600 AD vanguard (not NPC's yet though)
Put Chrono 99's Frozen Flame in the crucial decision scene

Kae, you can use this patch to continue cleaning up the maps.

Zeality (if you're back from vacation) can you add Vehek to the team, he has said that he will continue research on techs in hopes that eventually we can have atleast somewhat custom techs.

--jp

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« Last Edit: July 17, 2006, 12:58:12 am by jsondag2 »

nightmare975

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Re: Check Here for Latest Rom
« Reply #25 on: July 16, 2006, 11:57:25 pm »
Uh, there's no patch.

Agent 12

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Re: Check Here for Latest Rom
« Reply #26 on: July 17, 2006, 12:58:33 am »
Whoops, it's added now.

--jp

Agent 12

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Re: Check Here for Latest Rom
« Reply #27 on: July 20, 2006, 05:39:44 pm »
Kae is it possible to get an update if you see this.  I'm afraid if there's no word from you by Friday I'm going to go ahead with the coding.  For some reason San Dorino Plains had completely wrong tiles added it so if you get a chance fix that please.

--JP

Kae

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Re: Check Here for Latest Rom
« Reply #28 on: July 20, 2006, 10:39:21 pm »
Start on that anytime you want. I haven't been able to make much in terms of changes. This week is turning out extremely hectic for me, for numerous personal reasons. :(

Agent 12

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Re: Check Here for Latest Rom
« Reply #29 on: July 21, 2006, 02:57:42 am »
Sorry to hear that Kae, I'm sure everything will work out.

Here's a patch update:

Something horribly horrible happened to San Dorino Plains so I imported an old map for it, besides that I have begun transferring the dialogues from the newfangled Dialogue thread to the rom.  It's slow but steady. 

That being said since I work a whole awful lot if someone wants to grab the ROM and import some text feel free, just make a post so I don't end up doing work that I need to redo. 

--JP

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« Last Edit: July 21, 2006, 03:21:29 am by jsondag2 »