For the unwinnable fights, perhaps they could be winnable at high levels (like new game +). So, in normal circumstances, you would lose because of the enemy's sheer power, but in a new game + situation, defeating that enemy would give you a special item only for users of new game +, as a bonus for playing through again. This kind of thing would probably be best gone through and done towards the end of development for Crimson Echoes, but it's a neat idea to throw around.
I'm really impressed by the work done in my absense(sp?), especially the overworld event for taking the fairy to medina. Very nice work there, flawlessly executed. Some really great talent has showed up recently, I'd like to have every talented person we can get involved in one way or another. It all adds up.
Great ideas for the AI, I'm going to take all suggestions, and work them in, or around whatever limitations I currently have with AI (I still can't do everything, but nobody will notice).
I don't remember Crying Heavens, but I will try to find it (a list of techs available through AI would be nice, just one byte change will change an attack, perhaps members with nothing to do could change that byte 255 times, and write down what they think the attack is? It would be of IMMENSE help to me in future AI hacking). Dreamless also has my fancy, because of the whole theme of dreams, and King Zeal using Dreamless (someone also detailed how cool Dreamless was compared to the story as a whole, though I forgot who
).