Author Topic: Chrono Trigger: Crimson Echoes Demo 2 Feedback  (Read 41815 times)

Den Schwarz

  • Iokan (+1)
  • *
  • Posts: 14
    • View Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #225 on: October 07, 2006, 02:05:24 am »
It work... I only patched ROM file using Lunair IPS.
How beat Dalton and Golem (in Dalton's base)?

Chrono'99

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3605
    • View Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #226 on: October 07, 2006, 04:15:15 am »
The Golem in Dalton's base is sort of unbeatable, you must avoid him. You're not supposed to beat Dalton either, the story continues even if you lose.

Den Schwarz

  • Iokan (+1)
  • *
  • Posts: 14
    • View Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #227 on: October 07, 2006, 02:08:17 pm »
So, I done it. And I wait final releaze!

My recommendations for extension:
- new game VERY cruel, many persons die, Crono will like Hollywood action hero... It's very bad.
- remake Dalton's hideout (more enemies, more questions, less traps, in better traditions Magus's Castle and Tyrano Lair);
- Dalton VERY hard;
- remake Beast Woods (there's more glitches);
- change Epoch time scale (600, 1000 etc change to 602, 1002 etc, End of Time to 2302, 2001 must be available);
- repaint Marle's picture;
- make new world maps (2001, 2302);
- remake dialogues for Marle and Lucca (Magus's dialogues rules);
- add Reptites race (all they die in 65 mln, but... humans will restore them in future, there's may create big story: reptites save Azala from past, he's leader, begin war with humans...);
- maybe add new hero - Schala?
- add hero Glenn (in human form);
- as in CT original must be global story with local stories in different eras (for example: Porre and Guardia in 1002, reptites and humans in 2302, robot rebel in 2001...).
« Last Edit: October 07, 2006, 02:30:39 pm by Den Schwarz »

Den Schwarz

  • Iokan (+1)
  • *
  • Posts: 14
    • View Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #228 on: October 10, 2006, 03:12:29 am »
Now I translate original ROM to russian (my) language. If you not object, then I translate your demo next.

Yubi Shines

  • Iokan (+1)
  • *
  • Posts: 1
    • View Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #229 on: November 04, 2006, 06:57:46 am »
Hi there, started playing a couple days ago, on and off. I'm a bit stuck - pretty sure I missed or forgot something along the way, but Crono and Marle and Lucca just returned from talking to Montcrief and sent back to Crono's house - the chancellor mentioned something about a meeting and now I have no idea where I'm supposed to be headed.

Also, when you punch in the Seekrit Kode(TM) at the fridge is there a way to get out of that place beyond loading back to the last save point?

CyberSarkany

  • Heir to the Masamune
  • Black Wind Agent (+600)
  • *
  • Posts: 695
  • "So zetta slow!"
    • View Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #230 on: November 04, 2006, 07:16:33 pm »
After that scene you should go to either Zenan Bridge(fighting Dragon Tank), or getting the epoch, not sure because there are two of these scenes.

And there is no "normal" way out of the fridge.

Azure

  • Chrono Trigger + Crew
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #231 on: November 14, 2006, 06:57:38 pm »
where is the demo?

Romana

  • Springtime of Youth
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2749
  • Fight the Future
    • View Profile
    • Tumblr

Azure

  • Chrono Trigger + Crew
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #233 on: November 14, 2006, 08:54:45 pm »
What do I play the file with?...  :?

but2002

  • Enlightened One (+200)
  • *
  • Posts: 297
  • Death Omen.
    • View Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #234 on: November 15, 2006, 01:55:58 am »
.IPS is a ROM hack, With Lunar IPS, you patch the ROM, and play in a SNENS Emulator

Azure

  • Chrono Trigger + Crew
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #235 on: November 15, 2006, 05:48:22 pm »
How do you find Dalton the third time? after Beast Forest?

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10795
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #236 on: November 15, 2006, 06:26:03 pm »
Walk behind the mountain while pressing A.

Azure

  • Chrono Trigger + Crew
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #237 on: November 15, 2006, 07:20:48 pm »
How do I get past the Dactlys layer glitch at the top of the mountain?

Azure

  • Chrono Trigger + Crew
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #238 on: November 15, 2006, 08:48:20 pm »
something doesn't make sense to me....when you first meet Ayla...you tell her to run away...and she does...where in the first game she says "Ayla no run!"...Maybe you should have a small argument here...or something similar

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10795
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #239 on: November 15, 2006, 10:57:00 pm »
She's pregnant, so she's not in the best condition to fight. At any rate, the story will be in a bit different form for the release.