Author Topic: Chrono Trigger: Crimson Echoes Demo 2 Feedback  (Read 50166 times)

Chronopolis13

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #30 on: May 20, 2006, 04:52:18 pm »
Hi all. Just finished the demo. Awesome awesome awesome. I've been looking forward to this since you released the prologue demo awhile ago, and was starting to worry you had abandoned the project. Definantly the coolest looking hack I've seen anywhere.

One bug no one seems to have mentioned is that when casting Antipode on the bridge, Marle's ice spell goes veeerrryyy slooowwwly. Doesn't seem to do it anywhere else, but meh.

Also, not neccesarilly a bug, but you should definantly work out some way for players to check their objectives, especially during the errands for your mom. I kept forgetting who I was looking for. I did find Dalton's hideout without too much trouble, but I guess from looking at the forums, it could have been a little more obvious. Oh yeah, and despite managing to solve the instrument puzzle on the singing mountain, the clues and answer seem to make no damn sense at all. Oh well, that's what save state's for, I guess.

Anyway, props upon props to the CE team. The game looks fabulous. If you ever need more play testers or anything, lemme know!

joemomma

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #31 on: May 20, 2006, 05:49:11 pm »
Ya the demo was very fun but you still have a lot of work in front of you. Oh and for Ayla being hurt it would make sence to take her in the Epoch even though you can walk back to it.


i belive the epoch only seats 3

SGR

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #32 on: May 20, 2006, 06:12:19 pm »
Ugh, stuck again. In 1,002 A.D. after meeting Belthasar. (With the Mystic Elder being killed and all.) Where do I go next?

Johny Bras

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #33 on: May 20, 2006, 06:24:22 pm »
Hi, i want play this patch but i don't understand how to use!!!...please help me!!where i use??? Thanks a lot...

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #34 on: May 20, 2006, 07:06:00 pm »
Chronopolis:  90% of the game we should have Belthsar tell you what to do next, I guess we need to think of someone to talk to before you get to chronpolis though.   Not sure about Ice going slow....we more than likely can't fix that.

Justin:  sent you a PM

SGR:  Sent you a PM

Johnny:  Did you try the readme, it should say how to patch

Thrawn:  I'll move the epoch in the next release

--jp

but2002

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #35 on: May 20, 2006, 07:38:21 pm »
Im having a bit of troube with the golem... Give a stratege, I can quit dying

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #36 on: May 20, 2006, 07:51:15 pm »
I made him hard to compensate for the Magus power glitch.  If you level up Magus once his power goes to ** so you should be able to beat him in 2/3 hits.  There's also Elixers there, you can use Sargon's healing square if your low on HP/MP.

--jp

but2002

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #37 on: May 20, 2006, 08:06:02 pm »
Iv'e got that, now where do I go after beating it?

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #38 on: May 20, 2006, 08:15:29 pm »
In a post above I put where dalton's dungeon is, it's behind the mountain in the southwest (invisible wall, enter from the south.


People who have finished:

Did you do the Museam SideQuest? (3 objects can be added to it)
Did you do the Jade Orb Side Quest?
Did you do see the sneak peek at more?



--jp
« Last Edit: May 20, 2006, 08:24:32 pm by jsondag2 »

justin3009

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #39 on: May 20, 2006, 08:23:42 pm »
Almost done with musuem just can't find a few items

Vehek

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #40 on: May 20, 2006, 08:31:05 pm »
I think I encountered a bug in the Beast Forest. When one of the battles is triggered, the screen scrolls over, and I can see part of another map. Also, you can run away from many battles, including the GolemBoss and Golem. Some other things I've noticed are that you can move around after fighting the Mystics on Zenan Bridge as the screen scrolls over, and run off Zenan Bridge and onto the world map.

Well, the demo is pretty interesting. I find it interesting what speaking styles some characters have. Glenn, for example, doesn't have that Shakespearian style he had in the first demo.

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Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #41 on: May 20, 2006, 08:35:09 pm »
Nice catch Vehek, I thought I'd made all of the battle that needed to be "unrunnable" (bad word).  I'll look into the scrolling screen in beast forest and will fix that glitch in Zenan BGridge. (For some reason after battles it turns exploremode on automatically, so if your doing cutscenes with battles you have to turn off explore mode every time....)

Thanks again.


--jp

justin3009

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #42 on: May 20, 2006, 10:49:35 pm »
Meh, I just got that problem bout 10 minutes ago o.O  But yeah, in a shop (acn't remember which) the bottom of the door is like super light O.o

but2002

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #43 on: May 21, 2006, 01:04:56 am »
I can't defeat the folem in daltons dungeon

Chronopolis13

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #44 on: May 21, 2006, 02:59:39 am »
Think the demo's over when you see Schala? Not neccesarilly.  8)

Damn cool demo.