Author Topic: Chrono Trigger: Crimson Echoes Demo 2 Feedback  (Read 47817 times)

Spikeninja

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #270 on: June 21, 2007, 06:56:57 pm »
Wow i dont know why im having such a hard time with this T_T now i just beat the boss golem with Magus and i cant figure out where to go, i went back to the commons and inspected the gravestone of the Elder or atleast i think thats whose it was, and i talked to i think everyone in all the villages and i wondered all over the woods where i fought the boss golem but im still completly lost.

ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #271 on: June 21, 2007, 07:17:52 pm »
If you're using ZSNES, press 1 on the overworld and you'll see the cave behind the mountain.

Rickets

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #272 on: July 31, 2007, 04:05:03 pm »
Hi, I have a couple suggestions, I think it would be cool to have a few segments in the game where you do sort of like a dungeon/sidequest with only two characters, but not having Crono as either player, that way people (like me) will use the dual techs that they don't usually use (or need) - force us to use those dual techs.  I don't think there was ever a moment in CT when you have two characters and neither are crono.
So, having a segment where it's just Frog and Lucca/Marle/Ayla/Robo or any combination of two of them would be very new and cool IMO.

Suggestion #2
I just said this in my last post, but...
I really like Level Zero and I think it should be implemented in this game as well as any other CT mods...
Wouldn't that fix the Magus power glitch?  maybe that's been fixed already though, but still - I like the idea of removing the level up very much.

Keep up the good work, let me know if I can help.

mikeb123

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #273 on: August 06, 2007, 12:01:36 am »
You should make Schala a playable character

mikeb123

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #274 on: August 09, 2007, 10:32:26 pm »
\When the elder dies, nobody even mentions it. Shouldn't people explain how he died?Also when can i expect a full release?

nightmare975

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #275 on: August 09, 2007, 10:56:53 pm »
Also when can i expect a full release?

In the words of 3D Realms, "When it's done."

justin3009

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #276 on: August 11, 2007, 10:24:55 pm »
You've got to remember, hacks take along time to make.  You can't expect just 1 release and then bam LOLZOR ITS COMPLETE!! message to happen.

ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #277 on: August 11, 2007, 10:25:40 pm »
Here's a hint: no progress is being made.

dankun

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #278 on: August 11, 2007, 11:04:32 pm »
Here's a hint: no progress is being made.

How come? I mean I already knew this from having read it it in a few other posts, but what exactly is the reason? If I may be so bold as to asking the head of the hack team project himself.

Kyronea

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #279 on: August 11, 2007, 11:06:16 pm »
Lack of effort on the part of many of the team members, mainly due to their being gone for one reason or another. Constant corruption is making editing a major problem and the frustration is delaying any chance of progress.

Basically a lot of issues that would pose no problem to a company with paid programmers, but that are fatal to a fan project.

justin3009

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #280 on: August 12, 2007, 11:12:24 am »
We were doing well until Vargose left..

Zakyrus

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #281 on: August 21, 2007, 09:38:00 am »
Also when can i expect a full release?

In the words of 3D Realms, "When it's done."

I second that.

Constant corruption is making editing a major problem and the frustration is delaying any chance of progress.

God. How I know that. Here are the vicious stages:
Corruption -> frustration -> no motivation -> no progress

However, to combat that, just break it down into parts and work with one piece at a time, sooner or later it's going to be complete.... it just takes time.

ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #282 on: August 21, 2007, 02:22:17 pm »
Easiest way around it is .Flux based editing and importing: develop everything as .Flux files, and import it all. It becomes an issue with large ROM hacks, but at that point you can divide development up into segments. After the first ten locations, play through those locations and verify that nothing has been corrupted.

Then rename that ROM, 01_Stage1Complete.smc

And you can always fall back on those as general backups. You can keep a concurrent log of development.

The issue is that with this random corruption, it seems to happen spontaneously. But with export / import based ROM hacking, if you find corruption, you can simply import your progress again. If it's there again, congratulations! One of the imports is bad, and if you give the ROM and relevant .Flux files to Geiger, maybe he can find out what's causing the problem.

It's just been a titanic headache messing with the scores of locations in Crimson Echoes.

Edit: Oh, and the other problem is that what you import has to have gone through post production. In this scheme, it'd be very difficult to do the entire ROM hack in phases, like an event / map skeleton, then post-production, tweaking lines, etc.
« Last Edit: August 21, 2007, 02:34:52 pm by ZeaLitY »

dankun

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #283 on: August 21, 2007, 03:41:11 pm »
Easiest way around it is .Flux based editing and importing: develop everything as .Flux files, and import it all. It becomes an issue with large ROM hacks, but at that point you can divide development up into segments. After the first ten locations, play through those locations and verify that nothing has been corrupted.

Then rename that ROM, 01_Stage1Complete.smc

And you can always fall back on those as general backups. You can keep a concurrent log of development.

The issue is that with this random corruption, it seems to happen spontaneously. But with export / import based ROM hacking, if you find corruption, you can simply import your progress again. If it's there again, congratulations! One of the imports is bad, and if you give the ROM and relevant .Flux files to Geiger, maybe he can find out what's causing the problem.

It's just been a titanic headache messing with the scores of locations in Crimson Echoes.

Edit: Oh, and the other problem is that what you import has to have gone through post production. In this scheme, it'd be very difficult to do the entire ROM hack in phases, like an event / map skeleton, then post-production, tweaking lines, etc.

That's sounds like it would take an incredible amount of work! It's no wonder development has been postponed indefinately because of all these problems of the ROM hack getting spontaneously corrupted and all other kinds of issues involved with the hacking process.
I just have one question...
If this is something that has affected ROM hack development in previosuly released versions of Temporal Flux, how come it hasn't been dealt with? Or maybe it has, but not completely. I don't know, which is why I'm asking.

nightmare975

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #284 on: August 21, 2007, 04:09:22 pm »
Another problem is when you update your ROM with someone else's IPS patch to test something out and find out all your work is erased. >.=.>