Author Topic: Chrono Trigger: Crimson Echoes Demo 2 Feedback  (Read 50160 times)

justin3009

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #15 on: May 19, 2006, 10:47:40 pm »
Oh btw!  You do realize you can change the graphics on the epoch time selecting right?  If you want I could try to refind the address for you.  it's not hard to find, i've already done a small hack with it =)

Also, that girl singing once again.  Is that suppose to lead up to the event where you fight that mysterious someone that survived the fall of zeal?  Cause if not that clue is really starting to bug me...  and if i already did that one,  what about this one

ouranios   Hupapuramis
          12001

I don't understand that O_o

And for people that are stuck.

For the Magus one where it says you can't trust your eyes.  Move up right into the wall it will lead you into a new path.  For the people in singing mountain.  Go to the entrance of singing mountain and move to the far left. <--- Then you'll find out
« Last Edit: May 19, 2006, 11:31:35 pm by justin3009 »

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #16 on: May 20, 2006, 02:06:58 am »
Because this seems to be more of a problem with the programming than you guys:  AFter beating Dalton's Golem go to his base behind the mountain.

Justin:  I'm pretty sure you found all the scenes PM me with what you've done and I'll tell you.

Singing Mountain Clues:  There's 4 instrument  parts have you gotten them all?

--jp

justin3009

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #17 on: May 20, 2006, 08:32:46 am »
If you guys need help with any graphic addresses -besides overworld ones- I can prolly tell you the addresses to get you on your way.  I'm pretty sure i've gotten most of them labled in my .txt file but i'm not sure.  I'll go check it out and maybe post it later.

Here's some:

194A58   1951FF   GFX   Yes   No   (0C) NPC and Enemy Graphics   7/7/2003 (Elder from 2300 AD)
1961D3   196921   GFX   Yes   No   (83) NPC and Enemy Graphics   7/7/2003 (Zealan Woman)
196922   196D62   GFX   Yes   No   (0D) NPC and Enemy Graphics   7/7/2003 (Prehistoric Little Girl)
196D63   197161   GFX   Yes   No   (0E) NPC and Enemy Graphics   7/7/2003 (Masa / Mune Kid)
197162   197512   GFX   Yes   No   (0F) NPC and Enemy Graphics   7/7/2003 (Little Girl 1000 AD)
197513   197946   GFX   Yes   No   (10) NPC and Enemy Graphics   7/7/2003 (??Unused Old Man??)
197947   198207   GFX   Yes   No   (11) NPC and Enemy Graphics   7/7/2003 (Man from 65,000,000 BC)
198208   198B62   GFX   Yes   No   (12) NPC and Enemy Graphics   7/7/2003 (Woman from 65,000,000 BC)
198B63   198DE2   GFX   Yes   No   (DF) NPC and Enemy Graphics   7/7/2003 (??Unfinished/UNUsed Knight??)
198DE3   1999DE   GFX   Yes   No   (14) NPC and Enemy Graphics   7/7/2003 (Chancellor)
1999DF   19A29F   GFX   Yes   No   (15) NPC and Enemy Graphics   7/7/2003 (??? Looks like Mario a bit O.o?)
19A2A0   19B007   GFX   Yes   No   (16) NPC and Enemy Graphics   7/7/2003 (King Guardia)
19B008   19B88D   GFX   Yes   No   (17) NPC and Enemy Graphics   7/7/2003 (Soldier)
19B88E   19C114   GFX   Yes   No   (20) NPC and Enemy Graphics   7/7/2003 (Leene)
19C115   19C7C9   GFX   Yes   No   (78) NPC and Enemy Graphics   7/7/2003 (Man from 2300 AD)
19C7CA   19D2BB   GFX   Yes   No   (1C) NPC and Enemy Graphics   7/7/2003 (Taban)
19D2BC   19DB65   GFX   Yes   No   (1D) NPC and Enemy Graphics   7/7/2003 (Woman 600 AD)
19DB66   19E2CD   GFX   Yes   No   (13) NPC and Enemy Graphics   7/7/2003 (Belsthar)
19E2CE   19EC5C   GFX   Yes   No   (1F) NPC and Enemy Graphics   7/7/2003 (Schala)
19EC5D   19FC5A   GFX   Yes   No   (E7) NPC and Enemy Graphics   7/7/2003 (Lavos?)
1A0000   1A0BB8   GFX   Yes   No   (1A) NPC and Enemy Graphics   7/7/2003 (Knight Captain)
1A0BB9   1A158C   GFX   Yes   No   (19) NPC and Enemy Graphics   7/7/2003 (Kino =D)
1A158D   1A1837   GFX   Yes   No   (24) NPC and Enemy Graphics   7/7/2003 (Alfador/cat)
1A1838   1A1921   GFX   Yes   No   (46) NPC and Enemy Graphics   7/7/2003 (Unused?)
1A1922   1A1988   GFX   Yes   No   (6D) NPC and Enemy Graphics   7/7/2003 (Fish)
1A1989   1A1C15   GFX   Yes   No   (6E) NPC and Enemy Graphics   7/7/2003 (???)
1A1C16   1A1CA4   GFX   Yes   No   (6F) NPC and Enemy Graphics   7/7/2003 (Diagnol Fish)
1A1CA5   1A1D5C   GFX   Yes   No   (70) NPC and Enemy Graphics   7/7/2003 (??Rock with eyes??)
1A1D5D   1A21B3   GFX   Yes   No   (71) NPC and Enemy Graphics   7/7/2003 (??? Same as 1A1989   1A1C15)
1A21B4   1A2337   GFX   Yes   No   (72) NPC and Enemy Graphics   7/7/2003 (??Part of a flag??)
1A2338   1A23EC   GFX   Yes   No   (73) NPC and Enemy Graphics   7/7/2003 (Musical Notes)
1A23ED   1A24A4   GFX   Yes   No   (29) NPC and Enemy Graphics   7/7/2003 (Blue Flame)
1A24A5   1A24E8   GFX   Yes   No   (2A) NPC and Enemy Graphics   7/7/2003 (Sparkling Star)
1A24E9   1A2603   GFX   Yes   No   (2B) NPC and Enemy Graphics   7/7/2003 (Smoke)
1A2604   1A2670   GFX   Yes   No   (2C) NPC and Enemy Graphics   7/7/2003 (Pendant/Coin SPinning)
1A2671   1A27F9   GFX   Yes   No   (2D) NPC and Enemy Graphics   7/7/2003 (Jelly Fish MOnster)
1A27FA   1A2AD1   GFX   Yes   No   (2E) NPC and Enemy Graphics   7/7/2003 (Log drummer)
1A2AD2   1A2B4A   GFX   Yes   No   (2F) NPC and Enemy Graphics   7/7/2003 (Punch Effects)
1A2B4B   1A2C91   GFX   Yes   No   (30) NPC and Enemy Graphics   7/7/2003 (??Rock Broken??)
1A2C92   1A2D63   GFX   Yes   No   (31) NPC and Enemy Graphics   7/7/2003 (??tree branch??)
1A2D64   1A2F72   GFX   Yes   No   (32) NPC and Enemy Graphics   7/7/2003 (Water magic from zeal book)
1A2F73   1A3207   GFX   Yes   No   (DD) NPC and Enemy Graphics   7/7/2003 (Wind magic from zeal book)
1A3208   1A350A   GFX   Yes   No   (33) NPC and Enemy Graphics   7/7/2003 (????)
1A350B   1A35D1   GFX   Yes   No   (34) NPC and Enemy Graphics   7/7/2003 (??Pointers??)
1A35D2   1A39C3   GFX   Yes   No   (35) NPC and Enemy Graphics   7/7/2003 (??Wind 2 from zeal book??)
1A39C4   1A3C81   GFX   Yes   No   (36) NPC and Enemy Graphics   7/7/2003 (Leaves falling)
1A3C82   1A3D50   GFX   Yes   No   (37) NPC and Enemy Graphics   7/7/2003 (coin spinning)
1A3D51   1A3DF7   GFX   Yes   No   (38) NPC and Enemy Graphics   7/7/2003 (Save point)
1A3DF8   1A3E2A   GFX   Yes   No   (39) NPC and Enemy Graphics   7/7/2003 (???)
1A3E2B   1A3EB1   GFX   Yes   No   (3A) NPC and Enemy Graphics   7/7/2003 (Dream Stone)
1A3EB2   1A3F33   GFX   Yes   No   (3B) NPC and Enemy Graphics   7/7/2003 (Gate Key)
1A3F34   1A3F79   GFX   Yes   No   (3C) NPC and Enemy Graphics   7/7/2003 (Time egg)
1A3F7A   1A3FD2   GFX   Yes   No   (3D) NPC and Enemy Graphics   7/7/2003 (Lightning)
1A3FD3   1A405F   GFX   Yes   No   (3E) NPC and Enemy Graphics   7/7/2003 (Poyozo Doll)
1A4060   1A40ED   GFX   Yes   No   (3F) NPC and Enemy Graphics   7/7/2003 (Pink lunch bag)
1A40EE   1A4174   GFX   Yes   No   (40) NPC and Enemy Graphics   7/7/2003 (??Weird Tile??)
1A4175   1A41D8   GFX   Yes   No   (41) NPC and Enemy Graphics   7/7/2003 (Swords)
1A41D9   1A42C1   GFX   Yes   No   (42) NPC and Enemy Graphics   7/7/2003 (Swords)
1A42C2   1A434F   GFX   Yes   No   (43) NPC and Enemy Graphics   7/7/2003 (Ration Bag)
« Last Edit: May 20, 2006, 08:38:40 am by justin3009 »

Legend of the Past

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #18 on: May 20, 2006, 08:35:35 am »
Everyone else mentioned what I wanted to state, except for one tiny thing.

In 11,998 B.C., if you use the Select Map, it still says 12,000 B.C. However, the date that pops up if you just wait on the world map is 11,998 B.C.

Also, could you help me with the mountain part in 11,998 B.C. after the Golem Boss? I read the clues file, but it's far to vague, I think..

justin3009

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #19 on: May 20, 2006, 08:40:29 am »
They realize that...I think i have some addresses of where some overworld stuff is.  If I find them i'll:

1) Post it on Forums
2) Edit the graphics myself
3) Edit graphics and throw it in rom
4) Send graphics I edited to one of you

And the golem part......Did Dalton tell you to meet him behind the mountain?

Btw, I can probably help you find text graphics incase you want to change the look of the text.  I have a screeny of what I did to the text... and a few failed attempts at editing the menu.

  = Text Change

= Bad Menu =(



----------------------------Update--------------------------
= This is bad.  I can easily change the color and stuff.  But the year's will be unchangable.  If you change any of the 0's it affects 600 AD and 1000 AD.  Basically if you change any number it screws it ALL up.  Bout the only ones you can get are 11998 and 64,999,999,999 = it has to be last digit 9 =/

Another Update

There! =)  Also, the only date you can change is 1999 AD.  It has to be 4 letters/digits long or 6 if the letters are small.  The letters of li at the end.  I put them close together and look what happens =D
« Last Edit: May 20, 2006, 09:49:55 am by justin3009 »

CyberSarkany

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #20 on: May 20, 2006, 11:08:41 am »
Just finished the demo and it ownz!
Here is the rest I noticed:

- in Dalton's Hideout: you can walk to some "empty pages" which say "Add riddle"
- before the epoch: savepoint doesnt work via menu, only if you directly activate it, shelter can't be used
- if you defeat the dragon tanks body first, it dissapears(leaving the wheel alone and maybe the head)(1st pic)
- after getting epoch: prehistory dactyl nest: screen freeze by entering the last part
- after getting epoch: prehistory mystic mts.: if you enter the 2nd last screen(where you first meet ayla in the usual game), you "fall" off the screen and can't go on
- savepoint singing mountain: it displays "dark ages" when saved, no save via menu, nor shelter works
- Singins Mountain: treasure is closed even after being opened(leave screen&return), but can't be opend again(2nd pic)
- in the last part(where you can talk to Her, you can go down, open some chests(always InstrumePs), and even fight some screwed up panels and turrets.

Can't wait for the full release! Even if it takes years.

[attachment deleted by admin]

Agent 12

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #21 on: May 20, 2006, 01:47:38 pm »
Thanks for the post everybody.  Justin we probably will be interested in your work, and anyone else who wants to help, though officially we'll wait for Zeality. 

Cyber--Thanks again I'll get to these as soon as I can (taking a couple days off to celebrate)

Dalton's hideout:  go behind the mountain and find the "solid tile" (invisible wall), enter it from the south and press A

--jp

Chrono'99

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #22 on: May 20, 2006, 01:55:14 pm »
The Epoch screen is probably not a big problem. We could say the numbers were written solid by the old Belthasar in CT, and so the screen program didn't update after 2 years. Selecting "1,000 AD" in the Epoch would then lead not to 1,000 AD but to 1,002 AD.

Legend of the Past

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #23 on: May 20, 2006, 01:58:47 pm »
The Epoch screen is probably not a big problem. We could say the numbers were written solid by the old Belthasar in CT, and so the screen program didn't update after 2 years. Selecting "1,000 AD" in the Epoch would then lead not to 1,000 AD but to 1,002 AD.

Could, but people would then claim the team was lazy.

Thrawn

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #24 on: May 20, 2006, 02:05:04 pm »
I'm loving this demo but I have a problem. I saved Ayla at the Singing Mountain but the Epoch didn't come to the Ikoa Village with me so I have no way to travel.

Chrono'99

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #25 on: May 20, 2006, 02:07:07 pm »
I'm loving this demo but I have a problem. I saved Ayla at the Singing Mountain but the Epoch didn't come to the Ikoa Village with me so I have no way to travel.
You can walk along the coast between Ioka and Singing Mountain, behind the smaller mountains.

Thrawn

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #26 on: May 20, 2006, 02:09:03 pm »
Thanks. And of course I now feel stupid but it is worth it for this.

Chrono'99

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #27 on: May 20, 2006, 02:11:52 pm »
Well, I guess some stuff weren't made clear enough (like Dalton's hide-out location)...

Thrawn

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #28 on: May 20, 2006, 02:16:05 pm »
Ya the demo was very fun but you still have a lot of work in front of you. Oh and for Ayla being hurt it would make sence to take her in the Epoch even though you can walk back to it.

justin3009

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Re: Chrono Trigger: Crimson Echoes Demo 2 Feedback
« Reply #29 on: May 20, 2006, 04:01:50 pm »
I don't think ayla would be walking around with a baby in her stomach at the moment.  I kind if figured this out a bit.  You could take an npc you're not going to use and place ayla in it to make her look pregnant.  And yes, the years on the dialogue thing is messed up,  I'm still trying to figure out if their's a way to make it not screw everything else up but the chances are very, very slim.