Author Topic: Chrono Crisis Story Update  (Read 5664 times)

ClayAKAMe

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Re: Chrono Crisis Story Update
« Reply #15 on: June 25, 2006, 02:48:32 am »
Hey you guys really put on a show huh!

ClayAKAMe

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Re: Chrono Crisis Story Update
« Reply #16 on: June 25, 2006, 02:50:37 am »
WOW

DarkEpoch7

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Re: Chrono Crisis Story Update
« Reply #17 on: June 26, 2006, 03:05:36 pm »
Great sounding story there.

Shadow_Dragon

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Re: Chrono Crisis Story Update
« Reply #18 on: June 27, 2006, 01:58:37 am »
Doesn't seem like this thread is that active, but I'll post my opinion anyway...


To me, the games heavily suggest that Lavos brought chaos and corruption and evil or w/e you want to call it to men. That's not to say that such things didn't exist beforehand, just not in men; before Lavos crashes, Reptites are already civilized and organized, but exhibit 'evil' emotions. If evil and civilization are connected, Lavos 'indirectly' brings evil to men.

Now, I am not at all saying that it is even remotely possible that the people in Ayla's time were completely pure, rather, that the game is a fictional representation. Thinking about this reminds me of a time that I heard this girl talking about how much she disliked Kingdom Hearts (the original) when she found out that there actually was a Door to Darkness and that the whole thing wasn't metaphorical at all. To me, everything in KH is a metaphor... I can't really find a good way to put how hearing this may me feel into words, but I feel like the entire KH is a metaphor that should be applied to the player's life, not like everything leading up to the end of the game is a metaphor that should be applied to Sora... The more that I think about this, the less it seems relevant

Chrono'99

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Re: Chrono Crisis Story Update
« Reply #19 on: June 27, 2006, 06:03:26 am »
I think the game makes it pretty clear that the Reptites are not evil. They're just faithful to the law of nature.

Shadow_Dragon

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Re: Chrono Crisis Story Update
« Reply #20 on: June 27, 2006, 02:07:30 pm »
Really? I got that impression from CC, but basically the total opposite from CT. I haven't played CT in a while, though, so I may be wrong.

Chrono'99

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Re: Chrono Crisis Story Update
« Reply #21 on: June 27, 2006, 02:29:36 pm »
The Dragonians in CC are just like the Reptites, they follow the natural law (no pollution in their future etc.). The Dragon God that we see in the game is evil only because he's possessed by the Devourer of Time.

The DG claims that the humans are to be blamed for everything on the planet but she doesn't even know that the Mystics are just like them...

ClayAKAMe

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Re: Chrono Crisis Story Update
« Reply #22 on: June 29, 2006, 02:35:47 am »
Well If the Reptites or Mystics had no one evil to look up to well what would the battles have to do with the game. maybe there would be a rebel mystic to fight here and there. but the game would totally suck!

deniz2099

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Re: Chrono Crisis Story Update
« Reply #23 on: June 30, 2006, 04:31:24 pm »
i try to guess out if which program Chains use. but i couldn't guess. it can't be RPG2003.

Chains Of Fate

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Re: Chrono Crisis Story Update
« Reply #24 on: June 30, 2006, 09:39:50 pm »
I'm using RPG Maker XP.

nightmare975

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Re: Chrono Crisis Story Update
« Reply #25 on: June 30, 2006, 10:41:43 pm »
I'm using RPG Maker XP.

It really shows. How long have you been working on this game?

deniz2099

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Re: Chrono Crisis Story Update
« Reply #26 on: July 01, 2006, 11:40:00 am »
i try to guess out if which program Chains use. but i couldn't guess. it can't be RPG2003.

Thank you very much for answering Chains. I started to think that you were using Visual C++ for coding, and I thought that you had drawn the sprites on a paper first, then colored them with Photoshop.  :lol:

justin3009

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Re: Chrono Crisis Story Update
« Reply #27 on: July 01, 2006, 12:56:03 pm »
=/  I don't think you can draw sprites out like that on paper >_>.

Chains Of Fate

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Re: Chrono Crisis Story Update
« Reply #28 on: July 01, 2006, 01:31:37 pm »
I've been working on the game for a few years now. I started out on RPG Maker 2000, then moved to 2003, and now finally to XP, which I'm completely happy with as it has no limitations on graphic colors and sizes.

deniz2099

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Re: Chrono Crisis Story Update
« Reply #29 on: July 01, 2006, 02:00:53 pm »
Chains i will ask you something. I donwloaded RPGXP now, but i have a problem with those tilesets that came with RPGXP. Let's say that I made a tent, but it looks as :



on the program



on the game



i will become a maniac because i couldn't find a solution to it. what can i do to overcome this problem?