Author Topic: How to Beat Demo 2.0 (and eventually beyond)  (Read 151 times)

Agent 12

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How to Beat Demo 2.0 (and eventually beyond)
« on: April 21, 2006, 09:36:10 pm »
I thought some of you guys might find this useful.  Here's what it should hopefully force you to do now.

1.  Deliver the Items
2.  Talk to Sargon
3.  Talk to Villager
4.  Go to Beast Forest
5.  Go behind mountain to Zeal Dungeon
6.  In Zeal Dungeon go left, up, up right, up, up check statues
7.  Lose to Dalton
8.  Go downstairs in Chronopolis and trigger scene in front of Computer
9.  Go back in Time
10.  Knock out guard in lower right of Map
11.  Talk to General Monticref
12.  Lose in fight on Zenan Bridge
13.  Go to back room of Cathedral activate candle switch
14.  Fight in Epoch Room
15.  Go downstairs and beat mages
16.  Go back in time to Singing Mountain (new cave upper right of continent)
17.  Get 4 instrument pieces
18.  Activate blue star in first cave on bottom
19.  Answer is 1, 2, 4, 3.
20  Beat "boss"
21.  Rescue Ayla
22.  Tack epoch to chronopolis
23.  Talk to Belthsar
24.  Go through Ocean Palace Ruins
25.  Talk to Schala, fight King Zeal
26.  Go back to first Room
27.  Go to Guardia Castle talk to Frog
28.  Go west of San Dorino and press A on the grass
29.  Go through Plains/Tunnel
30.  Go in Medina Forest Location
31.  Go to Cathedral/talk to Frog
32.  Talk to Magus
33.  Go to Zeal
34.  Talk to Nu in Kajar twice.
35.  Put in KAJAR
36.  Go to Enhasa Secret Lab (activate Book)
37.  Read notes/fight Nu
38.  Talk to agent at Teleporter
39.  Watch Scene, go to Lavos Crater
40.  Watch Scene go down Mountain
41.  Talk to Cedric at hut
42.  Go through Reptite Forest to Girl (Left Up Right Down Right UP LEFT)
43.  Talk to Cedric
44.  Go through Reptiet Forest to TT(Left up right down right up up)
45.  Go through TT
46.  Watch Scene Go out of Truce Canyon
47.  Go to strength Contest Beat DRAYGUN
48.  Go to Cave talk to reptite
49.  Go to TT
50  Fight Reptite
51.  Climb TT Fight Reptites
52.  Activate Portal


If things are working you should have to do all of those steps.  However, still feel free to explore between any of them. 

Getting kinda long huh?

--jp
« Last Edit: August 19, 2006, 04:28:34 am by jsondag2 »

Agent 12

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Re: How to Beat Demo 2.0 (and eventually beyond)
« Reply #1 on: August 19, 2006, 04:28:51 am »
added more for some of the newer people.

--jp

Maelstrom

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Re: How to Beat Demo 2.0 (and eventually beyond)
« Reply #2 on: September 03, 2006, 09:55:39 pm »
Based on the plot thread, I presume we are just shy of being halfway through development (at chapter 7 of 16).  Is this a fair assessment of how far along we are, plot-wise?

ZeaLitY

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Re: How to Beat Demo 2.0 (and eventually beyond)
« Reply #3 on: September 03, 2006, 10:18:40 pm »
It should be. The only bulky parts left to code afterwards will be the endings. The principal problem facing CE at the moment (since you and CyberSarkany are providing excellent help with the real hard part) is a lack of mappers. In the past, we've traded off good mapping for quick jobs that allowed us to continue coding (since coding gets the priority). I've been toying with the idea of mapping myself, but time has been tight. Fortunately, this is something we can recruit for, as basic mapping is a trivial task for those gifted in creative layouts. The hard part is tightening it up with Layer 3 / Level Z / Solidity values, but that can be done in post production. The important thing is to have a good template.

Chrono'99

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Re: How to Beat Demo 2.0 (and eventually beyond)
« Reply #4 on: September 04, 2006, 09:54:30 am »
I've got really unexpected stuff in Real Life that keep me busy, but I hope to return to mapping soon (or late). Z-plane and priority allow for very interesting maps if they're laid out properly (with tricks, a map can have more than 2 superposed walkable "planes").
« Last Edit: September 04, 2006, 09:56:08 am by Chrono'99 »