Author Topic: The Mapping Thread  (Read 47276 times)

Agent 12

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Re: Maps that can still be worked on
« Reply #15 on: June 02, 2006, 05:00:46 pm »
Added future maps we'll need

--jp

Exodus

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Re: Maps that can still be worked on
« Reply #16 on: June 02, 2006, 09:25:05 pm »
I'd like to add that I'm available for whatever overworld editting you might need, and I'm also quite familliar with a large portion of the tilesets. :3

Agent 12

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Re: Maps that can still be worked on
« Reply #17 on: June 03, 2006, 01:54:51 am »
the Dinopolis overworld (really big overworld project that we need) is gunna be done by jossi rossi.  However, the maps in the first post of this thread all need to be done, simply go ahead and do it and send a pic and a .flux file.  Make sure you don't overwrite a used map though.

--jp

Agent 12

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Re: Maps that can still be worked on
« Reply #18 on: June 14, 2006, 06:18:21 pm »
Exodus has done a Chronopolis Hangar and will be working on the Ocean Palace Ruins.  updated first post to show that.  I'll patch up the ROM and release it tonight so people can see it.

--jp

justin3009

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Re: Maps that can still be worked on
« Reply #19 on: June 15, 2006, 09:26:19 am »
Dinopolis overworld is going to be kinda complicated.  If we or whomever could somehow get 1999 AD buildings onto like say 65,000,000 BC maps or something, it would make a nice Dinopolis.  Cause then you could have all the stuff to make it look really well.  I've been kinda studying up on this and am trying to get this to work.  I pravailed a little bit, only problem was palette and bits and pieces of other buildings stuck in it's way.

Agent 12

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Re: Maps that can still be worked on
« Reply #20 on: June 15, 2006, 10:12:45 am »
I think 65 MIL will be a nice tileset for Dinopolis 1002, They'll be intune with nature and live in caves/forests.  For the fiuture Dinopolis we'll use the 1999 tileset, try to add more forests and such.

--jp

Chrono'99

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Re: Maps that can still be worked on
« Reply #21 on: June 15, 2006, 10:41:27 am »
I'm not sure about 1999AD, the domes looks too human... In CC, the buildings in the Reptite dimension were made of stones and seashells. Anyway, something like 1/3 of the 1999AD tileset is totally emply, so it will be easy to add custom tiles.

Agent 12

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Re: Maps that can still be worked on
« Reply #22 on: June 15, 2006, 11:01:35 am »
Hm, this is the graphic group's forte.  Though for the record we don't use any of the OW domes so you can just replace those rather than try to add to the empty pallettes.

--jp

justin3009

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Re: Maps that can still be worked on
« Reply #23 on: June 15, 2006, 12:46:32 pm »
Was about to say.  You can edit the graphics on their...I'm doing that right now of 1999 AD for Vargose's and I's project.  I'll send you a screeny once I get the buildings and stuff cleaned up.

Bah 1999 AD is once again making everything limited.  I can't change palettes or anything.  I seriously hate that map -.-
« Last Edit: June 15, 2006, 03:33:49 pm by justin3009 »

Agent 12

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Re: Maps that can still be worked on
« Reply #24 on: June 23, 2006, 01:08:13 pm »
Added 1 AD Reptite Timeline OW. 

This is kind of priority.  I'll be finishing TT coding next week and will start to code the next chapter in.  If it's not done I'll be using a temporary map.

--jp

nightmare975

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Re: Maps that can still be worked on
« Reply #25 on: June 23, 2006, 11:30:46 pm »
Made some of the rooms in 0D6 a little nicer looking

EDIT: Can you please tell me if I exported the right file? I really have no idea how to export.
EDIT2: Is it okay to rename the maps? It makes it easier to find the already done maps.

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« Last Edit: June 24, 2006, 04:49:49 pm by nightmare975 »

nightmare975

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Re: Maps that can still be worked on
« Reply #26 on: June 24, 2006, 05:21:43 pm »
Yeah yeah double post, but I just wanted to say that I have fixed up a lot of older maps and wanted to see how you liked my map for Toma's Shrine.

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Agent 12

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Re: Maps that can still be worked on
« Reply #27 on: June 25, 2006, 05:23:41 pm »
Nightmare:  to make the exports, you need to choose "location maps" and then in slot put the "Map Number".  I think you put the location number.  The map number will be the number next to map on the side panel.

It should be 75 for location 0D6. 

For the Toma tribute I was thinking more of a house myself with stories of Toma's past adventure.  Sort of like a museaum.   It was something to help the gamer believe that Chroas had gone commercial.  And we could help develop Toma's past more.

--jp

nightmare975

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Re: Maps that can still be worked on
« Reply #28 on: June 25, 2006, 05:35:10 pm »
Thanks for the help, I'll redo Toma's shrine soon.

nightmare975

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Re: Maps that can still be worked on
« Reply #29 on: June 28, 2006, 12:39:44 pm »
Here you go, I have the rooms I cleaned up, and Toma's Shrine.

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