Marbule Gallery - Completed Fan Creations > Crimson Echoes
The Mapping Thread
Agent 12:
OK, I'm gunna revamp this thread and make it go by chapter. rather than area.
Maps with free space:
Leene Square
Millenial fair
Truce Canyon
NOTES
* Eventually I'll add a person to the debug room so you can teleport to any location until then please manually add a change location to location 00's events to test out your room to make sure you can walk around (solidity and Z plan are ok)
* Keep the same Scroll locks
* Keep door locations since those are used by exits (or move the exits on both the To and from path).
* If area has a cutscene in it make sure your new map works with the new move parties or contact me to tweak the cutscene.
* I'll add to this list.
* Posting PNG's will get people excited to make a png in TF just do Map-> save map to PNG it'll save it to the last folder you saved to (or saved a flux file to)
* Thanks to everyone new maps I've seen are ridiculously better than what i can do.
Chapter 1
Chapter 2
* Chronopolis Overworld replace apocalypse
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Astur Hill Location {0F5} Map 82 - nightmare'd
Snaking Forest Dead End Location {107} Map 82 - nightmare'd
Chapter 8
Reptite 1002 AD OW Location {06F} Map 59 - nightmare'd
Reptite 1002 AD OW Location {07D} Map 59
Reptite 1002 AD OW Location {07E} Map 59
Reptite 1002 AD OW Location {084} Map 89
Elemental Beach Location {085} Map 5A - nightmare'd
Elemental Forest Location {08E} Map BD - nightmare'd
Chapter 9
* Reptite 2302 replace Destroyed future
Chapter 10
Chapter 11
Chapter 12
Future Rebels Rafters Location {0DD} Map 77
Future Rebels Base Location {0DE} Map 96 - nightmare'd
Future Rebels Final Rooms Location{ 0DF} Map 7E
Central Regime Location {048} Map 4B - nightmare'd
Chapter 13
Frog Catching Area Location {123} Map 9F
Chapter 14
Kasmir's Fortress Hallway Location {0AA} Map 5E
Kasmir's Fortress Flea Teleport Location {0AB} Map 5E
Kasmir's Fortress Flea Fireball Location {0AF} Map 5E
Kasmir's Fortress Entrance {0B1} Map 5E
Kasmir's Fortress Intersection {0B2} Map 5E
Kasmir's Guillotine Room {0B3} Map 5E (Location of Guillotines must stay same!)
Kasmir's Fortress Slash Fights {0B4} Map 5E
Kasmir's Fortress Slash Teleport {0B5} Map 5E
Kasmir's Fortress Throne {0A9} Map 5E - nightmare'd
Chapter 15
Chapter 16
Porre Lab Inside Location {047} Map 4A - nightmare'd
Porre Lab Outside Main Area Location {083} Map 66 - nightmare'd
Porre Lab Outside Enemy Rooms Location {04F} Map 66
Chapter 17
Mammon Machine not destroyed Locations {02E} Map 90
Ocean Palace Not Destroyed Entrance Locations {03C} Map B4
Ocean Palace Not Destroyed 2nd Room Locations {04A} Map B8
Ocean Palace Not Destroyed 3rd Room Locations {04B} Map 2C
Ocean Palace Not Destroyed Intersection Locations {04C} Map 87
Ocean Palace Not Destroyed Top Path Locations {051} Map 88
Ocean Palace Not Destroyed Bottom Path Locations {053} Map 24
Chapter 18
Magus Flame Dungeon
First Room Location {05B} Map 5E
Second Room Location {05C} Map 5E
Third Room Location {05D} Map 5E
Robo Flame Dungeon
First Location {060} Map E
Second Room Location {061} Map C
Third Room Location {063} Map B5
Fourth Room Location {066} Map B5
Fifith Room Location {067} Map B5
Chapter 19
Dream Time Ending Location {094} Map 6E
Dream Time Top Path Location {096} Map 6E
Dream Time Left Path Location {097} Map 6F
Dream Time Landing Location {0ED} Map 81
Chapter 20
Enemy Hall Location {0A3} Map 27
First Room Location {0C3} Map 27
Going Up Location {0C4} Map 28
Various Rooms Location {0C5} Map 29
Chapter 21
Chapter 22
Chapter 23
Red Path Location {0C6} Map 67
Blue Path Location {0E4} Map 7C
Blue Path Location {0E5} Map 7C
Both Paths Location {0B0} Map 60 UPPER RIGHT CORNER USED TO COPY TILES
The Final Countdown Locations {0AE} Map 5B
Procedure: simply make the Map on your rom then export it and put it up on an online file server or email it to jpsondag@gmail.com
How to Export:
Click file export
select Location Map
in the slot put the number of the map that you are working on (found on the locations tab)
Chrono'99:
I'll take a look at the Mammon Machine hall.
Chickenlump:
In between the other stuff I need to get around to doing, I'll take this one:
A "tribute" to Toma location, you can use your imagination for this one
any location in particular needed for this map?
Agent 12:
Preferably an exit that is already on 600 AD but that were not using anymore (the Fionas dungeon thing....um Ozzie/Magus' fort etc)
good luck Chrono 99. I'm not sure how well the "rotate tile" will work, I've never used it myself, as yo uknow my mapping skills are subpar. I'm not sure how great it's even physically possible to make perfect so don't worry we don't worry if it's not amazing.
--jp
Chrono'99:
Actually... I just realized I can flip the tiles horizontally and vertically, but I think there's no rotation possible. Geiger confirms it on this topic. I'll try to find some other tricks though. Like maybe adding fallen rocks (sprites) on the 3 layers.
Also, a sort of coming-out-of-nowhere question but, should I really use the MM room from the Ocean Palace? or the corresponding room from the Black Omen (it's where we last saw the MM in CT).
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