Author Topic: Filling a Few Holes in the Offsets / Data Format Guides  (Read 491 times)

Maelstrom

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Filling a Few Holes in the Offsets / Data Format Guides
« on: April 04, 2006, 09:33:32 pm »
I can't testify to how substantial these additions are, but I'm made use of them all, so I figure they are worth at least considering.

C0230-C0236 - Tech learning progress (00 - 08 )

C0237-C023D - Techs learned (00, 80, C0, E0, F0, F8, FC, FE, FF)

C214B-C23EA - ST Tech power: 12 bytes per tech, 8 techs per character.  If healing, 2nd byte affects power.  If attack, 10th byte affects power.

C23EB-C247A - Some extra data for 12 combo techs.  (4th = Crono's Confuse power, 5th = Triple Kick power, 9th = Double Cure?, 10th = Grand Dream, 11th = Twin Charm?, 12th = Slurp Kiss)

C253C-C2573 = Tech MP Cost (7 characters, 8 techs apiece)

C2577-C257F = Redundant MP Costs (Confuse, Triple Kick, Life2, Charm, Slurp Cut, Cure2, Frog Squash, Charm, Kiss)

C29D7-C2AD6 = "Stat increase" values (The "Item Secondary" byte "04" points to this array): 128 elements, 2 bytes per element
Byte 1 = Stats to change:
Power ~ 80
Speed ~ 40
Stamina ~ 20
Hit ~ 10
Evade ~ 8
Magic ~ 4
Magic Defense ~ 2

You can combine stats to change, but they will all be changed by the same amount.

Byte 2 = Change:
00 - 7F: Increase by 0 to 127
80 - FF: Decrease by 128 to 1