I'm trying to make an enemy that is walking around and when you touch him it triggers a fight but while he is walking around in the "GoTo" loop the arbitrary0 is disabled, I can't even display text with it. What's weird is I can break the loop with the Activate Arbitrary. I've tried messing around with the Priority parameter of CallObjectFunction but haven't had any success. This is obviously done quite a bit in the game but before I went and tried to translate the code I thought I'd make sure noone has already done the work.
--jp